Selerel
Habitué
- Messages
- 253
So I am starting a new character thread. I know there is excitement about BG3 currently, so maybe it’s a little weird to be sticking with BG 1/2, but I know I’m not the only one!
This type of setup is a little weird, I call it a “reverse dual” because I’m beginning as a spellcaster and dualing into a non-spellcaster. It is Priest of Tyr into Thief. The build ultimately becomes a high-level master thief with various cleric utility spells and buffs, and most crucially: the Priest of Tyr special skill Divine Favor that will provide a serious boost to backstabbing. Therefore I’m going to go high-strength with this character and will likely wield quarterstaves eventually.
I’m going to dual at lvl 12. At that Priest of Tyr level, I will have two daily uses of Divine Favor, and they will give +4 THAC0 and +4 damage. Will also have several Level 6 cleric spells. It’s a high level to dual, though: Level 12 means I will be 400K xp into Shadows of Amn (900K xp total) before dualing. I will regain the Cleric skills at 1.06m xp into Shadows of Amn (1.56m total), leaving me with approximately 1.39m xp of SoA content as the fully actualized dual class (~more than half of SoA plus all of TOB). That’s cool with me–BG, TotSC, SoD, and the beginning of SoA as a specialist cleric; the early-middle section of SoA as an underleveled thief; the rest as the Priest of Tyr/Thief multi. I’m sure I’ll be able to concoct an RP reason to switch over classes then. (“In Amn, I decided I must learn other skills to infiltrate these evil organizations and spread Tyr’s justice; gaining new thief skills, while unsavory, is a necessary sacrifice that will make me a better instrument to shine a light on corruption”, etc.)
Here are my guidelines when I play:
-PLAYTHROUGH. The entire Baldur's Gate Enhanced Edition saga from BG1 to TotSC to SOD to SOA to TOB. Core rules, unmodded. Official vanilla. Once I can get through the whole thing without a reload, I’ll think about upping the difficulty!
-ROLEPLAY & MINIMAL METAGAMING. I try to flesh out as realistic a character as possible and roleplay that. I try to come up with a unique personality and Candlekeep-based biography to match. I generally think about it for a day or so before I start a new character. I pick their class, possible dual class, weapon specializations and thief skills if applicable, but beyond that I don't keep any specific plan for the playthrough. Respond naturally, as I think the character would in that moment, and see what happens. In practice, this determines dialogue choices, what companions I keep, and my specific prioritization of quests, battles, and area explorations. I make the most in-character choices, even if I'm aware it may lead to not getting a quest or losing out on a companion or whatever. So I really don't have any idea how the playthrough is going to go when I start up. After all this time playing BG I do appreciate random unfortunate events that throw a wrench into my plans. I probably average 75-80% of the content through a normal playthrough like this.
-MINIMAL RELOAD. To me it means I reload when charname dies, but I roll with anything else that might happen. This means I may have a catastrophe where my entire party dies, and it would be easier to give up and reload...but as long as PC still stands, I'll fight the temptation to bring up an earlier save (I don't count gameplay bugs or real-world distractions). But ultimately, I want to take the character through the entire saga while having as natural and non-metagamed experience as I can. I started logging every time my PC dies so I will count reloads.
FYI, some other minor playing habits. This is more for me keeping track of my own rules than for interesting reading for others:
Stea Roco
Human Priest of Tyr
Neutral Good
STR: 18
DEX: 18
CON: 16
INT: 11
WIS: 18
CHA: 11
(I rolled a nice 92 amidst 300+ rolls)
Bio:
If there was one thing that was drilled into you during your childhood and young adult years in Candlekeep, it was the difference between right and wrong. There was good and evil, black and white, and the side we choose is of grave, existential importance. Gorion was always warm and generous to you, but as you got older you realized there was always an unspoken apprehension on his part. The ability to discern right from wrong, and the endless lessons that he and his library sages would concoct to ensure the message sunk in, were always attached with some vague personal significance that could never be quite enunciated. Making “good” moral decisions was highly praised and celebrated amongst the Candlekeep adults; while any poor choices were met with severe disappointment, punishments, and sad long-winded lectures from Gorion. You learned at a young ago to control any base nature within yourself and grew into the part of a pious, righteous, and punitive adolescent.
Since a child, you had been large, strong, and able-bodied, and always took to physical challenges and sparring, though it never became a true passion. Instead, you took a young leadership role in the small Temple of Oghma, soon acting the part of disciplinarian of others, much to the chagrin of certain Candlekeep residents. Because of your upbringing, any injustice or instance of immorality you witnessed stoked an angry, visceral reaction–that you did your best to suppress. Therefore, surprisingly, you tended to present a cold matter-of-factness to questions of right and wrong, and could strike others as detached and impersonal: calm, but fighting back simmering anger. You had the wisdom to readily find moral nuance (e.g. “never enforcing an unjust law”), but could be relentless and unforgiving when you did not.
Of course the slow pace of Candlekeep life, the Oghma priests’ frustrating focus on the accumulation of knowledge–instead of the neverending battle between good and evil–and your growing awareness that you were not doing much to combat evil from inside these walls, all together eventually made you question your higher purpose. But during some especially busy season for Candlekeep visitors in your later teenage years, a contingent of traveling knights and clerics from the Church of Tyr in Waterdeep, or nearabouts, passed through. Amongst them was even a high-ranking Justiciar of Tyr, overwhelmingly impressive in his moral candor, absolutist views, and of course, rousing stories of adventure and evil-smiting. Since that visit, you decided to dedicate your fledgling clerical endeavors to the God of Justice as well, donning the purple and blue of the Tyr priesthood, and spending much time alone in prayer and contemplation–the only follower of Tyr within Candlekeep.
But as the years went on, the walls of Candlekeep became stifling again. As you looked around your home, you saw much good…but also sloth, hypocrisy, laziness, moral compromise, and in rare events, true evil. As far as the outside world, you could barely imagine the extent of its corruption. Your mind raced imagining the sheer sprawl of wickedness. You wanted to snuff it all out, inside and out, spreading Tyr’s justice, but it felt like almost nothing could be done. Many times you found yourself alone and inadequate, withdrawn and stewing in your anguish. Gorion was ultimately satisfied with how morally uncompromising you developed, but even his lessons began to be tempered with moderation. Even so, up until the day you left Candlekeep, you maintained a stubborn devoutness to Tyr and to the mission of ridding the world of evil. You live by the mantra of the Church of Tyr: "Reveal the truth, punish the guilty, right the wrong, and be always true and just in your actions." Deep down, you want most to prove that you are good, right, and an enemy of evil everywhere, so that you can calm these feelings of anger and reach peace and harmony. And for that, you must fight and destroy evil.
This type of setup is a little weird, I call it a “reverse dual” because I’m beginning as a spellcaster and dualing into a non-spellcaster. It is Priest of Tyr into Thief. The build ultimately becomes a high-level master thief with various cleric utility spells and buffs, and most crucially: the Priest of Tyr special skill Divine Favor that will provide a serious boost to backstabbing. Therefore I’m going to go high-strength with this character and will likely wield quarterstaves eventually.
I’m going to dual at lvl 12. At that Priest of Tyr level, I will have two daily uses of Divine Favor, and they will give +4 THAC0 and +4 damage. Will also have several Level 6 cleric spells. It’s a high level to dual, though: Level 12 means I will be 400K xp into Shadows of Amn (900K xp total) before dualing. I will regain the Cleric skills at 1.06m xp into Shadows of Amn (1.56m total), leaving me with approximately 1.39m xp of SoA content as the fully actualized dual class (~more than half of SoA plus all of TOB). That’s cool with me–BG, TotSC, SoD, and the beginning of SoA as a specialist cleric; the early-middle section of SoA as an underleveled thief; the rest as the Priest of Tyr/Thief multi. I’m sure I’ll be able to concoct an RP reason to switch over classes then. (“In Amn, I decided I must learn other skills to infiltrate these evil organizations and spread Tyr’s justice; gaining new thief skills, while unsavory, is a necessary sacrifice that will make me a better instrument to shine a light on corruption”, etc.)
Here are my guidelines when I play:
-PLAYTHROUGH. The entire Baldur's Gate Enhanced Edition saga from BG1 to TotSC to SOD to SOA to TOB. Core rules, unmodded. Official vanilla. Once I can get through the whole thing without a reload, I’ll think about upping the difficulty!
-ROLEPLAY & MINIMAL METAGAMING. I try to flesh out as realistic a character as possible and roleplay that. I try to come up with a unique personality and Candlekeep-based biography to match. I generally think about it for a day or so before I start a new character. I pick their class, possible dual class, weapon specializations and thief skills if applicable, but beyond that I don't keep any specific plan for the playthrough. Respond naturally, as I think the character would in that moment, and see what happens. In practice, this determines dialogue choices, what companions I keep, and my specific prioritization of quests, battles, and area explorations. I make the most in-character choices, even if I'm aware it may lead to not getting a quest or losing out on a companion or whatever. So I really don't have any idea how the playthrough is going to go when I start up. After all this time playing BG I do appreciate random unfortunate events that throw a wrench into my plans. I probably average 75-80% of the content through a normal playthrough like this.
-MINIMAL RELOAD. To me it means I reload when charname dies, but I roll with anything else that might happen. This means I may have a catastrophe where my entire party dies, and it would be easier to give up and reload...but as long as PC still stands, I'll fight the temptation to bring up an earlier save (I don't count gameplay bugs or real-world distractions). But ultimately, I want to take the character through the entire saga while having as natural and non-metagamed experience as I can. I started logging every time my PC dies so I will count reloads.
FYI, some other minor playing habits. This is more for me keeping track of my own rules than for interesting reading for others:
- My PC gets the best equipment available to them (for their role in the party). For “secondary” gear that remains, I balance it among companions.
- I generally don’t buy scrolls or equipment for companions either…I use merchants only for the PC’s equipment. The exception is for what I call situational & utility spell scrolls and items–e.g., Remove Fear, PfE, Dispel/Remove Magic, any protection-disablers, any resistance-lowerers, Simulacrum (including Vhailor’s Helm), Haste, Improved Haste, Spell Sequencers, and any others of that nature that I decide fit this bread-and-butter miscellaneous category.
- I WILL forge items for companions if I have all the components.
- I don’t recharge items by selling them to merchants and buying back.
- If I have a specialist mage (PC or companion), all of their spell slots are used for the spells of their school that force a saving throw. The exception are the situational & utility spells as described above, which can take up slots too. That means a Conjurer (who knows Grease) will have all their Level 1 spells be Grease, unless I want to throw in a few PfEs or Protection from Petrifications. A playthrough where Edwin is my only mage? That’s a playthrough without magic missile.
- All characters need to have at least one proficiency point in the weapons they use, unless it’s temporary and there’s no choice.
Stea Roco
Human Priest of Tyr
Neutral Good
STR: 18
DEX: 18
CON: 16
INT: 11
WIS: 18
CHA: 11
(I rolled a nice 92 amidst 300+ rolls)
Bio:
If there was one thing that was drilled into you during your childhood and young adult years in Candlekeep, it was the difference between right and wrong. There was good and evil, black and white, and the side we choose is of grave, existential importance. Gorion was always warm and generous to you, but as you got older you realized there was always an unspoken apprehension on his part. The ability to discern right from wrong, and the endless lessons that he and his library sages would concoct to ensure the message sunk in, were always attached with some vague personal significance that could never be quite enunciated. Making “good” moral decisions was highly praised and celebrated amongst the Candlekeep adults; while any poor choices were met with severe disappointment, punishments, and sad long-winded lectures from Gorion. You learned at a young ago to control any base nature within yourself and grew into the part of a pious, righteous, and punitive adolescent.
Since a child, you had been large, strong, and able-bodied, and always took to physical challenges and sparring, though it never became a true passion. Instead, you took a young leadership role in the small Temple of Oghma, soon acting the part of disciplinarian of others, much to the chagrin of certain Candlekeep residents. Because of your upbringing, any injustice or instance of immorality you witnessed stoked an angry, visceral reaction–that you did your best to suppress. Therefore, surprisingly, you tended to present a cold matter-of-factness to questions of right and wrong, and could strike others as detached and impersonal: calm, but fighting back simmering anger. You had the wisdom to readily find moral nuance (e.g. “never enforcing an unjust law”), but could be relentless and unforgiving when you did not.
Of course the slow pace of Candlekeep life, the Oghma priests’ frustrating focus on the accumulation of knowledge–instead of the neverending battle between good and evil–and your growing awareness that you were not doing much to combat evil from inside these walls, all together eventually made you question your higher purpose. But during some especially busy season for Candlekeep visitors in your later teenage years, a contingent of traveling knights and clerics from the Church of Tyr in Waterdeep, or nearabouts, passed through. Amongst them was even a high-ranking Justiciar of Tyr, overwhelmingly impressive in his moral candor, absolutist views, and of course, rousing stories of adventure and evil-smiting. Since that visit, you decided to dedicate your fledgling clerical endeavors to the God of Justice as well, donning the purple and blue of the Tyr priesthood, and spending much time alone in prayer and contemplation–the only follower of Tyr within Candlekeep.
But as the years went on, the walls of Candlekeep became stifling again. As you looked around your home, you saw much good…but also sloth, hypocrisy, laziness, moral compromise, and in rare events, true evil. As far as the outside world, you could barely imagine the extent of its corruption. Your mind raced imagining the sheer sprawl of wickedness. You wanted to snuff it all out, inside and out, spreading Tyr’s justice, but it felt like almost nothing could be done. Many times you found yourself alone and inadequate, withdrawn and stewing in your anguish. Gorion was ultimately satisfied with how morally uncompromising you developed, but even his lessons began to be tempered with moderation. Even so, up until the day you left Candlekeep, you maintained a stubborn devoutness to Tyr and to the mission of ridding the world of evil. You live by the mantra of the Church of Tyr: "Reveal the truth, punish the guilty, right the wrong, and be always true and just in your actions." Deep down, you want most to prove that you are good, right, and an enemy of evil everywhere, so that you can calm these feelings of anger and reach peace and harmony. And for that, you must fight and destroy evil.