Enuhal
Habitué
- Messages
- 47
Triozum, Wild Orlan Crusader - Final Update: Storming the Palace and Ukaizo
We craft the blackwood hull, so now our ship is fully upgraded, and, in theory, we could sail it into the storm towards Ukaizo. I decide to side with the RDC instead. According to steam achievements, this is the rarest choice, which make sense, as it’s a straight up colonial takeover, but all factions here are morally dubious at best – so dubious that I have chosen Aeldys in my past two runs, as a “Let Chaos Reign” option – at least she’s honest about her intentions and personally likeable, despite being a murderous pirate. The main reason I'm picking the RDC this time around is to keep Maia with the party. Time for "The Final Maneuver."
We fight our way to the palace - until we get inside, it's relatively lightly guarded. Not knowing much about the encounter I decide to first take on the prince downstairs. Some guards attack us from the rear, but Serafen’s roar is ready to to keep them away and protect our more vulnerable party members:
As we take down the prince, the quest is suddenly marked as complete already, and the queen, whom I expected to wait upstairs, is gone, so it seems like you can only take out one of the two. I do feel a bit bad about doing this, but the Hazanui grants us the Blade of Takowa, the submarine the RDC has been working on, which allows us to simply dive beneath the storm.
We sail towards Ondra’s Mortar, but I decide to have some fun, and the Blade of Takowa joins the battle between the RDC and VTC for a bit:
As the Guardian of Ukaizo attacks the victorious fleet, we get help from our water dragon friend from way earlier. Seems like we won't really get a final boss battle:
We arrive in Ukaizo, and immediately, two engwithan sentinels attack us. These foes seem fearsome due their size, but Maia instantly takes one of them down with “Double Tap”, the next one soon to follow.
Indeed, the Guardian doesn't show up. Helping the dragon earlier really did a lot of work - we skipped a potentially deadly fight and now we're skipping another one.
We deactivate the storms and talk to the gods for one final time. It seems like this loses us our resting buffs, so we eat what we have left. Shark Soup for Triozum and Xoti, Mohora Wraps for the others.
For the final battle, we have some of our statue summons at the ready (that we basically haven't used during the entire run), Maia drinks a spatial awareness potion, Xoti buffs with her usual two staples and Aloth increases his defenses. Maia takes down her rival Pallegina (who has apparently not equipped all the awesome gear we have given her, making her much weaker) first:
An empowered missile salvo by Aloth takes down most of the VTC troops:
And Serafen's driving roars destroy the spellwrights, effectively ending the battle.
Well, the faction battle has never been considered much of a finale in terms of difficulty, and since we didn’t get to fight the guardian, that’s all there is left – we talk to Eothas and finish the game.
The endgame has confirmed my earlier suspicion that, at least for a completionist run, level scaling (despite my dislike for the system) seems to be needed to make the later parts of the game a notable challenge, even on PotD. Aside from the quite difficult first act, which we did without an injury only because of all the testing I had done for it, we suffered only three knockouts in total: Two on Aloth, due to the naga archer ambush in Hasongo and due to friendly fire from Tekehu during a ship battle, and one on Serafen while fighting the ancient fampyrs at the Fampyr Cave to the north-west. Looking at our statistics, Maia dealt the most damage by far - no surprise there -, followed by Serafen and Aloth (both relatively even), Xoti after that and Triozum last. Our crusader watcher was basically unkillable during the second half of the game, but he also did little else but tank everything and sometimes cast lay on hands or liberating exhortation. A more dynamic tank, less focused on pure survival and stronger in utility or even damage, might make for better gameplay (though I don't always want to go with the very obvious herald pick, which I've already used during my last run).
Also, it seems like the observation that many people have made for PoE1 is true for Deadfire as well: It's relatively easy to jump from a lower difficulty right into PotD once you actually take the time to understand the game mechanics and have some basic idea about the difficulty levels of various encounters.
I have added the Secret Archives of the Hand Occult to the opening post, where different runs with different varieties of sucess may be referenced. Triozum's name will be written in the Tome of the Watchers as a "Notable Watcher of the Deadfire Archipelago."
We craft the blackwood hull, so now our ship is fully upgraded, and, in theory, we could sail it into the storm towards Ukaizo. I decide to side with the RDC instead. According to steam achievements, this is the rarest choice, which make sense, as it’s a straight up colonial takeover, but all factions here are morally dubious at best – so dubious that I have chosen Aeldys in my past two runs, as a “Let Chaos Reign” option – at least she’s honest about her intentions and personally likeable, despite being a murderous pirate. The main reason I'm picking the RDC this time around is to keep Maia with the party. Time for "The Final Maneuver."
We fight our way to the palace - until we get inside, it's relatively lightly guarded. Not knowing much about the encounter I decide to first take on the prince downstairs. Some guards attack us from the rear, but Serafen’s roar is ready to to keep them away and protect our more vulnerable party members:
We sail towards Ondra’s Mortar, but I decide to have some fun, and the Blade of Takowa joins the battle between the RDC and VTC for a bit:
We deactivate the storms and talk to the gods for one final time. It seems like this loses us our resting buffs, so we eat what we have left. Shark Soup for Triozum and Xoti, Mohora Wraps for the others.
For the final battle, we have some of our statue summons at the ready (that we basically haven't used during the entire run), Maia drinks a spatial awareness potion, Xoti buffs with her usual two staples and Aloth increases his defenses. Maia takes down her rival Pallegina (who has apparently not equipped all the awesome gear we have given her, making her much weaker) first:
The endgame has confirmed my earlier suspicion that, at least for a completionist run, level scaling (despite my dislike for the system) seems to be needed to make the later parts of the game a notable challenge, even on PotD. Aside from the quite difficult first act, which we did without an injury only because of all the testing I had done for it, we suffered only three knockouts in total: Two on Aloth, due to the naga archer ambush in Hasongo and due to friendly fire from Tekehu during a ship battle, and one on Serafen while fighting the ancient fampyrs at the Fampyr Cave to the north-west. Looking at our statistics, Maia dealt the most damage by far - no surprise there -, followed by Serafen and Aloth (both relatively even), Xoti after that and Triozum last. Our crusader watcher was basically unkillable during the second half of the game, but he also did little else but tank everything and sometimes cast lay on hands or liberating exhortation. A more dynamic tank, less focused on pure survival and stronger in utility or even damage, might make for better gameplay (though I don't always want to go with the very obvious herald pick, which I've already used during my last run).
Also, it seems like the observation that many people have made for PoE1 is true for Deadfire as well: It's relatively easy to jump from a lower difficulty right into PotD once you actually take the time to understand the game mechanics and have some basic idea about the difficulty levels of various encounters.
I have added the Secret Archives of the Hand Occult to the opening post, where different runs with different varieties of sucess may be referenced. Triozum's name will be written in the Tome of the Watchers as a "Notable Watcher of the Deadfire Archipelago."