I just crossed the 2000 hr mark in BG3, so thought I'd necro this thread right quick to ponder the "why?" on that hehe.
I'm not sure on the specifics, but I'm just going to ballpark an even split and say that 1000 of those hours were probably vanilla, and another 1000 modded. Early Access began in 2020, and I'd say I put in maybe 250 hrs tops there, including the modded EA game. I mean that's being generous though, as I was not overly impressed with BG3 in EA by any stretch and for particularly Character customization on offer, which I felt was mostly filler and the illusion of choice. Even with mods it seemed pretty limited, and still does, but the full thing got me right out the gate, despite not making most of the changes I'd hoped might happen in the move from EA to Launch. Most of the Char creation stuff was largely identical to EA, which quickly dispelled the notion I had, that they were holding a ton of stuff in reserve to bowl everyone over at release. Still for what it was, got me there for several hundred hours beyond what I'd expected. Like 200 hundred hours I think ok, that makes sense, about 4 playthroughs maybe over the course of a year or so, but 2000 hrs? lol How does that occur? That's a big jump up, cause those later playthroughs aren't going to be completionism 100 hr runs where we do every little thing, so the longer it goes like that the more runs required to meet a similar playtime.
Typically the only games where I'm putting up those sorts of numbers or slipping that far down the time sink, are in the 4x genre, or Grand Strategy. You know, where if I like what's going on in a 4x game, I'll invariably end up playing at least 1 campaign as each faction available. That's almost baked in for me in Grand Strat games, but in single player RPGs? Not typically the case for me. I wouldn't say that replay is a given there either. Witcher 3 I played one time. Breath of the Wild was similar, even though at the time I thought it was maybe the greatest game of it's type ever made. I think I'd consider both those games more action adventure with RPG elements, but for me it's a bit hazy what qualifies. I just always want to innovate a role, as opposed to stepping into one, so I think that's the key factor. Beating Zelda did not result in me immediately starting a new run and replaying. I didn't even buy the expansion with the Hyrule motorcycle! lol. Again, fantastic game I thought, but it's not like reloading and playing as Princess Zelda was an option to see some second path, or a different take on everything. Sorta one and done for me there. It was fun to watch other people play it, but it didn't have the gravitational pull like a BG for me.
Then I'm looking at other titles in a similar timeframe from the steam Library. Solasta? Barely 12 hours. I reloaded it yesterday just to see what sort of stuff might have landed in the adventure maker toolkit thing, or to check out what new Char Creation art or extended campaigns were available. I thought maybe it might be getting to the level of a poor man's NWN to keep me engaged while I decompress from BG3, but I found myself immediately annoyed that a lot stuff in Char Creation was gated behind the Expansions. So basically to get a feature complete set of Races/Classes for Solasta, I'd have to pony up for like 3 additional DLCs or another bundle at about the price of what I'd swooped initially. I don't think it's really a price thing, but rather just irritation at holding back on Char Creation stuff that I felt should be part of the base package, and then seeing a bunch of stuff in the main menu gray'd out. That's particularly grating for some reason. I don't know, I guess I got spoiled cause BG3 just keeps throwing these patches at me without trying to dime us on that, and it makes we way more forgiving of whatever jank might crop up. Cause it's always accompanied by hella jank right, like each and every patch something breaks, but because they're not gating it behind another 9.99 I just let stuff slide. Like 'well, least it's a labor of love somehow' rather than a rat race calculation to keep me feeding the beast. With that sort of rep, if a DLC somehow did materialize I'd probably pay whatever was asked at this point lol. Some sorta weird reverse psychology, grass is greener thing going on there, but seems like the only game I actually wanted the DLC for is the game that categorically refused to indulge in DLC hehe. Go figure!
I didn't even swoop the new Dragon Age, which I thought would be a shoe-in for me since I was looking forward to that for years. Although DA sorta lost me at Hawke, and they never really recovered that ground. Garret and Marian just didn't do it for me. Without a fully custom protagonist, it just doesn't ever feel like a true RPG to me and it's the kiss of death for replay if I can't iterate or innovate or riff with my main character. I don't know if the nameless one is maybe an exception to that, but then Torment was not a game that felt compelled to replay much either, so I think there is something to that for the replay longevity. If the character is a complete blank slate, or I guess a fully skills based character progression, rather than some sort of class based system, I sorta flame out on that and then have a harder time strapping back in for round 2 or round 3 or 4. Another example I guess would be Skyrim. Again, excellent game, but I really only played it twice to completion. Once as a Warrior and then again as a Witch, but flamed out on my Rogue Stone run, cause it started to feel more like a shooter. Anytime I re-up now, it just devolves into paragliding around for maybe a dozen hours, or trying to breathe under water or jumping off cliffs for a few, until I get sorta bored and turn back to something else. MMOs I've never really been able to get into either, though they have all the things I'd want from CC, but unless there is some form of main campaign SP element to it, I tend to pass. For the MMOs that have been around forever, I always feel like I'm too late to the game, and for those that aren't the inevitable transitoriness of a purely online game has me reluctant to put in the hours. Sure there are legacy servers that hang around in the afterlife guess, but even then, when things go dark or the sails start flagging and curtains call, I'm probably out, if I was even around to begin with. It's a tough one to crack for me. Like I don't think it's a repetitive compulsion thing per se, though that may be an element, as I find that I'm also inclined to say listen to the same song a dozen times in a row if I'm feeling it, as opposed to say wading through B-sides or full albums for variety. I feel like for the Jacob's Ladder endgame, I just want the hit list etched into my brain, and not a bunch of whack filler where I have to set my brain on shuffle and just hope it's a good tune. Like I want them to all be fantastic for DJ eternal lol.
The sorts of things I like are choosing my look, my bark sounds, my colors, and my name. If it's a portrait I want the options there, or if a 3d avatar same deal. After that party composition, and the same thing look/sound-wise for whatever companions are available. The more they give me there, the longer I can keep it going. Put a custom portrait palette in there, and 24 bits for the colorful duds, I'll play out my own narcissism of minor difference there between competing Charnames for just ages. Have that track on repeat for years and years hehe. Thus far, BG games occupy a unique and special space in the roster, as I'm pretty sure it's the only time I've seen a franchise go 3 for 3 like that without letting me down hardcore somewhere along the way. But yeah, it's kinda absurd just going by the hourglass. I could probably have another degree by now, but but instead I have Masters in the Dark Urge I guess? lol Good grief