Recent content by Mitchformer

  1. Mitchformer

    Piranhas Bite Hard: How ELEX Challenges (and Rewards) Role Players

    It's also worth noting that I do not condone gatekeeping. Gamers, regardless of their level of commitment ("casual," "hardcore"), will always be gamers, no matter what others might say. The point I'm trying to illustrate is the distinction between sundry kinds of open-world design. Neither's...
  2. Mitchformer

    Piranhas Bite Hard: How ELEX Challenges (and Rewards) Role Players

    I'll admit that words alone can't wholly clarify what I'm trying to detail, so I'll include the following video timestamp so that the context is clearer:
  3. Mitchformer

    Piranhas Bite Hard: How ELEX Challenges (and Rewards) Role Players

    Thanks for the kind words! I think that disabling map markers and other helpful indicators in Ubisoft sandboxes is a welcome feature. Still, that alone doesn't change the fact that the way in which an open world is designed from the ground up (e.g. as an activity-focused world or an...
  4. Mitchformer

    Piranhas Bite Hard: How ELEX Challenges (and Rewards) Role Players

    Another piece I wrote some months earlier. Tackled one of Piranha Bytes' more recent efforts. https://www.linkedin.com/pulse/piranhas-bite-hard-how-elex-challenges-rewards-role-players-sabbagh/ Constructive feedback and alternate takes are welcome as always!
  5. Mitchformer

    Why Time Has Been Kind to Planescape: Torment's Heady Story

    @Antimatter mentioned this one when I first introduced myself on Tavern RPG, so I figured I'd share with y'all my piece from last year on Planescape: Torment's timeless narrative. https://www.linkedin.com/pulse/why-time-has-been-kind-planescape-torments-heady-story-michel-sabbagh/ As always...
  6. Mitchformer

    Role Model: Emphasizing the "RP" in RPG

    Originally posted this one on LinkedIn some months ago, but thought I'd share it here seeing as it deeply analyzes RPG components that distinguish the genre from non-RPG titles that have things like leveling systems and Diablo-style loot...
  7. Mitchformer

    Being Welcomed Into The Fold

    The Evil Within 2, Prey: Mooncrash, and Skyrim: Special Edition.
  8. Mitchformer

    Carpe-G Diem: How Role-Playing Titles Enhance My Stoic Self

    I like good RPGs. I especially love RPGs that let me do good as a bee makes honey. https://www.linkedin.com/pulse/carpe-g-diem-how-role-playing-titles-enhance-my-stoic-mitch-sabbagh/ In this opinion/design article, I analyze the things that make the genre an excellent platform for exercising...
  9. Mitchformer

    Being Welcomed Into The Fold

    Heya folks! Glad to be on here. :) Name’s Mitchformer. I'm a narrative designer at Crimson Herring Studios. Prior to that, I worked at Frogwares and Bethesda in a writing and QA capacity respectively. Helped develop the likes of Sherlock Holmes: The Awakened, The Evil Within 2, Prey...
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