I've got a few this year alone:
Starfield- It
Alan Wake 2
Lies Of P
Ravenlock
Stalker 2
That's all the ones I can think of right now.
Alan Wake was more of a acid trip than a horror game tbh. It's a really weird game, but it was a good game. Survival horror is far too wide a genre for me to really say anything about patterns, but Alan Wake isn't really like any other game I know off. Stalker 2 is basically just like Dead Island, or Dying Light.I have to admit I had to google Alan Wake 2 (and Stalker 2). I have very little experience with shooters, and none with survival horror games.
What's the experience like, the feeling of what you need to do, when you drop into a survival horror game? Are there patterns that are similar in different games of that type?
I know that's not very specific questions...
The Game Awards showed a few good games I'm looking forward to (Hades 2, Death Stranding 2, etc), but there is one smaller project that I'd like to highlight here:
Banishers: Ghosts of New Eden by DONTNOD Entertainment - an action RPG
"The trailer above doesn't show a lot of gameplay footage, but it confirms a third-person perspective, and a baddie that has a similar vibe to Dark Souls' Hollows. There are two playable protagonists in lovers Antea and Red: the former uses "spiritual powers" (note how she can spectrally teleport in the gameplay snippet), while the latter uses good ol' fashioned offensive weaponry.
These lovers were ghost-hunters, which means they once roamed the world protecting "the living from the threat of lingering ghosts and specters". But Antea has fallen afoul of some curse, which has turned her into a spirit. Thus, she and Red go on an adventure to try to reverse her plight."
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Life is Strange studio announces action RPG Banishers: Ghosts of New Eden
It releases on Steam in 2023.www.pcgamer.com
This game got a gameplay reveal trailer yesterday.
From Rock Paper Shotgun:
"Too many games are about a guy with a dead wife, but at least this time the dead wife is a playable magical ghost. The two lead characters of Banishers are Red Mac Raith and Antea Duarte, who have seemingly been on a mission to rid the world of ghosts for a while before the story begins. Things went awry on their previous mission, which is what led to Antea now being a ghost herself, and now you're setting out to find some way to get revenge and make Antea fleshy again. Although in the meantime you'll make use of Antea's new spirit powers, and Red's weapons, to continue fighting lots of specters.
There's plenty of combat in the trailer above, but Banishers is from Don't Nod, seemingly operating in their Vampyr mode, and so there are story-changing moral decisions to make as well in the "spare" or "sacrifice" vein. I'll place a bet now on, if you 'spare' too many other ghosts, then Ghost Wife can't ultimately be brought back to life. Or, oh, she can't be brought back without Red sacrificing himself, lest you spare the other ghosts. That'll be it."
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Banishers: Ghosts Of New Eden shows more of its tragic supernatural romance
Banishers: Ghosts Of New Eden is about a guy and his dead wife, but hey, at least the dead wife is a playable magical g…www.rockpapershotgun.com
I personally think the gameplay reminded me of The Witcher 3 a bit.
I watched the whole vid released by Bethesda about Starfield and I gotta admit I got quite a lot more interested than I was previously. I does look gorgeous, though I doubt my comp can make it as pretty as the monsters they likely use for the showcase videos. I ain't normally into base building, basically skipped it completely in FO4, but here it look better integrated, more immersive in a way. The fights look better now too than those horrid ones they showcased previously. The enemies still look like static dolls waiting to die though, but perhaps that was more because of skill of the player. But overall it looks enjoyable, albeit very "safe" in a way that though it pushes the boundaries w.r.t. environments, it looks very standard for actual gameplay.
I think the feeling I have towards Starfield is that it is trying to do too many things at once. I'm having a hard time deciding if I want to play this game because I don't know what it is trying to offer me. With some of the latest changes to No Man's Sky (and they keep coming, for free!) I feel like I have my exploration, starship customization, base building, and space travel all covered. If I wanted a story and some combat, Mass Effect would be my go to. If I wanted space combat, maybe Everspace 2. But trying to cram all of this into one game feels...like the game might fall short on all of them. I guess we'll see what happens!I rewatched Starfield Direct more closely and with the comprehensive deep dive into the gameplay, I can now safely assess how I feel about this game:
All in all, I think it would be a mix of previous Bethesda games, where I see also a heavy inspiration from No Man's Sky, Mass Effect, maybe Halo. I truly believe this will be another hit from Bethesda, that people will play as long as Skyrim, but... this will be hardly a game that will win players that didn't like their previous games. This is a big evolution, but Todd's core philosophy, giant playground to make everything you want, is preserved, and the narrative, story and NPCs are hidden in the second or even third plan. This will be 10/10 or 5/10 depending on who will play the game.
- Story, narrative and NPCs - Bethesda always lacked on this field comparing to other big studios, like Bioware, Rockstar or CD Projekt and I get the feeling this won't change in Starfield... Although there wasn't much told about the story and narrative to be 100% certain of that... it's precisely the reason why I think it won't be much of an improvement vs previous games. Developers present in this video talked about gameplay mechanic they like and are proud of, but none of them mentioned story or narrative. It's clear the team's focus was on exploration and all other mechanics that will boost the feeling of exploration. There is a slight chance it was only briefly mentioned to avoid spoilers, but I honestly don't think that's the reason. I think Todd and Bethesda team don't think the story is the most important aspect of crpg they create. Also, the NPCs were mentioned briefly and the ones we saw as potential companions were very conservative. There will be romance options, but from the single dialogue I've heard, I wish there would be none... Yeah, this point is my biggest concern about Starfield, that it would be just a gigantic sandbox without the main force to push you forward.
- Visuals - Bethesda always kind of fall behind other studios when it comes to the visuals. It was always good or very good, but never cutting edge. They stick to their Creation Engine like forever, and I basically came to terms that Starfield would fall into the same trap, especially after the last year trailer. BUT... I very much liked what I saw on this newest gameplay reveal! It looks sharp, consistent and the lighting really does a great job. The UI is minimalistic, but very clean, which fits the whole sci-fi punk vibe. Graphics are not super realistic as in RDR2 or CP2077, mostly because of specific art style, Bethesda is known for, but everything is super detailed, textures are sharp, design of locations or starships is great. I must say, this is looking much better than a year ago.
- Exploration - when I learned a year ago that Starfield comes with 1000 procedurally generated planets, I was very skeptical, that Bethesda will fall into a trap of 90% of them being dull and just time suckers. But, knowing that most of them will serve as a resource generator and from what I understood, you won't be able to walk around the whole planets, only the area nearby landing zones, I'm more comfortable that this wouldn't get boring too fast. And from what I saw, planets will differ substantially one from another, so there should always be a thrill of an unknown, while visiting those.
- Combat - although combat was always on a bit of a clunky side in Bethesda's games, especially Fallout games, and the combat showcase last year was also far from exciting, what Todd and the team have shown us during Starfield Direct was very good! Yes, the death animations are simple, and you don't feel the ecstatic joy of fun ragdoll deaths, but from what we saw you can kill enemies in countless different ways - classic gun blazing style, grenade maniac style, stealth assassin style, hell... you can even hit them from above from your jetpack or crush them bare handed if you pick the right feat. Really positively surprised with this showcase.
- Starships upgrade and base building - I was never a fan of base building in Fallout 4. The idea was super fun, but the execution was flawed. The way you had to clip the walls one to another was very tedious and took away the joy of building. Here, with the top-down camera and the "plug in" mechanic, this really look super easy and convenient. The fact that additional parts of the ship don't only change its statistics and the aesthetic look outside, but also give additional space to explore on the inside is fantastic. And the look of the ship interior is really detailed and feels like home. I had a big Mass Effect vibes (at least when it comes to ship exploration).
- Space travel - I never really played the true space simulator, as Elite Dangerous or the like (except a bit of No Man's Sky), because it always felt a bit intimidating. But it seems that you won't be able to fly freely (I think?) in real time, and you won't need to land manually each time on the new planet. There will be a lot of space to explore from your starship cockpit, but I don't think you will be able to fly in real time from one planet to another distant planet, because this would be a tedious journey. Instead, you would use your grav drive to quickly go there. What's great is you need to upgrade your drive to be able to fly to more distant planets, so it's not like the whole galaxy is opened to you from the beginning.
I think the feeling I have towards Starfield is that it is trying to do too many things at once. I'm having a hard time deciding if I want to play this game because I don't know what it is trying to offer me. With some of the latest changes to No Man's Sky (and they keep coming, for free!) I feel like I have my exploration, starship customization, base building, and space travel all covered. If I wanted a story and some combat, Mass Effect would be my go to. If I wanted space combat, maybe Everspace 2. But trying to cram all of this into one game feels...like the game might fall short on all of them. I guess we'll see what happens!
Both games look dope, going to try them out this weekend.I think the feeling I have towards Starfield is that it is trying to do too many things at once. I'm having a hard time deciding if I want to play this game because I don't know what it is trying to offer me. With some of the latest changes to No Man's Sky (and they keep coming, for free!) I feel like I have my exploration, starship customization, base building, and space travel all covered. If I wanted a story and some combat, Mass Effect would be my go to. If I wanted space combat, maybe Everspace 2. But trying to cram all of this into one game feels...like the game might fall short on all of them. I guess we'll see what happens!
As for some new games I put on my wishlist:
Think Star Trek: Voyager but out of the Star Trek universe. You manage a crew and a ship as you make your way through the stars. I love the visuals and though the premise isn't all that novel, I'm excited for the organic stories that you can tell through your adventures with the crew.![]()
Jumplight Odyssey on Steam
Keep hope alive on your adventure to the mythical Forever Star! Gather survivors, repair and build out your starship, brave black holes, and fend off attacks, all while managing the daily soap opera of your colorful crew.store.steampowered.com
This is inspired by some of the classic JRPGs like Chrono Trigger (composer is the same!) and features a rich setting to explore. If you enjoyed some of those classics, I think this will make a worthy entry as a modern take (not just with updated graphics) on that genre!![]()
Sea of Stars on Steam
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.store.steampowered.com
For those who are interested in historically accurate swordplay, a Steam page for a medieval physics-based combat game is now live:Found this about the sword fighting game. Looks even more interesting to me now.
The Thaumaturge demo is now available as part of the Steam Next demo.A new game has been announced with the following tags: RPG; Isometric. Excited? EXCITED!
"The Thaumaturge is a story-driven RPG with morally ambiguous choices, taking place in the culturally diverse world of early 20th century Warsaw. In this world, Salutors exist: esoteric beings that only Thaumaturges can truly perceive and use for their needs."
The Steam page.