That Call of Cthulhu example is actually exactly the kind of atmosphere where I could imagine something like this working best. Not as a constant gameplay mechanic, but as a “this roll represents something terrifyingly improbable” moment.
And I think your point about using multiple d10s versus...
This was a fantastic read and honestly touches on a lot of the same thoughts I had while developing the d1000.
I completely agree that, from a pure gameplay efficiency perspective, a d1000 is difficult to justify as a core mechanic. At some point the probabilities become so atomized that many...
Thank you! Honestly, a large part of the fun has been watching people's reactions to it. Even experienced gamers tend to stop for a second when they realize it's an actual physical d1000.
There’s something inherently entertaining about ridiculous levels of randomness, even if it’s not always...
Thanks, I actually think you raise very good points.
I completely agree that a d1000 would become impractical if someone tried to use it constantly for core gameplay mechanics. Preparing huge tables for regular sessions could easily become overwhelming, and I also agree that extremely large...
Hi everyone,
For quite a while I've been experimenting with unusual physical dice concepts and alternative probability mechanics for tabletop gaming.
One of the strangest projects I ended up creating is a functional physical d1000.
What surprised me most wasn't only the manufacturing/design...
Hi everyone,
I’ve recently been experimenting with some unusual custom dice concepts using my 3D printer, and I thought this community might enjoy seeing one of the mechanics I’ve been working on.
The idea started with a standard 6-sided die shape, but instead of having only one visible value...
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