Link to the Past with randomized items is a blast

Chronicler

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The concept always sounded like nonsense to me. Because in Zelda games your progression is tied to the items. You need the bow to beat the bow dungeon to get to the hook shot dungeon and so forth.

There's this new series Trial by Fieri though, where the guy plays through a Lttp randomizer run. He's got a shit ton of goofy settings on it, but it's interesting seeing how the randomizer works just in general.

Because the items still open pathways, right? But they open them out of sequence, basically. So maybe you don't do that hook shot dungeon after the bow dungeon. Maybe you find the hook shot first and you're off to the races.

Started one of my own yesterday. Didn't get crazy with the settings like in the Fieri series. Just started off simple with default everything. Having a lot of fun so far! Currently my major roadblock seems to be the torch. It looks like they've changed it so that you can't see at all in dark rooms without the thing, instead of how the unmodded game works with you being able to see a few feet in front of you in a cone, so a bunch of stuff that I've never even thought about is now a legit obstacle as surely as any rock that you can't pass without the power glove.
 

Urdnot_Wrex

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I don't know the Zelda games. If I understand you correctly, it means in every dungeon or area you get an item that you need to unlock or beat the next dungeon?

Do the areas get more difficult in the natural order you would have to play them, meaning the way you play now you might have to beat a very difficult dungeon earlier? Or do they scale with level?
 

Chronicler

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432
I don't know the Zelda games. If I understand you correctly, it means in every dungeon or area you get an item that you need to unlock or beat the next dungeon?

Do the areas get more difficult in the natural order you would have to play them, meaning the way you play now you might have to beat a very difficult dungeon earlier? Or do they scale with level?
Okay, so in the unmodded game, each dungeon has an item. You need it to beat the dungeon, and you often need it to access the next dungeon.

So for example the first dungeon has the bow. You cannot get to the boss room without killing the red eyegore guarding it, who can only be killed by arrows. When you beat the boss, Sahasrala will give you the pegasus boots, which you can use to get the green book (don't know what it's called), which you can use to decode the the ward blocking the entrance to the second dungeon.

In the second dungeon you get the Power Glove, which lets you lift the boulder blocking the entrance to Death Mountain, where you will find find the third dungeon. They do scale in difficulty.

What the item randomizer does is it chops and screws all that. Any chest can contain any item. So you might not even have begun the first dungeon when you find the Power Glove, which lets you access Death Mountain.

This does create some quirks with the difficulty scaling. You might find yourself doing a late game dungeon without many of the more powerful weapons that would you'd usually have at that point, or you might end up doing an early game with some powerful items you wouldn't normally have until much later.

That being said, most of the items in the game let you manipulate the world around you in new ways rather than being straight up power upgrades/downgrades over eachother, and the game isn't terribly challenging in the general sense without difficulty mods, so it's not too problematic in that sense.
 

Chronicler

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As a brief aside, in my playthrough I lucked into the Silver Arrows pretty early in the game.

The Silver Arrows are probably the most severe straight power upgrade. In the unmodded game they are the last item you get, needed to kill the final boss. They instantly kill everything, even bosses.

What I am rapidly realizing is I'm absolutely terrible with the bow. If I had a nickel for every time I walked into a battle thinking my Silver Arrows would make short work of it, fired every arrow in my quiver without hitting anything, and realized I'd have to do this with my sword, I'd have a shameful number of nickels.
 

Chronicler

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While it's technically possible to create a modded super nintendo cartridge, it's an elaborate and mildly pricey process requiring specialized equipment and such.

I'm just playing this on an emulator. Snes9x is what popped up when I googled "Super Nintendo Emulator Windows 10". Zsnes was what I used back in the day but when I looked it up this time I guess it hadn't been updated for newer operating systems.

I don't consider it unethical to pirate old games that aren't being produced anymore, but in this case I've owned it pretty much since launch day anyway. I understand the forum is still new and deciding what the rules are. I hope I'm not breaching any conduct by saying all this.

https://alttpr.com/en/start

This website has instructions on how to get started anyway. It can all be done on your computer just fine.
 

Chronicler

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432
For what it's worth, unmodded Link to the Past is great too.

I'm seeing some people who seem to be considering this as their first Link to the Past experience, and I wanna be clear that I'm coming at this from the perspective of a long time fan of Link to the Past experiencing it in a new way.
 
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