Baldur's Gate III News

inryu13

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I don't think it's possible to give recommendations because we don't know yet how exactly the release version of the game will be.
Even those of us who have played that kind of games for a while, have followed BG3 and watched videos or played the Early Access will most likely spend days on character creation.
Usually the best approach is to read enough information during character creation, pick something you personally gravitate towards and not something that will have the most powerful build.

You'll play with a party of 4, so skills will complement each other, and it's not an MMO where you play against other people, so optimized builds aren't the main thing. It's a long game, full of choices, so the most important decision is "what kind of character do I want to play".
The emotional, conflicted half-orc who wants to be a paladin? The sneaky little halfling who steals everything that isn't nailed down but has a heart for people? The flashy bard who gets through tough spots with charisma and persuasion?
The fierce big strong fighter?
Those are few examples and maybe tropes I could just come up with, but maybe you get the idea:
Going through the character creation with the sense of "Who is this person I am steering through the game?" matters more to enjoy a good RPG than perfect builds. There will be respec options later to correct mistakes in leveling, the difficulty can be adjusted on the fly, and with a balanced party there are always multiple ways to solve even difficult fights, especially in turn-based combat where you have time to think and decide, compared to action games for example.

I still haven't decided myself which race and class to settle on. Bard of Swords, Arcane Trickster, other rogue, they're still on the list, and probably some half-elf, but I still haven't outruled tiefling either.

If decisions about character type are difficult but someone is not the type who prefers a custom character, in Divinity: Original Sin 2 (Larian's last game) the origin characters were great, because they made you experience the story through their eyes, tied more deeply to it through their unique perspective.

The problem I have with this approach in BG3 is that I don't feel that kind of connection to most of those origin characters (yet, maybe), and if I pick, for example, the only one I like enough, it means I can't pick that person as companion or even potential romance option anymore.

As for actual builds... we will certainly discuss them starting from August 3. At this point, we have no idea how it's going to work. And that's exciting!
Yes, exactly! I asked in a diff forum if I should be planning ahead for multiclass specifics and such, and someone said the same thing; it's DnD and what makes DnD fun and exciting for most, if not all, is really more the role-playing aspect, and that changed my whole min-max perspective on it. I'll treat it like DnD where my character's creation is informed more because of role-playing themes/contexts that I choose.

Also yes I'm in the same boat with the Origin characters. Although, I haven't played any other DnD video game so I don't have a comparison. It makes the game have even more replayability though so we're really in for a treat hehe
 

Urdnot_Wrex

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Yes, exactly! I asked in a diff forum if I should be planning ahead for multiclass specifics and such, and someone said the same thing; it's DnD and what makes DnD fun and exciting for most, if not all, is really more the role-playing aspect, and that changed my whole min-max perspective on it. I'll treat it like DnD where my character's creation is informed more because of role-playing themes/contexts that I choose.

Btw I didn't mean character optimization and playing around with builds, a grain of multiclass here, a redistribution of stats there, a back-and-forth choice between skills to pick at level up shouldn't happen or isn't going to happen.
I plan to start on Tactician difficulty, so I expect I need to think carefully about my choices.
I don't intend it to be the only or main deciding factor. It's such a long game, full of choices. Identifying with the character and roleplaying concept (I don't mean "playing myself" but being able to sink into their story, personality and playstyle, either origin or custom created) is what makes me stick to it and feel comfortable with it.
If it turns out I have to use a lot of metaknowledge, read spoilers for perfected builds that require a masters degree in multiclassing, go back and redo a battle countless times with choices that are entirely out of character for the protagonist I have started to play with, then I'd rather lower the difficulty than do that, because I know it will make me lose interest in the long run and the game IS going to be long.

Also, as I said before, it's neither PvP nor a solo game, so a balanced party is more important than an optimized protagonist.

For other people, having the optimized powerhouse that can singlehandedly steamroll every encounter in a game is exactly the main fun and that's a valid way to play too, and in that case it would be strongly recommended to experiment with perfect builds. I was merely sharing my own approach and what works for me.

I'm sure we will all share a lot about our character creation choices and build choices as soon as we start playing, so much so that we will probably need an extra thread for that only.
It's just impossible to do anything more than speculate right now, because Larian devs have left several questions unanswered. We don't know all changes yet, we don'tknow which changes will make it into the release version and how exactly they are implemented.
 

inryu13

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23
Btw I didn't mean character optimization and playing around with builds, a grain of multiclass here, a redistribution of stats there, a back-and-forth choice between skills to pick at level up shouldn't happen or isn't going to happen.
I plan to start on Tactician difficulty, so I expect I need to think carefully about my choices.
I don't intend it to be the only or main deciding factor. It's such a long game, full of choices. Identifying with the character and roleplaying concept (I don't mean "playing myself" but being able to sink into their story, personality and playstyle, either origin or custom created) is what makes me stick to it and feel comfortable with it.
If it turns out I have to use a lot of metaknowledge, read spoilers for perfected builds that require a masters degree in multiclassing, go back and redo a battle countless times with choices that are entirely out of character for the protagonist I have started to play with, then I'd rather lower the difficulty than do that, because I know it will make me lose interest in the long run and the game IS going to be long.

Also, as I said before, it's neither PvP nor a solo game, so a balanced party is more important than an optimized protagonist.

For other people, having the optimized powerhouse that can singlehandedly steamroll every encounter in a game is exactly the main fun and that's a valid way to play too, and in that case it would be strongly recommended to experiment with perfect builds. I was merely sharing my own approach and what works for me.

I'm sure we will all share a lot about our character creation choices and build choices as soon as we start playing, so much so that we will probably need an extra thread for that only.
It's just impossible to do anything more than speculate right now, because Larian devs have left several questions unanswered. We don't know all changes yet, we don'tknow which changes will make it into the release version and how exactly they are implemented.
All good points!!!! And yea no worries I don't think your initial reply invalidated or lessened anyone else's thoughts on how to play the game. You're exactly right;

Man I'm so hyped tho. When I recently found out about this game (it really wasn't on my radar before). When I recently found out about this game (it really wasn't in my radar before), and saw the Early Access content I was already like woah this is epic. Now I've seen a lot of B-roll footage from people who got to play the full game for a bit on Youtube, like Fextralife was one I think? And like, this is crazy they made it even more epic, like aside from some bugs here and there and some understandable rendering delays and such I thought the graphics and art direction in terms of the HUD and stuff were already ok, but they even improved on that. It's crazy O.O
 

Cahir

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298
So, let me tell you how I feel about Baldur's Gate 3 right now.

A month and a half ago, my hype towards Baldur's Gate 3 was already high, but I was equally looking forward to Starfield. After Stafrield Direct, I couldn't stop thinking about Bethesda's new game, rewatching their show multiple times, analysing all the details. At the same time, I was disappointed by Larian's showcase, both on Summer Game Fest and PC Gaming show, because of how little they revealed. But I had in the back of my head, that there's still this last Panel from Hell planned, where they should reveal more. I kind of expected them to show monk class and dragonborn race, but I really didn't expect more than that, besides the usual goofing around by their project lead, Swen Vincke.

And then 7th of July came, and I had a blast. Suddenly, I totally forgot about Starfield, and all I could do, was to analyse and discuss everything I saw about BG3 during the panel. Then, every once a couple of days, we learned news about the game, some of them exciting, other provoke more questions. But boy oh boy, I don't remember a game I was waiting for more than BG3. I really hope I am not overhyping it, but if Larian delivers a game I dream of.... I won't even dare to think about it :)
 

Urdnot_Wrex

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A little more than 2 days!
I think it's time to discuss how many new threads we need for BG3?
Like, one for showing off our characters and spoiler free stuff, and one spoilery to discuss story, with careful and clear warnings at which point of the game someone is? Or how are we going to handle it?
We can't possibly squeeze everything into this thread?

Also, has anyone found out something more clear about preloading?
 

Antimatter

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I've now created a subforum for BG3, our first subforum related to one game/developer. We might add more subforums based on requests / relevant amount of threads, e.g. Bethesda games, Larian games, CDPR games etc.

I've changed the thread title to News now, so everyone, please feel free to start as many new threads related to BG3 as you want, be it about best builds, "show your Tav", who is your favourite romance character, etc etc.

BG3 is such a massive game for the whole RPG genre, so let's embrace it and enjoy the ride!

I would say that a good idea would be to have a dedicated thread for discussing anything spoilery, and ideally every comment there would begin with explaining what the appropriate spoiler would be about.
 

Urdnot_Wrex

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According to PCGamer and other sources, it seems that preload in general isn't possible with/allowed by Steam if a title has been in Early Access.
Preload will only be available for PS5 release.

That means for my timezone Aug 3 at 5 PM is when I can start downloading and installing... So it might not be until Aug 4 after work that character creation can start for me... pity.
 

Urdnot_Wrex

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And here's the extract from the Larian Gazette about the tadpole use.
It still doesn't tell us too much about negative consequences of its use except for some companions' disapproval or others of them upgrading their own tadpole powers though...

Wield the Power of A Mind Flayer​

When we announced and launched Baldur's Gate 3's Early Access back in 2020, we ran with the line “Mysterious abilities are awakening inside you, drawn from a mind flayer parasite planted deep within your brain,” and since, we never really expanded on what this meant mechanically. We hinted right from the get-go that mind flayers would be a central pillar in our story, which we’ve explored many times since then, but now it’s time to explore how it ties into the RPG systems of Baldur’s Gate 3.​
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While these creatures may be a source of great power, all that they offer comes with a cost. As the parasites' hosts, you must make a choice. Will you resist the powers and the corruption that comes with them or will you embrace them, risking your body, mind and soul to save the Realms... or destroy them?

If your desire for power outweighs your concern for the well-being of anyone else, or if you simply think psionic levitation would be a really neat party trick, then Illithid Powers may be for you.

Illithid Powers are a hidden skill tree used to enhance your command over your newfound illithid capabilities. Those who wish to harness the parasites' power must first find more of these parasites throughout the Forgotten Realms – some can be located inside jars and in pools of brine, others within the skulls of the infected. And then you must consume them.​
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Each parasite consumed unlocks one new Illithid Power within a skill tree of 25 powerful mind-flayer-inspired abilities, completely separate to the options you have when you level up in a traditional sense. These are divided into five branches themed around manipulation, health restoration, psionics, and abilities that can inflict immense damage and torment enemies to gradually weaken them over time. Some abilities can be used to control those around you, pushing them to say things in dialogue they would otherwise not. Others endow you with the power to push and pull enemies like ragdolls during battle.​
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You can even become a displacer beast.

The deeper you go through the illithid skill tree, the more powers you'll discover. But nothing comes without cost. While your companions can also consume parasites to gain their powers, not everyone in your party will agree to it, and your companions' perception of you can undergo a significant shift based on how you approach this opportunity.

Things can also get a bit more… complicated. But we won’t spoil it. That’s for you to discover.​
 

Urdnot_Wrex

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Only a few hours left!

The last community update here strongly recommends the following steps to ensure a smooth launch:

1. Delete your in-game Early Access saves

2. Uninstall the Early Access version

3. Delete your mods


Steps in detail how to proceed to make sure everything's clean can be found in the link. Having the Early Access installed will NOT speed up download and installation of the full game, and keeping the saves (backup of them can still be stored somewhere else) can lead to issues.
 

Antimatter

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Very excited, -- it's only 30 mins left until the release and thus the ability to start downloading the game. Fingers crossed Steam won't crash this time similar to the Early Access start.

Today feels like a special date, considering I've been following this game since before it had even been announced. 🥲
 

Juk0

Habitué
Messages
12
Happy BG3 day!! i remember seeing comments before about some people not being able to play it when it comes out cause of the time it releases in their country along with the download speed not being fast enough :< I hope you guys get to play it soon and enjoy it!! Looking forward to watching videos on the different playthroughs soon :3
 
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