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It's a rare occasion that a professional report becomes a free download. A company called Newzoo created a gift for all of us. I recommend reading through the whole report, but here are a few highlights:
Concerning romance (and especially sex) in games becoming distasteful to me...
This is one thing that Pathfinder: Wrath of the Righteous manages to do better, despite being a bit of a slog in other regards. The character development options are wild. You can become a lich, for example. All your romance options are forfeited if you do, though. I didn't choose that path in my run, but it's still an interesting option. It's a bit more nuanced than "I want get revenge on Irenicus", I think.The endless chain of "I want to rescue my friend"/"I want to get revenge on Irenicus" dialogue options are so trite
I know what you mean. I find myself moving that way, too. I prefer MMO's more and more, precisely because they're all sandboxes with the "create your own adventure" possibilities baked in.Modern RPGs are all just bland and uninteresting to me. I feel like I’m old and jaded, even though I’m not really that old. I much prefer sandbox games, where I can create my own adventures rather than rely on some mediocre storytelling by someone else.
Fun aside about the Quantic gaming psychology and research company - I once taught violin lessons to one of their employees. He wanted me to teach him a violin solo from a jrpg he loved playing on console. He only took lessons for a semester before saying he couldn't afford to continue, but he did learn to play that violin solo fairly well. I was proud of him.Well, this doesn't mean anything good for people like me--who like strategy thinking, planning, and resource management.
Gamers Are Becoming Less Interested in Games With Deep Strategy, Study Finds - IGN
Video games with deep levels of strategy are becoming increasingly unappealing, according to a new study.www.ign.com
"Across its 1.7 million surveys, Quantic Foundry found that two thirds of strategy fans worldwide (except China, where gamers "have a very different gaming motivation profile") have lost interest in this element of video games. "67% of gamers today care less about strategic thinking and planning when playing games than the average gamer back in June 2015," the report reads.
"When we looked for long-term trends across the 12 motivations, we found that many motivations were stable or experienced minor deviations over the past nine years," Quantic Foundry said. "Strategy was the clear exception; it had substantially declined over the past nine years and the magnitude of this change was more than twice the size of the next largest change."
The trend was analysed but Quantic Foundry couldn't find any distinct separations between, for example, men and women or gamers based in or out of the U.S. It was likened to other trends related to a decrease in attention span, like shorter YouTube videos now generating more views and shorter lengths of time between cuts in films, but Quantic Foundry admitted "it's difficult to pin down cause and effect" and said there's a lack of evidence to solely blame social media, as many do."
Well, this doesn't mean anything good for people like me--who like strategy thinking, planning, and resource management.
Gamers Are Becoming Less Interested in Games With Deep Strategy, Study Finds - IGN
Video games with deep levels of strategy are becoming increasingly unappealing, according to a new study.www.ign.com
"Across its 1.7 million surveys, Quantic Foundry found that two thirds of strategy fans worldwide (except China, where gamers "have a very different gaming motivation profile") have lost interest in this element of video games. "67% of gamers today care less about strategic thinking and planning when playing games than the average gamer back in June 2015," the report reads.
"When we looked for long-term trends across the 12 motivations, we found that many motivations were stable or experienced minor deviations over the past nine years," Quantic Foundry said. "Strategy was the clear exception; it had substantially declined over the past nine years and the magnitude of this change was more than twice the size of the next largest change."
The trend was analysed but Quantic Foundry couldn't find any distinct separations between, for example, men and women or gamers based in or out of the U.S. It was likened to other trends related to a decrease in attention span, like shorter YouTube videos now generating more views and shorter lengths of time between cuts in films, but Quantic Foundry admitted "it's difficult to pin down cause and effect" and said there's a lack of evidence to solely blame social media, as many do."