JustKneller
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So, here's the thing...
This may come as a surprise, but I'm not the smartest guy in the world. When it comes to game design, I don't know everything there is to know. But, this doesn't stop me from exploring the nature of design on a deeper level, which can get pretty heady when looking at tabletop games. So, with a project I've been developing, I've been going down a bit of a philosophical rabbit hole to explore the value of designing something one way versus another. Often times, I go to reddit for game design talk largely for lack of another forum. However, and I'm sure many of us have had our experiences there, sometimes it can feel like slamming your head against a wall.
This kind of ties into m7600's recent post on rockism. I think this is a dynamic definitely applies to the tabletop hobby. It's nearly impossible to have a conversation that challenges perspectives because people quickly become partisan and defensive of their version of fun. Or, people agree with you and they aren't really going to challenge the idea.
I was foolishly hoping to level up my concept for a game by finding a meaningful way to differentiate between two approaches for the game. Instead, I just collected a bunch of meaningless downvotes.
This may come as a surprise, but I'm not the smartest guy in the world. When it comes to game design, I don't know everything there is to know. But, this doesn't stop me from exploring the nature of design on a deeper level, which can get pretty heady when looking at tabletop games. So, with a project I've been developing, I've been going down a bit of a philosophical rabbit hole to explore the value of designing something one way versus another. Often times, I go to reddit for game design talk largely for lack of another forum. However, and I'm sure many of us have had our experiences there, sometimes it can feel like slamming your head against a wall.
This kind of ties into m7600's recent post on rockism. I think this is a dynamic definitely applies to the tabletop hobby. It's nearly impossible to have a conversation that challenges perspectives because people quickly become partisan and defensive of their version of fun. Or, people agree with you and they aren't really going to challenge the idea.
I was foolishly hoping to level up my concept for a game by finding a meaningful way to differentiate between two approaches for the game. Instead, I just collected a bunch of meaningless downvotes.