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Honestly, I don't think the woke vs. anti-woke debate affected Concord player numbers on a large scale. I watched a few reviews of the game, including ones from the beta phase, and I can conclude the game's failure was due to many factors, such as price, slow combat, no variety in gameplay scenarios, the lack of memorable characters, and bad sound design. Overall, combat was very unfun and sluggish, it even lacked any ultimates. The market for these games is just overcrowded, and Concord had nothing done better than its competitors. The politics/culture part was just an addition that is easy to discuss/complain about, but it didn't make or break this game.