looks good. Tried it a bit again then, this newer build. Not my style so TBH I couldn't keep up with it for too long. Took mage again, run the dungeons 20 times, died 18 of them I think, heh. I guess the grind is the base mechanic of the game, but it's not personal flavor of games.
In my humble opinion I would reduce the grind for level 2, to hook players in. Even getting to level 1 took my a lot of (failed) dungeons to reach. Not a fan of having ammo for a mage when you already have Mana as a resource, but YMMV. Poison is too strong early on. Two or three times I died of poison after I killed the the rats, but maybe that's fun for some people.
And another personal opinion, the mega large pop up of enemy stats that block the entire screen can be a bit frustrating when it pops up so easily. Good the first time, quite annoying the tenth time.
But overall, smooth, clean and crisp game play, just not my personal cup of tea. Oh, one last thing. Give more jobs to grind some gold. After I did the first one as a mage, it disappeared and the only next one was library attendant requiring 10 INT, and I had put my points into AGI at my levelup meaning there were no available jobs at all until I would have reached level 3 and put 2 points into INT.
Cheers.