Yeah I'm hoping they'll have some settings options, cause I've found that I'm somehow very particular in this regard. I'm the same way with new TVs as well, where I'm always scrambling to find the judder and motion blur settings. Kinda same deal though, where in some games I'm totally fine (or fine by my standards) whereas in others the effect will be way more pronounced. I had a hell of a time watching peeps play Cyberpunk for example if they're gunning hardcore, like where V has their head on a swivel and the full orbital sweep there, although it depends entirely on the player I suppose. Like some people just walk and take their time, or again if it's broken up with other things, like driving or movie time. For me it's mostly when observing though, like if I'm in full control of the stick/camera and my own POV where I can anticipate and direct my own movements, then it's not as big a deal. I still wouldn't be the first in line for a rollercoaster or one of those gyro wheels, but some stuff I can handle better than others.
What I think intrigued me about this game is the way that weapons and armor seemed to be more grounded than movie magic fantasy, and that's always cool. Especially if the game can serve as an education or primer in the nuts and bolts. I think that's my favorite thing, when a game can just gift me with a bunch of new vocabulary or way of understanding how things work and fit together. Like Antimatter mentions 20 slots for the armor and I'm definitely going to perk up when I hear about Houndmaster skill trees hehe.
I do kinda wish I could maybe play as a Richard, or a Mortimer, or Guy d'Wherever, but probably that's still too difficult to shoot around. Like the alternative I guess is just where nobody ever refers to the protagonist by name, or they'll get some generic handle with a definite article like The Warden. Jedi Knight, stuff like that. Hard to pull off the personal touch when everyone speaks like that. No Henrietta I'd imagine? lol I wonder when we'll start seeing games where the player can type a name out and all the NPCs and such will be able to pronounce it perfectly and not sounding like robots. Feels like that's right around the corner, if it isn't here somehow already. But then to get that to work you'd also need to teach the player how to use phonetics and phonemes instead of just the standard type out to get the right sounds and stresses and such. I like the same idea carried over into cosmetics and phenotypes or wardrobe, where the player might just be given the full grab bag on that, and have that be a way for players to add to their vocabulary. So like not just in the developer's toolkit, but something that the player engages with, or which can be brought out of the game and applied elsewhere, provided it's reasonably accurate. Like to establish more norms there. Otherwise it's always some D&D swords and sorcery rehash. I think there's more to be mined from an actual history, since there are always surprises there and new things to learn. I like that they got all those horses in there. I've been missing the horse, probably cause I went from playing Zelda with Epona always at the whistle, to just playing BG3 for hours and hours and hours, and I still haven't found Mr. Ed there. Like no horseshoes in Faerun ever? Seems like a bit of a miss. I thought for sure there'd be at least one, although I was also holding out hope for the Black Goat too, so maybe my expectations were too high. Anyhow, seems like KCD did the full mother goose on that, so that has me intrigued. But yeah, hound mastery, chances are I'll want to check that out for sure! hehe