There are recent rumours that Fallout: New Vegas 2 is in early talks at Microsoft. Specifically, according to well-known industry insider Jeff Grubb, the two words being thrown around are “Fallout: New Vegas 2” and “Obsidian.” There is allegedly a lot of interest in making this happen, but again, this is still early.Any Fallout not made by Bethesda.
If you get that rich, can you, please, buy Hasbro and have a 2nd Edition Darksun game made? Thanks.I'd love an isometric Ravenloft game. And, by golly, if I was ever as rich as Elon Musk I'll put all my resources into getting one made!
Buying Hasbro will be my first order of business (since Twitter has been taken). But don't worry: I won't purge half the staff and force the rest to go 'hard core.' There will be Ravenloft and Dark Sun for all! Now: how to get that rich... hmm... Feel free to start a crowd fund for me?If you get that rich, can you, please, buy Hasbro and have a 2nd Edition Darksun game made? Thanks.
I feel you on this one...I have been thinking again what I would like to see made, and I can only say some really vague.
I would love to see a game that gives me new experiences and emotions and challenges and that is NOT something that's either from the looks or advertisement "a sequel to this" or "the spiritual successor of that" or nostalgic homage to yet another classic or "for true fans of..." or a game where you see the visuals and it immediately reminds you of a popular genre in which a major success has been released lately.
I'm not judging or criticising the wish for something familiar. Companies need to earn money, players want to be fairly certain they spend it on something they will like.
But just for a moment, let me daydream:
Take the risk of not mixing up known recipes. Create something unique or at least rare, that doesn't immediately and obviously cater to some nostalgia. Introduce a mechanic I haven't seen in a while or ever, and/or an unusual setting, something that doesn't fit with 70% of the most popular Steam tags, and let me experience it and be surprised.
Very unspecific, I know. Fortunately my gaming history isn't as broad and deep as that of several others here, so that goal is most likely still achievable with a few games I have in my library already
But still, generally speaking, I hope so much that some creative people will keep daring to go the unconventional way.
Yeah, I can picture what you're talking about.I feel you on this one...
I've been toying around with the idea of maybe building out said dream game...hear me out:
The core gameplay loop is a turn-based tactics game (nothing new there) but the layer I want to add on is having the player decide what information is worth acting on. Right now, games will give you a mission (kill this boss, escort this VIP) and there isn't a lot of fuzziness with respect to what you have to do.
What I feel might be fun is to introduce a layer of fuzziness to those missions by having players decide whether the intel they are getting about a particular target is reliable. So it isn't just kill this boss, but it is "kill this boss who is XX% likely to be here" sort of thing. At the same time, I want to see if there is way to have the players discover other objectives while they are on the map, so even if they go on a low percentage mission, they might discover something else to further their campaign (i.e., a piece of intel on some other key VIP).
(please ask questions as I'm not sure this is making sense...first time I'm trying to verbalize this)
In my head, this all comes together as a hybrid between Shadow of Mordor's army/nemesis strategic system (which I LOVED) paired with an XCOM-like turn-based tactics game. I know it isn't totally unique, but it IS a combination that hasn't been done before, as far as I know.