Games you're looking forward to

Antimatter

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A new game has been announced with the following tags: RPG; Isometric. Excited? EXCITED!


"The Thaumaturge is a story-driven RPG with morally ambiguous choices, taking place in the culturally diverse world of early 20th century Warsaw. In this world, Salutors exist: esoteric beings that only Thaumaturges can truly perceive and use for their needs."

The Steam page.
 

Antimatter

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A new open-world game has arrived! https://store.steampowered.com/app/1496590/Tchia/

An upcoming game from the small studio Awaceb, Tchia, is getting tremendous praise from media outlets.


"How can I convince you to play Tchia? By telling you it has a lush, startling beauty comparable to Sea of Thieves and a more satisfying treasure map sidequest than Red Dead Redemption 2? How about the open world exploration and stronghold invasions of Far Cry 3 but with Breath of the Wild's glider and a protagonist you'll actually love? Maybe by telling you the world is full of collectibles and trophies and highly original minigames that all serve a real purpose besides simply making a number on a menu screen go up?

Tell you what: I'll even throw in one of the most enjoyable in-game cameras and photo modes I've ever seen, plus a ukulele that can be used to summon creatures, change the weather and time of day, and, oh yeah, play real music. Do we have a deal?...

The island itself is beautifully and convincingly brought to life. The developers, Awaceb, are from New Caledonia, and the voice acting and music—the game is entirely in the languages of French and Drehu—are performed by New Caledonian locals as well. I knew very little about New Caledonia before playing Tchia, and I'm sure I still don't know all that much, but I can't think of the last time I played a game made with so much obvious love for a real place and its community.

Tchia (the game) is a delight, an enchanting world filled with adventure, excitement, beauty, physics-driven fun, and lots of charming characters, none moreso than Tchia (the kid) herself. She may throw her soul haphazardly into crabs, birds, fish, and coconuts, but her heart always stays right where it is."


"More often than not, open-world games grind against my own gaming sensibilities. I’m the type of person who’s very goal- and narrative-oriented, so the simple act of existing in a world can sometimes feel meandering—no amount of clearing dots off a giant map will hit the same as a crafted, linear experience.

But Tchia is one of the rare exceptions where, just as I’m about to get annoyed at how long it’s taking to traverse its tropical island world, the sunset’s light hits the water just right as my raft is passing over it, forcing me to stop and take in the view. In this moment of clarity, I realize that, despite some ongoing friction, I’m happy to be in this world."


"Tchia provides a vibrant and enjoyable world to explore. Soul jumping into an animal or object to move about is an incredible mechanic that allows for creativity, experimentation, and improvisation. Sailing among the waves is mesmerising in colour and imagery, as is the thick jungle and wildlife that also awaits. What’s more refreshing is the open-world formula the game offers that doesn’t daunt you, only rewarding you for however much you choose to engage with it. Tchia may have the occasional bug on PC and a rocky and overly accelerated last quarter of a story, but remaining throughout is a narrative and world with heart, love, and a feeling of home. For that alone, this is a game well worth taking to the high seas for."


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Antimatter

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Wartales by Shiro Games received a full release date: April 12th, marking the end of the Early Access period.


It's an open-world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Here is one of its numerous positive Steam user reviews:

"I am a fan of this genre. I have played Divinty series, Solasta and on. But this game has so many original ideas. Some of them really works for me. You don't have initiative of the characters in the fight that means you can arrange the order of the turns of your characters. With this mechanic you have a countless number of strategies with your fights (con: fights takes much more time).

The thing is you can not decide if you need to recruit new members to your team or not. You can add up tens of characters to your team and you have to decide when or who. Kill cams are such a nice touch!"
 

Urdnot_Wrex

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I've got a few this year alone:
Starfield- It
Alan Wake 2
Lies Of P
Ravenlock
Stalker 2

That's all the ones I can think of right now.

I have to admit I had to google Alan Wake 2 (and Stalker 2). I have very little experience with shooters, and none with survival horror games.
What's the experience like, the feeling of what you need to do, when you drop into a survival horror game? Are there patterns that are similar in different games of that type?

I know that's not very specific questions...
 

MisterBobbyPin

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I have to admit I had to google Alan Wake 2 (and Stalker 2). I have very little experience with shooters, and none with survival horror games.
What's the experience like, the feeling of what you need to do, when you drop into a survival horror game? Are there patterns that are similar in different games of that type?

I know that's not very specific questions...
Alan Wake was more of a acid trip than a horror game tbh. It's a really weird game, but it was a good game. Survival horror is far too wide a genre for me to really say anything about patterns, but Alan Wake isn't really like any other game I know off. Stalker 2 is basically just like Dead Island, or Dying Light.
 

Antimatter

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I got hooked by Control, the previous game by Remedy. It has an expansion related to Alan Wake (and nicely done), so I was really interested to check Alan Wake 1 one day. As for Alan Wake 2, I'm still unsure. Remedy is one of the companies I follow closely now, but Alan Wake 2 will be a full horror game, and I usually don't play those (and don't watch horror movies as instead of scaring me they make me laugh).

I'm not sure Stalker 2 will be released this year though due to the geopolitical situation and war.
 

Antimatter

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Stray Gods. After their trailer release last week, and having watched the VOD of their live show (posted in the Music thread), I'm sold.

That's what David Gaider has to say: "Back when I worked at BioWare, the marketing team once thought it would be a grand idea to show off some of the romance dialogues with Morrigan, also without context, in order to sell the “new” romance features in Dragon Age: Origins. It landed much as you’d expect: like a lead balloon. Plus, I had this lingering notion that a live demonstration of our songs might feel somehow too earnest and cringeworthy.

Liam and Meredith were undeterred by my pessimism, however, and pushed forward. More surprisingly, to me, was that our publishers at Humble Games were also excited by the idea. This was going to happen. What’s more, we were going to use the event to reveal our new trailer as well as our August 3rd release date. Surely, I thought, this isn’t how games go about doing this sort of thing?

And it’s not. But, then, Stray Gods isn’t your usual kind of game. First and foremost, it’s about performance… and isn’t that exactly the sort of thing that would go over well in a live venue?

<...>

There is, after all, something magical about making something you love and then putting it out there. You’ve had years to see all the issues, all the compromises and the things that could have been better. You’ve heard every song a thousand times, from back when it had scratch track and vocals right up to the dozens of recording sessions with the actors and the point where a live orchestra played them for the first time. That’s not what everyone else sees and hears. To them, this is exactly the kind of joy I’d imagined way back when Liam and I first conjured this idea in the first place.

If anything, this event made me anticipate what it’ll be like in August."


I recommend watching that 1 hour of performance and Q&A to get a better understanding of what the game will be like. They explained about red, green and blue choices affecting songs, similar to good and evil options in RPGs, but instead: red as aggressive, green as diplomatic, and blue as smart tones.
 

Antimatter

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The Game Awards showed a few good games I'm looking forward to (Hades 2, Death Stranding 2, etc), but there is one smaller project that I'd like to highlight here:

Banishers: Ghosts of New Eden by DONTNOD Entertainment - an action RPG


"The trailer above doesn't show a lot of gameplay footage, but it confirms a third-person perspective, and a baddie that has a similar vibe to Dark Souls' Hollows. There are two playable protagonists in lovers Antea and Red: the former uses "spiritual powers" (note how she can spectrally teleport in the gameplay snippet), while the latter uses good ol' fashioned offensive weaponry.

These lovers were ghost-hunters, which means they once roamed the world protecting "the living from the threat of lingering ghosts and specters". But Antea has fallen afoul of some curse, which has turned her into a spirit. Thus, she and Red go on an adventure to try to reverse her plight."


This game got a gameplay reveal trailer yesterday.


From Rock Paper Shotgun:

"Too many games are about a guy with a dead wife, but at least this time the dead wife is a playable magical ghost. The two lead characters of Banishers are Red Mac Raith and Antea Duarte, who have seemingly been on a mission to rid the world of ghosts for a while before the story begins. Things went awry on their previous mission, which is what led to Antea now being a ghost herself, and now you're setting out to find some way to get revenge and make Antea fleshy again. Although in the meantime you'll make use of Antea's new spirit powers, and Red's weapons, to continue fighting lots of specters.

There's plenty of combat in the trailer above, but Banishers is from Don't Nod, seemingly operating in their Vampyr mode, and so there are story-changing moral decisions to make as well in the "spare" or "sacrifice" vein. I'll place a bet now on, if you 'spare' too many other ghosts, then Ghost Wife can't ultimately be brought back to life. Or, oh, she can't be brought back without Red sacrificing himself, lest you spare the other ghosts. That'll be it."


I personally think the gameplay reminded me of The Witcher 3 a bit.
 

Urdnot_Wrex

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This game got a gameplay reveal trailer yesterday.


From Rock Paper Shotgun:

"Too many games are about a guy with a dead wife, but at least this time the dead wife is a playable magical ghost. The two lead characters of Banishers are Red Mac Raith and Antea Duarte, who have seemingly been on a mission to rid the world of ghosts for a while before the story begins. Things went awry on their previous mission, which is what led to Antea now being a ghost herself, and now you're setting out to find some way to get revenge and make Antea fleshy again. Although in the meantime you'll make use of Antea's new spirit powers, and Red's weapons, to continue fighting lots of specters.

There's plenty of combat in the trailer above, but Banishers is from Don't Nod, seemingly operating in their Vampyr mode, and so there are story-changing moral decisions to make as well in the "spare" or "sacrifice" vein. I'll place a bet now on, if you 'spare' too many other ghosts, then Ghost Wife can't ultimately be brought back to life. Or, oh, she can't be brought back without Red sacrificing himself, lest you spare the other ghosts. That'll be it."


I personally think the gameplay reminded me of The Witcher 3 a bit.

Huh, that looks actually interesting. I know the story isn't super imaginative at first glance, but the idea with the couple, one of them a ghost, and the choices, make it a bit more complex than just "kill all monsters", and I know visuals aren't everything, but combat and monsters/magic/ghosts look good.

And I love the protagonist's Scottish accent :)
 

Skatan

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I watched the whole vid released by Bethesda about Starfield and I gotta admit I got quite a lot more interested than I was previously. I does look gorgeous, though I doubt my comp can make it as pretty as the monsters they likely use for the showcase videos. I ain't normally into base building, basically skipped it completely in FO4, but here it look better integrated, more immersive in a way. The fights look better now too than those horrid ones they showcased previously. The enemies still look like static dolls waiting to die though, but perhaps that was more because of skill of the player. But overall it looks enjoyable, albeit very "safe" in a way that though it pushes the boundaries w.r.t. environments, it looks very standard for actual gameplay.
 

Cahir

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I watched the whole vid released by Bethesda about Starfield and I gotta admit I got quite a lot more interested than I was previously. I does look gorgeous, though I doubt my comp can make it as pretty as the monsters they likely use for the showcase videos. I ain't normally into base building, basically skipped it completely in FO4, but here it look better integrated, more immersive in a way. The fights look better now too than those horrid ones they showcased previously. The enemies still look like static dolls waiting to die though, but perhaps that was more because of skill of the player. But overall it looks enjoyable, albeit very "safe" in a way that though it pushes the boundaries w.r.t. environments, it looks very standard for actual gameplay.

I rewatched Starfield Direct more closely and with the comprehensive deep dive into the gameplay, I can now safely assess how I feel about this game:
  • Story, narrative and NPCs - Bethesda always lacked on this field comparing to other big studios, like Bioware, Rockstar or CD Projekt and I get the feeling this won't change in Starfield... Although there wasn't much told about the story and narrative to be 100% certain of that... it's precisely the reason why I think it won't be much of an improvement vs previous games. Developers present in this video talked about gameplay mechanic they like and are proud of, but none of them mentioned story or narrative. It's clear the team's focus was on exploration and all other mechanics that will boost the feeling of exploration. There is a slight chance it was only briefly mentioned to avoid spoilers, but I honestly don't think that's the reason. I think Todd and Bethesda team don't think the story is the most important aspect of crpg they create. Also, the NPCs were mentioned briefly and the ones we saw as potential companions were very conservative. There will be romance options, but from the single dialogue I've heard, I wish there would be none... Yeah, this point is my biggest concern about Starfield, that it would be just a gigantic sandbox without the main force to push you forward.
  • Visuals - Bethesda always kind of fall behind other studios when it comes to the visuals. It was always good or very good, but never cutting edge. They stick to their Creation Engine like forever, and I basically came to terms that Starfield would fall into the same trap, especially after the last year trailer. BUT... I very much liked what I saw on this newest gameplay reveal! It looks sharp, consistent and the lighting really does a great job. The UI is minimalistic, but very clean, which fits the whole sci-fi punk vibe. Graphics are not super realistic as in RDR2 or CP2077, mostly because of specific art style, Bethesda is known for, but everything is super detailed, textures are sharp, design of locations or starships is great. I must say, this is looking much better than a year ago.
  • Exploration - when I learned a year ago that Starfield comes with 1000 procedurally generated planets, I was very skeptical, that Bethesda will fall into a trap of 90% of them being dull and just time suckers. But, knowing that most of them will serve as a resource generator and from what I understood, you won't be able to walk around the whole planets, only the area nearby landing zones, I'm more comfortable that this wouldn't get boring too fast. And from what I saw, planets will differ substantially one from another, so there should always be a thrill of an unknown, while visiting those.
  • Combat - although combat was always on a bit of a clunky side in Bethesda's games, especially Fallout games, and the combat showcase last year was also far from exciting, what Todd and the team have shown us during Starfield Direct was very good! Yes, the death animations are simple, and you don't feel the ecstatic joy of fun ragdoll deaths, but from what we saw you can kill enemies in countless different ways - classic gun blazing style, grenade maniac style, stealth assassin style, hell... you can even hit them from above from your jetpack or crush them bare handed if you pick the right feat. Really positively surprised with this showcase.
  • Starships upgrade and base building - I was never a fan of base building in Fallout 4. The idea was super fun, but the execution was flawed. The way you had to clip the walls one to another was very tedious and took away the joy of building. Here, with the top-down camera and the "plug in" mechanic, this really look super easy and convenient. The fact that additional parts of the ship don't only change its statistics and the aesthetic look outside, but also give additional space to explore on the inside is fantastic. And the look of the ship interior is really detailed and feels like home. I had a big Mass Effect vibes (at least when it comes to ship exploration).
  • Space travel - I never really played the true space simulator, as Elite Dangerous or the like (except a bit of No Man's Sky), because it always felt a bit intimidating. But it seems that you won't be able to fly freely (I think?) in real time, and you won't need to land manually each time on the new planet. There will be a lot of space to explore from your starship cockpit, but I don't think you will be able to fly in real time from one planet to another distant planet, because this would be a tedious journey. Instead, you would use your grav drive to quickly go there. What's great is you need to upgrade your drive to be able to fly to more distant planets, so it's not like the whole galaxy is opened to you from the beginning.
All in all, I think it would be a mix of previous Bethesda games, where I see also a heavy inspiration from No Man's Sky, Mass Effect, maybe Halo. I truly believe this will be another hit from Bethesda, that people will play as long as Skyrim, but... this will be hardly a game that will win players that didn't like their previous games. This is a big evolution, but Todd's core philosophy, giant playground to make everything you want, is preserved, and the narrative, story and NPCs are hidden in the second or even third plan. This will be 10/10 or 5/10 depending on who will play the game.
 

InGameScientist

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I rewatched Starfield Direct more closely and with the comprehensive deep dive into the gameplay, I can now safely assess how I feel about this game:
  • Story, narrative and NPCs - Bethesda always lacked on this field comparing to other big studios, like Bioware, Rockstar or CD Projekt and I get the feeling this won't change in Starfield... Although there wasn't much told about the story and narrative to be 100% certain of that... it's precisely the reason why I think it won't be much of an improvement vs previous games. Developers present in this video talked about gameplay mechanic they like and are proud of, but none of them mentioned story or narrative. It's clear the team's focus was on exploration and all other mechanics that will boost the feeling of exploration. There is a slight chance it was only briefly mentioned to avoid spoilers, but I honestly don't think that's the reason. I think Todd and Bethesda team don't think the story is the most important aspect of crpg they create. Also, the NPCs were mentioned briefly and the ones we saw as potential companions were very conservative. There will be romance options, but from the single dialogue I've heard, I wish there would be none... Yeah, this point is my biggest concern about Starfield, that it would be just a gigantic sandbox without the main force to push you forward.
  • Visuals - Bethesda always kind of fall behind other studios when it comes to the visuals. It was always good or very good, but never cutting edge. They stick to their Creation Engine like forever, and I basically came to terms that Starfield would fall into the same trap, especially after the last year trailer. BUT... I very much liked what I saw on this newest gameplay reveal! It looks sharp, consistent and the lighting really does a great job. The UI is minimalistic, but very clean, which fits the whole sci-fi punk vibe. Graphics are not super realistic as in RDR2 or CP2077, mostly because of specific art style, Bethesda is known for, but everything is super detailed, textures are sharp, design of locations or starships is great. I must say, this is looking much better than a year ago.
  • Exploration - when I learned a year ago that Starfield comes with 1000 procedurally generated planets, I was very skeptical, that Bethesda will fall into a trap of 90% of them being dull and just time suckers. But, knowing that most of them will serve as a resource generator and from what I understood, you won't be able to walk around the whole planets, only the area nearby landing zones, I'm more comfortable that this wouldn't get boring too fast. And from what I saw, planets will differ substantially one from another, so there should always be a thrill of an unknown, while visiting those.
  • Combat - although combat was always on a bit of a clunky side in Bethesda's games, especially Fallout games, and the combat showcase last year was also far from exciting, what Todd and the team have shown us during Starfield Direct was very good! Yes, the death animations are simple, and you don't feel the ecstatic joy of fun ragdoll deaths, but from what we saw you can kill enemies in countless different ways - classic gun blazing style, grenade maniac style, stealth assassin style, hell... you can even hit them from above from your jetpack or crush them bare handed if you pick the right feat. Really positively surprised with this showcase.
  • Starships upgrade and base building - I was never a fan of base building in Fallout 4. The idea was super fun, but the execution was flawed. The way you had to clip the walls one to another was very tedious and took away the joy of building. Here, with the top-down camera and the "plug in" mechanic, this really look super easy and convenient. The fact that additional parts of the ship don't only change its statistics and the aesthetic look outside, but also give additional space to explore on the inside is fantastic. And the look of the ship interior is really detailed and feels like home. I had a big Mass Effect vibes (at least when it comes to ship exploration).
  • Space travel - I never really played the true space simulator, as Elite Dangerous or the like (except a bit of No Man's Sky), because it always felt a bit intimidating. But it seems that you won't be able to fly freely (I think?) in real time, and you won't need to land manually each time on the new planet. There will be a lot of space to explore from your starship cockpit, but I don't think you will be able to fly in real time from one planet to another distant planet, because this would be a tedious journey. Instead, you would use your grav drive to quickly go there. What's great is you need to upgrade your drive to be able to fly to more distant planets, so it's not like the whole galaxy is opened to you from the beginning.
All in all, I think it would be a mix of previous Bethesda games, where I see also a heavy inspiration from No Man's Sky, Mass Effect, maybe Halo. I truly believe this will be another hit from Bethesda, that people will play as long as Skyrim, but... this will be hardly a game that will win players that didn't like their previous games. This is a big evolution, but Todd's core philosophy, giant playground to make everything you want, is preserved, and the narrative, story and NPCs are hidden in the second or even third plan. This will be 10/10 or 5/10 depending on who will play the game.
I think the feeling I have towards Starfield is that it is trying to do too many things at once. I'm having a hard time deciding if I want to play this game because I don't know what it is trying to offer me. With some of the latest changes to No Man's Sky (and they keep coming, for free!) I feel like I have my exploration, starship customization, base building, and space travel all covered. If I wanted a story and some combat, Mass Effect would be my go to. If I wanted space combat, maybe Everspace 2. But trying to cram all of this into one game feels...like the game might fall short on all of them. I guess we'll see what happens!

As for some new games I put on my wishlist:
Think Star Trek: Voyager but out of the Star Trek universe. You manage a crew and a ship as you make your way through the stars. I love the visuals and though the premise isn't all that novel, I'm excited for the organic stories that you can tell through your adventures with the crew.

This is inspired by some of the classic JRPGs like Chrono Trigger (composer is the same!) and features a rich setting to explore. If you enjoyed some of those classics, I think this will make a worthy entry as a modern take (not just with updated graphics) on that genre!
 

Cahir

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I think the feeling I have towards Starfield is that it is trying to do too many things at once. I'm having a hard time deciding if I want to play this game because I don't know what it is trying to offer me. With some of the latest changes to No Man's Sky (and they keep coming, for free!) I feel like I have my exploration, starship customization, base building, and space travel all covered. If I wanted a story and some combat, Mass Effect would be my go to. If I wanted space combat, maybe Everspace 2. But trying to cram all of this into one game feels...like the game might fall short on all of them. I guess we'll see what happens!

That is a perfectly valid point. It crossed my mind too, but, I confess, I watched Starfield Direct a couple of times and the more I watch it the more I think, it will (mostly) all blend together nicely. I have played NMS only a little and never tried Everspace 2, so it might be that it won't be as great as a game dedicated to space flight, but from what I saw, it looks at least promising.
 

Antimatter

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I think the feeling I have towards Starfield is that it is trying to do too many things at once. I'm having a hard time deciding if I want to play this game because I don't know what it is trying to offer me. With some of the latest changes to No Man's Sky (and they keep coming, for free!) I feel like I have my exploration, starship customization, base building, and space travel all covered. If I wanted a story and some combat, Mass Effect would be my go to. If I wanted space combat, maybe Everspace 2. But trying to cram all of this into one game feels...like the game might fall short on all of them. I guess we'll see what happens!

As for some new games I put on my wishlist:
Think Star Trek: Voyager but out of the Star Trek universe. You manage a crew and a ship as you make your way through the stars. I love the visuals and though the premise isn't all that novel, I'm excited for the organic stories that you can tell through your adventures with the crew.

This is inspired by some of the classic JRPGs like Chrono Trigger (composer is the same!) and features a rich setting to explore. If you enjoyed some of those classics, I think this will make a worthy entry as a modern take (not just with updated graphics) on that genre!
Both games look dope, going to try them out this weekend.

I finally had a chance to sit down and play for ~1 hour without distractions. I have to repeat, Stray Gods: The Roleplaying Musical looks AND sounds just so sweet. The demo is longer compared to the version from the beginning of May, and has better hitboxes for dialogue choices. And has 2 extra songs to listen to.

Last year for me, it was Metal: Hellsinger. This year, I think it'll be Stray Gods. I'm a sucker for beautiful voices.
 

Urdnot_Wrex

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I keep adding game demos to download, hope I have time to play most of them!
Couldn't agree more with Antimatter about Stray Gods, I tried the new demo two days ago and liked it so much, the style, the voices, the music.
And yeah, last year it was Metal: Hellsinger, this year Stray Gods.

Hell or heaven, demons or gods, doesn't matter, as long as the sound is great!
 

Cahir

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There's too little time and so many demos to check. I'll be busy today and half of tomorrow, but I very much want to check the extended demo of Stray Gods. It very much unexpectedly became one of the most anticipated games for me this year. It's one of those rare games, I don't have the urge to rush, to push for the new quest, main story progress or yet another combat encounter. Here, I can just sit and relax, listening to all those beautiful songs, performed by some immensely talented people.

I admit, I was never into Indie games much, I was one of those millions' player for whom only AAA games matters, or games that they cherished in their juvenile days to which they like to come back for nostalgia reasons. But the gems like Stray Gods or Mythforce (although the latter is not my genre, but I do appreciate the art style very much) makes me reconsider. I guess the time came, when this old soul looks for something new and fresh. And shorter... god, yes... something shorter.
 

Antimatter

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Found this about the sword fighting game. Looks even more interesting to me now.

For those who are interested in historically accurate swordplay, a Steam page for a medieval physics-based combat game is now live:


Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor.

There is already another game, released in Early Access, with a similar approach:


A physics-based, realistic, 3D sword dueling game set in the 17th century. Currently, it features an arcade mode, survival mode, modern HEMA mode, duels vs. AI, wooden weapons sparring, and a local multiplayer mode. Optional VR mode. Early Access
 

Antimatter

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A new game has been announced with the following tags: RPG; Isometric. Excited? EXCITED!


"The Thaumaturge is a story-driven RPG with morally ambiguous choices, taking place in the culturally diverse world of early 20th century Warsaw. In this world, Salutors exist: esoteric beings that only Thaumaturges can truly perceive and use for their needs."

The Steam page.
The Thaumaturge demo is now available as part of the Steam Next demo.

"Fans of Diablo will especially love this top-down, story-driven adventure. Created as a full-set RPG, Thaumaturge is based in 20th-century Warsaw. In the game, beings called Thaumaturges hold extraordinary perceptions that can detect auras, feelings, and even future actions of a person. The main character, Wiktor, is a Thaumaturge and is searching for a healer who can cure one of his ailing conditions and restore his connection to Upyr, a monster friend.

The game follows turn-based combat, with players selecting specific moves and gauging enemy reactions. Even though Thumaturge is top-down, it features full-depth cinematic cutscenes with skills and a complex story that binds it all. So, if you’re looking for an RPG adventure that gets a bit dark, play this demo at the Steam Next Fest."


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