Industry News / Upcoming Games

Antimatter

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Chronicler

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The old adage used to be "A late game is only late once, but a bad game is bad forever."

In a literal sense, it's less true these days. They can technically ship a barely playable product and patch it into shape over the course of the next year and a half. But those same people who approve the cost cutting measures that necessitate that also are very eager for Day 1 sales. You can only pull the rug out from under the consumer so many times before they realize the "release date" is just us paying for the privilege to beta test their game.
 

OrlonKronsteen

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God forbid you don't have internet access. Trying to find a game you can play properly right out of the box must be a nightmare these days.
I doubt there's such a thing as that. In the old days, that's exactly what you'd turn to consoles for. One of the greatest distinctions between console and PC gaming was that you had a drastically higher probablity of getting a bug-free experience on console, simply because those games could never be patched. They had to be released in great shape. That changed the moment consoles went online, and it's a darn shame, imo.
 

Urdnot_Wrex

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Most software this day is sub optimized and counts on powerful hardware to run correctly. It's not just the games.

Anyway that's why I often wait for the "Game of the Year" edition with all DLC included...

As long as the DLC aren't precisely what makes the game unbalanced by introducing a lot of totally overpowered bonus items without letting you know that you might not want to use them the first time... although playing games later at least means friends can warn me about exactly that.
 

Chronicler

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Most software this day is sub optimized and counts on powerful hardware to run correctly. It's not just the games.

Anyway that's why I often wait for the "Game of the Year" edition with all DLC included...

I believe I've heard the name for that is "Software Bloat". The idea that as computers get more powerful, coders start coding less efficiently, so computers never run as much faster as it seems like they should.

You look at the kind of games they used to fit on a floppy disk, and then you look at what they're doing today with several hundred times that hardware. It doesn't add up. They've got websites using their visitors to farm crypto these days. It's insane.
 

Antimatter

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A full investigation by Jason Schreier about Redfall:

here

"Development of Redfall began in 2018. At the time, ZeniMax — the large, privately held owner of Bethesda Softworks — was looking to sell itself. Behind the scenes, the company was encouraging its studios to develop games that could generate revenue beyond the initial sales, a popular trend dubbed “games as a service,” which was taking off in the late 2010s thanks to lucrative hits like Overwatch and Fortnite.

According to people familiar with the process, ZeniMax was strongly urging developers at its subsidiaries to implement microtransactions — that is, recurring opportunities within games for players to spend real money, say, outfitting their characters. Although this wasn’t an absolute mandate, several ZeniMax franchises such as Fallout, Doom and Wolfenstein would soon release new versions incorporating online multiplayer and monetization options.

At Arkane’s headquarters in Austin, Harvey Smith and Ricardo Bare, respected industry veterans, were tapped to serve as co-directors of Redfall. Following the commercially unsuccessful release of its sci-fi shooter Prey a year earlier, leadership across the company wanted to make something more broadly appealing. What eventually emerged was the idea to make a multiplayer game in which users would team up to battle vampires and perhaps pay for occasional cosmetic upgrades."

"Since its founding in 1999, Arkane had become known for games called “immersive sims,” single-player experiences in which players strive to overcome obstacles in multiple ways, from combat to stealth maneuvers. Yet from the start, Redfall was pitched to staff as a “multiplayer Arkane game,” which some team members said they found confusing. Whether the sort of gameplay that the studio specialized in would be technically possible in a multiplayer environment was an open question.

Developers under Smith and Bare said the two leads were outwardly excited but as the project progressed failed to provide clear direction. Staff members said that, over time, they grew frustrated with management’s frequently shifting references to other games, such as Far Cry and Borderlands, that left each department with varying ideas of what exactly they were making. Throughout the development, the fundamental tension between single-player and multiplayer design remained unresolved. Smith and Bare did not respond to requests for comment."
 

Antimatter

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After years of silence on the game, Vampire: The Masquerade - Bloodlines 2 publisher Paradox Interactive has finally revealed a few new screenshots to hint at its ongoing development. At the same time, the company has offered refunds to anyone who pre-ordered the sequel, people who in some cases have been waiting years to get the game they paid for.

Originally announced in 2019 and once slated for release in 2021, the sequel to the cult classic 2004 RPG Vampire: The Masquerade - Bloodlines has long been silent. In a new blog post, publisher Paradox Interactive recognized the lack of updates on the game’s development. The post also indicated that the various editions in which the game finally becomes available may evolve from the original offerings, and that therefore anyone who wishes to may refund their existing preorder.


 

mlnevese

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After years of silence on the game, Vampire: The Masquerade - Bloodlines 2 publisher Paradox Interactive has finally revealed a few new screenshots to hint at its ongoing development. At the same time, the company has offered refunds to anyone who pre-ordered the sequel, people who in some cases have been waiting years to get the game they paid for.

Originally announced in 2019 and once slated for release in 2021, the sequel to the cult classic 2004 RPG Vampire: The Masquerade - Bloodlines has long been silent. In a new blog post, publisher Paradox Interactive recognized the lack of updates on the game’s development. The post also indicated that the various editions in which the game finally becomes available may evolve from the original offerings, and that therefore anyone who wishes to may refund their existing preorder.


This game was probably completely rewritten after everything that happenned to it...
 

Antimatter

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I'll start with my own mini-list (that comes on top of the games that are already known, e.g. BG3, Starfield etc):

Dragon's Dogma 2 - https://store.steampowered.com/app/2054970/Dragons_Dogma_2/

Clockwork Revolution - https://store.steampowered.com/app/2439280/Clockwork_Revolution/

Fable

Like a Dragon: Infinite Wealth

And some smaller ones:

En Garde! https://store.steampowered.com/app/1654660/En_Garde/

The Bookwalker: Thief of Tales https://store.steampowered.com/app/1432100/The_Bookwalker_Thief_of_Tales/
 

Cahir

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I'll be honest, I was very disappointed with all those gaming conventions until Xbox Showcase, which saved the day, basically.

There are a couple of games that caught my attention, to be sure:
  • Starfield (I was hyped, then skeptical, then "we'll see", and now I think it may actually work)
  • Baldur's Gate 3 (obviously, but at least first trailer was very underwhelming)
  • Fable (this trailer was fantastic, and I loved the first Fable back in the day)
  • Clockwork Revolution (I wasn't a fan of Bioshock, but Fargo said it's a rpg through and through, so it goes to my notebook)
 

Antimatter

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Here is an example of a surprise indie game that is becoming a smashing hit. DAVE THE DIVER, a casual, singleplayer adventure RPG featuring deep-sea exploration and fishing during the day and sushi restaurant management at night, launched the 1.0 version yesterday, already has 12k+ reviews on Steam (the game had been in Early Access since October) and a 97% positive rating.


"Dave the Diver is a sensational game that combines deep sea diving and restaurant management to create an experience that must be played to be believed. The amount of ideas packed into this adventure is ludicrous, and thanks to a whole lot of varied missions you’ll always have something to be working towards."

Last week, there was a story about another indie game that dominated the Steam charts.


"The $15, 254-player FPS made by four people has been a top seller on the platform since it released in early access a week ago, managing to outperform the most popular games on Steam and even Starfield preorders."

 

Antimatter

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I'd wanted to link an article about the U.S. Federal Trade Commission trial for a while, and finally found the one I'd consider a deep insight into the game industry.

First, read this piece by Kotaku:


"Microsoft CEO Satya Nadella gave testimony during the FTC vs. Microsoft hearing that’s been making headlines since June 22. As reported by The Verge, he was asked about exclusives and pointed fingers at the PlayStation maker.

“If it was up to me I would love to get rid of the entire exclusives on consoles, but that’s not for me to define especially as a low-share player in the console market,” Nadella said. “The dominant player there [Sony] has defined market competition using exclusives, so that’s the world we live in. I have no love for that world.”

And now, read the opinion of an IGN author:


"I’ve been interviewing Microsoft and Xbox executives since 2019 and keeping careful notes on how the company has marketed its new console, cloud gaming service, and position against Sony. I found that some of the insights that came out of the trial testimony and documents demonstrate what Microsoft was really thinking internally and contrast directly with their external marketing. At times, Microsoft confidently showed off new products, while internally admitting to bigger worries, all of which highlight the ways the games industry relies on a culture of secrecy, and why this trial is such an important moment to understanding this industry." - Shannon Liao can certainly tease. I'd recommend reading the whole article. Here are some snippets:

"In 2020, Xbox told me that the strategy was to reach gamers where they are, whether that’s on the subscription service Game Pass or on Windows PCs. But in internal documents and testimony, Xbox admitted that it would have liked to sell games exclusively on Xbox consoles… it started to bundle these titles on Windows to grow revenue, according to Spencer. “That’s not something Sony does,” he said in court.

In a panel with reporters earlier this month, Spencer echoed this, saying of Xbox’s strategy, “We’re going to focus on allowing player choice, but we know that console is kind of the core to how people think.”

Xbox is trying to play all sides here and is changing up its tune depending on who’s asking. The FTC trial has given us a unique look at what’s truly going on though: according to the internal documents, Microsoft executives saw their growth was slowing down and sought to build out a compelling way to reach mobile gamers using cloud gaming. When the U.K. antitrust regulator cited cloud gaming as a reason to block the deal, Microsoft revealed major shortcomings to the technology — issues that Spencer and Gluckstein had discussed in internal emails in 2019. The company hoped outwardly that casual mobile gamers would pick up Project xCloud, but internally, it feared that only hardcore gamers would give the cloud a try, and even they might not care. And even though Microsoft lags behind its console competitors, it’s fully intent on spending its way to the top, similar to what it tried with Mixer and its $10 million contracts to lure Twitch streamers."

If you're interested in the whole trial, check out this link:

 

Antimatter

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And here you go, a summary of that "controversy" by PC Gamer, now with Swen Vincke's response:


Touche!

BG3 continues to remain the main topic of the industry, almost for the whole month already (!). Started with the Panel from Hell in July and the druid bear scene, continued with that controversy thread on Twitter, then continued with pre-order numbers, then with huge concurrent player numbers on Steam, now with a 97 review rating on Metacritic and challenging Zelda for the game of the year.

 

Antimatter

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I'm still playing through BG3 (currently 180 hours in, almost at the end of Act 2). Just had to mention that Starfield got released in "Early Access" before the main release tomorrow. Initially, the game started at 88 on Metacritic, and dropped to 86 as of now. I don't have the game and don't plan to play it, and what I read after the game release contributed to my previous negative feelings towards it. Your mileage might vary, depending on the expectations you've had though.

From what I've read, Starfield is more like Fallout 4 than Skyrim, and I'm definitely more of a Skyrim person myself. If you enjoyed F4, there is a good chance you'd enjoy Starfield. However, if you enjoyed and loved Skyrim for what it was, there is a chance Starfield would disappoint you.

Here is a video by Cohh Carnage after ~7 hours in the game showing the game followed his expectations and he seems to be enjoying it:


However, what affected me personally were 3 big reviews from "big" media outlets which I usually follow: PC Gamer, IGN, and Gamespot (75, 70, and 70 review scores appropriately), and also Emil Pagliarulo's interview about Starfield:


Here are snippets from the Gamespot's review that talk to me on a deep level:

"Starfield's main quest is the most emblematic of the game's shortcomings. Despite romanticizing the idea of taking to the stars to explore the great unknown, these narrative ambitions fall into shallow stories that undersell the spacefaring premise. You start as a lowly miner extracting resources for a faceless corporation and within minutes, come in contact with an "Artifact" that activates mysterious visions of something bigger out in the galaxy--a sort of leaving-the-vault moment like in Fallout. You're then shuffled into the ranks of a small organization called Constellation, whose sole purpose is to chase these Artifacts and uncover their purpose. With the handful of characters who make up the group, Starfield tries to instill personality into its story, but consistently weak writing and generic dialogue means these characters--who do have a few interesting moments along the way--largely fall flat. It's especially tough to buy into the Artifact-collecting scenario when the game's story extolls the virtues of science, yet undermines them by haphazardly throwing around scientific concepts in dialogue and then resorting to inexplicable supernatural forces that everyone in-game seems to just accept at face value. There's very little weight or impact given to what characters often describe as great discoveries that could change the course of history, and it's missing an earnest examination on the nature of humanity's place in space, even when it tries to be self-reflective. I was never asking Starfield to lecture me on quantum physics, but I hoped for a story that wants to pay reverence to the scientific philosophies that make the genre intriguing to give those concepts their necessary respect."

"Accounting for all its ups and downs, the main thing I wrestle with is that Starfield is missing an overall sense of purpose. My favorite RPGs have their fair share of shortcomings and limitations, but the best ones always leave a lasting impact that comes through having a clear purpose. Even my favorite Bethesda RPGs do this well. Morrowind, Oblivion, and Skyrim have intricate magic systems, cultures to familiarize yourself with, and rewards for exploration in whichever direction you wander in. Obsidian's Fallout: New Vegas drops you in a barren desert wasteland as a nobody, yet is so full of personality, humor, and sobering examinations of the human condition in the wake of a societal collapse. I can't help but feel Starfield banked on the intrigue of space exploration and the vastness of the cosmos, and forgot to create an identity beyond that. Despite the nigh-limitless possibilities the final frontier offers, Starfield's version of humanity remains largely homogeneous--300 or so years into the future across the galaxy, and the game's imagination rarely extends beyond the sci-fi archetypes we've seen many a time. It doesn't have much to say about humanity leaving Earth behind and doesn't really reckon with the realities that dictate the world--our world--that inspires its very premise. In the periphery, you can learn about how life is sustainable across the galaxy or tease out lore on how governments and religions evolved, but Starfield struggles to integrate that into its core ethos. I didn't come in expecting something poetic like the Carl Sagan books I read growing up, awe-inspiring like The Outer Wilds, or as intricate as the sci-fi lore built over the course of the Mass Effect trilogy. But I did want something more than the pared-down Bethesda template transposed over a space setting."

"The Bad
Uninspired main story with weak writing and characterization
Underwhelming vision of space exploration and humanity's spacefaring future
Shallow RPG mechanics with regard to dialogue, quest solutions, and influencing outcome
Terrible map system makes key locations tough to navigate"
 
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