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MiloMechanics's latest activity
MiloMechanics
replied to the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
.
That Call of Cthulhu example is actually exactly the kind of atmosphere where I could imagine something like this working best. Not as a...
Saturday at 4:51 AM
MiloMechanics
reacted to
JustKneller's post
in the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
with
Like
.
I'm glad you laughed. Sometimes humor doesn't translate well over the internet. As for the "who gives a shit spectrum", for that 1:1000...
Saturday at 4:50 AM
MiloMechanics
replied to the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
.
This was a fantastic read and honestly touches on a lot of the same thoughts I had while developing the d1000. I completely agree that...
May 22, 2026
MiloMechanics
reacted to
JustKneller's post
in the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
with
Like
.
As a GM, player, and consummate homebrewer, I have two opposite reactions to this. 1) Great job pushing the boundaries and creating a...
May 22, 2026
MiloMechanics
reacted to
Skatan's post
in the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
with
Like
.
That's a very cool concept and I am in awe of your ingenuity. I'm neither DM nor player of tabletops so can't comment on that...
May 22, 2026
MiloMechanics
reacted to
O_Bruce's post
in the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
with
Like
.
Hello! I am not a DM/GM, nor have I played much of tabletop RPGs (and what I did was Warhammer Fantasy years ago), so my input will be...
May 22, 2026
MiloMechanics
replied to the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
.
Thank you! Honestly, a large part of the fun has been watching people's reactions to it. Even experienced gamers tend to stop for a...
May 21, 2026
MiloMechanics
replied to the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
.
Thanks, I actually think you raise very good points. I completely agree that a d1000 would become impractical if someone tried to use...
May 21, 2026
MiloMechanics
posted the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
in
General RPG discussion
.
Hi everyone, For quite a while I've been experimenting with unusual physical dice concepts and alternative probability mechanics for...
May 21, 2026
MiloMechanics
reacted to
Serg_BlackStrider's post
in the thread
Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous General Discussion, Playthroughs and Minimal/No Reload Thread
with
Like
.
OK, task #1 is done (Kenabres Caves) no-reload up to Small Earth Elementals (all else is cleared) who at first try killed Lann since I...
May 11, 2026
MiloMechanics
reacted to
Black Elk's post
in the thread
How do you feel about tabletop?
with
Like
.
It definitely appeals to my ADHD&D! :cool: Just kidding, I can't stand subscription models for things like this. I mean I used to have...
May 11, 2026
MiloMechanics
posted the thread
Experimenting with expanded-value dice mechanics using 3D printing
in
New Members Welcome Area
.
Hi everyone, I’ve recently been experimenting with some unusual custom dice concepts using my 3D printer, and I thought this community...
May 9, 2026
MiloMechanics
updated their
status
.
Exploring strange dice mechanics and RPG chaos
May 9, 2026
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