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Antimatter

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Honestly, I don't think the woke vs. anti-woke debate affected Concord player numbers on a large scale. I watched a few reviews of the game, including ones from the beta phase, and I can conclude the game's failure was due to many factors, such as price, slow combat, no variety in gameplay scenarios, the lack of memorable characters, and bad sound design. Overall, combat was very unfun and sluggish, it even lacked any ultimates. The market for these games is just overcrowded, and Concord had nothing done better than its competitors. The politics/culture part was just an addition that is easy to discuss/complain about, but it didn't make or break this game.
 

JustKneller

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The politics/culture part was just an addition that is easy to discuss/complain about, but it didn't make or break this game.
Well, that's interesting. I'm not familiar with the game, so I took that article at face value. I figured Wired was a reliable enough source. It sounds like it just wasn't a good game, and definitely not good enough to displace established entries. Maybe this means something else then. It's not good enough to be newer and flashier than what's established. One really has to come up with the game that is just flat out better than the current king of the hill. And some of these top games have been around for quite a while at this point.

I never really play those types of games though, that is MMO shooters with micro-trans and what not. IMHO, the design there is meant to be a money printing machine for the devs and quality gameplay comes a distant second. You'll never get a deep story or complex gameplay. It's just twitch nerve gaming. I think it's a different model than single player games for sure. Like, nobody really needs to compete with Baldur's Gate anymore. It had its time and that market share is totally up for grabs. And, even at the time, there were a lot of other RPGs (FFIX, VtM:Bloodlines, Vagrant Story, BoF:IV etc.) that had great stories solid gameplay, and did well enough in the market.

I'm secretly hoping what emerges from all this is a revival of retro-gaming. The kind of thing that you don't need a massive AV studio to produce. You can just focus on quality challenging gameplay, decent enough visuals, and knock it out with a much smaller studio. Lower production cost means needing fewer sales for the project to be viable. But, I'm sure that's excessive optimism on my part.
 

Antimatter

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This is such bad news...



Annapurna Interactive President Nathan Gary and his team had been negotiating with Ellison, the daughter of billionaire Larry Ellison, to spin off the video-game division as an independent entity. When Ellison pulled out of the negotiations, Gary and other executives resigned and were followed by around two dozen other staffers.

The exodus has led to chaos as game developers partnered with Annapurna to try to figure out what this means for their upcoming projects.

Annapurna Interactive was famous for publishing indie hits like Stray, Outer Wilds, Gorogoa, Neon White, What Remains of Edith Finch, and many more, may not be the same company anymore...

At least Remedy is not hugely affected by that.

 

Antimatter

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Ubisoft is not doing great these days. At least, on paper it seems they'll learn from SW: Outlaws and adjust something for their next game, Assassin's Creed: Shadows.


The company as a whole is experiencing issues:

 

Antimatter

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The situation is escalating.

Tencent Holdings Ltd. and Ubisoft Entertainment SA’s founding Guillemot family are considering options including a potential buyout of the French video game developer [Ubisoft] after it lost more than half its market value this year, according to people familiar with the matter.

The Chinese tech company and Guillemot Brothers Ltd. have been speaking with advisers to help explore ways to stabilize Ubisoft and bolster its value, the people said, asked not to be identified discussing a private matter. One of the possibilities being discussed would involve teaming up to take the company private, according to the people.

Shares of Ubisoft have fallen 54% in Paris trading this year, giving the company a market capitalization of about €1.4 billion ($1.5 billion). Tencent owned 9.2% of Ubisoft’s net voting rights at the end of April, while the Guillemot family held about 20.5%.



 

JustKneller

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Coincidentally, ten cents is the current stock price for Ubisoft! :LOL:

But seriously, the stock is only $3. A point of comparison, I looked up a number of competitors and saw stock prices generally in the $20-100 range (and even higher for companies like Microsoft, for obvious reasons).
 
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