I saw the same thing floating around on the Larian boards the other day, though I'm pretty sure it was just because everyone was at that same gaming convention, apparently the first time they were all together in the same room at once? Kinda crazy to think how much work must have been done remotely for this game. There will be another one of these in mid October for the Comic Con in London, where 10 of the VA principles are signing autographs and whatnot. I wish I could imagine them heading straight from the conventional hall to the mocap recording studio.
Another potential issue is that SAG-AFTRA members will vote on whether to authorize a strike for video games in a week here on Sept 25th. Doesn't mean they'd immediately call for a strike. I'm not sure who they'd be negotiating with in this case. The LA times article I just read says...
"The industry bargaining group of signatory video game companies includes Activision Productions Inc; Blindlight LLC; Disney Character Voices Inc.; Electronic Arts Productions Inc.; Epic Games Inc.; Formosa Interactive LLC; Insomniac Games Inc.; Take 2 Productions Inc.; VoiceWorks Productions Inc.; and WB Games Inc."
SAG-AFTRA members will vote this month on whether to authorize union leaders to call a strike against video game companies. Here's how we got to this point.
www.latimes.com
SAG-AFTRA President Fran Drescher Urges Members To Approve Strike Authorization Against Video Game Companies
www.google.com
So yeah, doubtless, EA there for sure lol.
Larian might still be independent enough, or 'across the pond enough', that it may not affect their development plans much, but either way, media in 2024 is going to be pretty rough once we start feeling the after effects of all these production delays.
The main sticking point, like with the other screen actors' and writers' strikes, seems to be around the use of AIs to replace creatives and creative work. I can see this being very consequential for video and computer games. Absent some sort of general binding contract, studios would probably jump at the chance to digitize their actors' voices and faces and then just never call them back into the studio again to save on production costs, which would be absolutely terrible for the artform.
The concept artists and illustrators who have taken a hard stand against generative AIs, have been pretty successful at moving the needle on this one in the public perception, least for still images and title sequences. Publishers and individual artists who have used image making AIs, have been thoroughly shamed and scandalized for allowing stolen and uncredited work to skate in. The results are always pretty shoddy, and the practice is pretty indefensible once it's called out. Like a real black spot on the reputation.
I could see the same for something like a generated voice or motion captured performance in a video game. All it would take is for some VA actor to say, "hey wait, I never read that line!" And the house of cards would come tumbling down over night. Game Studios shouldn't even try to go there! Just get on the right side of it here, sooner rather than later, would be a much better plan for them hehe.