Sometimes games have rules that make absolutely no sense to me. For instance, in D&D 2nd Edition a wizard would have the number of spells known limited by their intelligence. How does someone's intelligence make any difference to copying more spells to a book? I can understand the page...
This is a list of the 200 most common passwords. If you happen to use one of them, it's time to change...
https://nordpass.com/json-data/top-worst-passwords/pdfs/worst-passwords-2020.pdf
I often just read... the god-like battles are really not that interesting to me... The new Pathfinder is an exception although I did restart in order to play a barbarian to tone down the importance of magic in my main character. I like my main character being the one who jumps in the front of...
A tranquil who is trying to recover their magical powers would be interesting to see...
I like to play unexpected characters. A good example would be Mass Effect Andromeda's well-mannered calm and gentle Krogan scientist...
One thing that is worthy mentioning is that it's not necessary to finish a game to enjoy it. For instance, I prefer the low leel side of most RPGs so it's not uncommon for me to play just the first chapters with many different characters.
Welcome! It's always interesting to listen to the perspective of someone who actually works in the industry. Take a eat and have fun... also be careful if a big lizard offers you anything to drink.
I only finished ToB once...
Stellaris is victim of something that is becoming very common. If you think it's bad, check Train Simulator... the basic games costs around 1/20 of the DLC...
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