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This has been an important topic for me for a long while. Some context.
My own experience now when I actually play Act 3: yes, and no.
There are some really fun quests and moments. But also, some things feel unfinished.
I'd say the game would benefit from quests that do not include combat or solely rely on winning dialogue rolls to convince someone/investigate something. You know, quests like a proper ball in Dragon Age: Inquisition, getting into a painting in Oblivion, visiting a wedding in The Witcher 3.
I don't get the feeling of a live city from Baldur's Gate, more like a map with quests on it. Maybe the engine's inability to provide night & day cycles and thus not showing us the real day-to-day life of its inhabitants has to do with that. It worked better when BG3 was a "road movie" and we just had to go from place to place. Now when it's a bit like an open world, it's missing the feeling of being alive.
My own experience now when I actually play Act 3: yes, and no.
There are some really fun quests and moments. But also, some things feel unfinished.
I'd say the game would benefit from quests that do not include combat or solely rely on winning dialogue rolls to convince someone/investigate something. You know, quests like a proper ball in Dragon Age: Inquisition, getting into a painting in Oblivion, visiting a wedding in The Witcher 3.
I don't get the feeling of a live city from Baldur's Gate, more like a map with quests on it. Maybe the engine's inability to provide night & day cycles and thus not showing us the real day-to-day life of its inhabitants has to do with that. It worked better when BG3 was a "road movie" and we just had to go from place to place. Now when it's a bit like an open world, it's missing the feeling of being alive.