Fandraxx
Habitué
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- 87
Hey all!
Strange question I had for some of the more seasoned vets amongst us: how much did a brand new game cost in the mid-to-late 90s/early 2000s?
Been doing some reading into how Interplay/Black Isle went under back in the early 2000s, in spite of the fact that they made so many great games (seems like a classic case of no one knowing how to balance a checkbook... or set reasonable deadlines) and figured it might be a bit easier to understand what the cash flows were like if I could figure out how much their games were actually bringing in.
For instance, Fallout apparently moved 120k units after a year, but as of now, I have no idea of figuring what that gross was like.
Doesn't have to be anything exact, just any sort of figure(s) that I could cobble together a rough estimate with.
Thanks!
Strange question I had for some of the more seasoned vets amongst us: how much did a brand new game cost in the mid-to-late 90s/early 2000s?
Been doing some reading into how Interplay/Black Isle went under back in the early 2000s, in spite of the fact that they made so many great games (seems like a classic case of no one knowing how to balance a checkbook... or set reasonable deadlines) and figured it might be a bit easier to understand what the cash flows were like if I could figure out how much their games were actually bringing in.
For instance, Fallout apparently moved 120k units after a year, but as of now, I have no idea of figuring what that gross was like.
Doesn't have to be anything exact, just any sort of figure(s) that I could cobble together a rough estimate with.
Thanks!