@Skatan was very nice to go to your Discord and ask for the download key. I downloaded the game and gave it a try.
My very first impression was: OMG, how cute and funny those portraits are.
I recognize the Might & Magic influence immediately, with options to change their names, classes, and with a chance to see all abilities, skills, and attributes. Would be great to be able to redistribute attribute points (similar to MM), and also pick skills from a set of different options (as of now, I can't do that).
The music is nice, it doesn't distract from the character creation process.
I exited Salamander Port and went to Qygor Plain. The battle immediately started, and apparently, my Barbarian was hit (as his HPs decreased). Would be great to see the combat log on the screen (maybe available as a pop-up when you click the icon of such a log). And ofc would be great to see a warning that combat starts before being actually hit.
When picking a spell to cast, would be great to see the mouse cursor change to the spell icon to understand that I'm going to attack not with a weapon but with that picked spell. And for an attack with a weapon, the cursor might change to that weapon maybe.
Would be great to be able to hover over HPs/Mana and see the numbers (would save clicking Statistics constantly).
The combat log would be especially important for situations like when your character misses. Maybe include some explanation re/%% why your character missed.
When the combat ends, would be great to see a banner "Victory" and probably more telegraphed rewards (e.g. how much XP each character received).
Regarding moving using the map, would be great to see how much time it would take to reach this or that area.
When fighting in the Forest, I noticed one enemy cast smth on their ally. Without a log, it wasn't possible to understand what was cast and to what effect.
Also, it's unclear why enemies always move first. If there is an Initiative or something involved, it should be explained. If it's based on Speed, then there should be an entry of how the enemy rolled a higher Speed check to move first.
The Spellbook should have an option to make a shortcut for the most common spell (e.g. Fire Arrow) that the player can cast without going to the book each time (e.g. by setting it as a Quick Spell and then e.g. using a Q key)
Each item in the inventory should have some description. I found this crown and don't know what it is for and why I can't equip it.
I fled from the dungeon after getting into a nasty fight, managed to learn Meditation for my Druid, and then interacted with a totem, getting permanent Endurance increase. Really neat.
Also, the sound effects are neat!
I found the Queen, brought her the Crown, received the rewards, and went to the Tavern to train to a new level. Would be great if you could hover over XP and see how much you need to achieve the next level/which level you can achieve already.
The leveling up screen should still give you the info on which attribute does which. Currently, you can only click once and lose access to reconsider, moving on to the new character. One mistake, and the attribute score goes to a wrong choice.
My adventure came to a close when I explored (what I think) all the possible areas and ran out of money to travel to an island I hadn't been to (e.g. Fugitive Island). Would be great to have some safer options to not run out of money (by adding repeatable tasks for the captain maybe, on an island you're currently at).
Overall, a very solid and pleasant start,
@rap2h! Looking forward to playing future updates.