shmity72
Habitué
- Messages
- 339
THIS:
So, making some things optional is the easiest choice in some situations. In others, it's just that a game studio should decide which direction to take, and to stick with it. They don't owe us anything. There aren't one-size-fits-all games. You can never make everyone happy, so you have to create something you like, something that you're proud of, that you can call yours, and that you would like to play, too. And enough people will like it. Not everyone, of course. But if you try to make everyone happy by mixing in elements of successful recipes without leaving your own mark on it, or make just about everything optional to toggle on or off but then have a game that's totally unbalanced, you'll end up with a meh game that nobody has fun with.
So, making some things optional is the easiest choice in some situations. In others, it's just that a game studio should decide which direction to take, and to stick with it. They don't owe us anything. There aren't one-size-fits-all games. You can never make everyone happy, so you have to create something you like, something that you're proud of, that you can call yours, and that you would like to play, too. And enough people will like it. Not everyone, of course. But if you try to make everyone happy by mixing in elements of successful recipes without leaving your own mark on it, or make just about everything optional to toggle on or off but then have a game that's totally unbalanced, you'll end up with a meh game that nobody has fun with.