It’s believed that if Take-Two took this step with GTA 6, a game that will sell incredibly well regardless of the price, then others could follow suit, and potentially aid in recovering spiraling development costs.





is pretty much what I have to say about that.
I'm going through a similar thing in my industry, except instead of bumping up the price, they are lowering product and service quality and then raising the expectations for sales. For two years now, my company has fallen far short of goals. On the down low, our sales reps aren't even trying to sell our worst products because they don't want to comprise their relationship with the clients (as they may want/need those relationships when they quit and move to a different company, which is also happening).
A 50% price bump is pretty egregious, especially in this economy. People are still going to buy games, but less of them will at that price and many who do will buy fewer games. I think it's going to make the competition more cutthroat. The market isn't getting any bigger, it's just the producers are trying to take bigger bites. They
might succeed with a $100 price tag on something like GTA, but when producers of less seminal franchises try the same, I expect it will be a rude awakening.
In the meantime, I'll just stick to the under $10 sales on GoG.
