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I've thought about starting this thread for a while. We had a similar topic about games created in the '90s and '00s.
Here are a few snippets I've gathered about the latest info on games' budgets.
Baldur’s Gate 3 was said to have been developed by over 300 staffs across 6 studios with a budget of over $100M USD. [1]
Starfield had a team of 500 and a budget of over $200M USD. [2]
Cyberpunk 2077 had a total budget of $316M USD. [3]
CDPR spent another $103M USD on developing Cyberpunk 2077's PlayStation 5 and Xbox Series X/S re-release as well as the new Phantom Liberty expansion. [4]
Experts put Hogwarts Legacy's budget at $150 million. [5]
According to the poorly redacted declaration submitted by Sony Interactive Entertainment during the Xbox Federal Trade Commission case, The Last of Us: Part 2 cost some $220M USD to develop, with a peak headcount of some 200 full-time employees. Horizon Forbidden West, meanwhile, cost $212M USD to develop and utilized more than 300 developers. [6]
Control had a budget of $30M USD. [7]
But that's AAA games. Check out more on their budgets here:
The gulf between AAA games and other games is substantial.
Hellblade was made on a micro-budget of under $10M USD with a small team of around 20 people. [8]
Pathfinder: Wrath of the Righteous was developed on a $2M USD Kickstarter budget. [9]
Cult of the Lamb had a $0.5M budget. [10]
Here are a few snippets I've gathered about the latest info on games' budgets.
Baldur’s Gate 3 was said to have been developed by over 300 staffs across 6 studios with a budget of over $100M USD. [1]
Starfield had a team of 500 and a budget of over $200M USD. [2]
Cyberpunk 2077 had a total budget of $316M USD. [3]
CDPR spent another $103M USD on developing Cyberpunk 2077's PlayStation 5 and Xbox Series X/S re-release as well as the new Phantom Liberty expansion. [4]
Experts put Hogwarts Legacy's budget at $150 million. [5]
According to the poorly redacted declaration submitted by Sony Interactive Entertainment during the Xbox Federal Trade Commission case, The Last of Us: Part 2 cost some $220M USD to develop, with a peak headcount of some 200 full-time employees. Horizon Forbidden West, meanwhile, cost $212M USD to develop and utilized more than 300 developers. [6]
Control had a budget of $30M USD. [7]
But that's AAA games. Check out more on their budgets here:
The 15 Most Expensive Games Ever Made (& How Much it Cost to Make Them)
Just as the power of home consoles and high-end gaming rigs has increased in recent years, so too has the cost of developing cutting edge games.
gamerant.com
List of most expensive video games to develop - Wikipedia
en.wikipedia.org
The gulf between AAA games and other games is substantial.
Hellblade was made on a micro-budget of under $10M USD with a small team of around 20 people. [8]
Pathfinder: Wrath of the Righteous was developed on a $2M USD Kickstarter budget. [9]
Cult of the Lamb had a $0.5M budget. [10]