Borco
Habitué
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[Repost of the original post of 9 June 2023]
Sorsha, human bard: Part 11
Previous posts - BG1: Introduction, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Technical notes:
Game version: BG2EE 2.6.6.0
Difficulty: Hardcore
Mods: SCS (v34.3); BG Tweaks (cosmetic changes)
Modified SCS components: Giant Spiders (Tactical), Smarter Beholders (Tactical), Smarter Mind Flayers (Improved), Improved Fiends and Celestials (Basic)
Omitted SCS components: Improved Vampires, Improved Shade Lord, Improved Bodhi, Improved Beholder Hive, ToB tactical challenges (Watcher's Keep, Fire Giant Temple, Sendai's Enclave, Abazigal's Lair)
It's good to be in Athkalta (even though Sorsha might disagree on account of Jon's hospitality)!
As soon as we're out of the cell, we checked our spellbook (optimized shortly before landing the killing blow on Sarevok) to confirm that we had memorized 3x Magic Missile, 2x Mirror Image, 1x Strength, 2x Skull Trap and 1x Spirit Armor. Lost and confused, Sorsha was more than happy to let Imoen tag along for now.
Our start was sloppy - Sorsha's first Skull Trap was somewhat wasted on the duegar party due to my poor timing, killing only one of four.
This initial hiccup lead to a protracted melee kiting fight, with the panicked gibberlings eventually joining the fray. We also had to tap into Imoen's spellbook for a Lightning Bolt (which I normally like to keep for the narrow corridors) to increase our damage output.
The mineral mephit in the sewer golem room was taken down with the help of MGoI, DuHM and Magic Missiles.
Sorsha recovered her hood (her personal item introduced and described in the first post of the run), although to my disappointment she did not find the Staff Spear +2 among the "imported" loot - being proficient in axes, she got Bala's Axe instead. For the majority of BG1, Sorsha had been relying heavily on her staff's range and speed (0 speed factor with Aule's + two-handed weapon proficiency), and she was not ready to transition to standard melee fighting with axes. We'll ponder on the possible uses of Bala's on-hit Miscast Magic, however the activated Dispel Magic apparently casts at the wielder's divine caster level, thus making it completely irrelevant for Sorsha. For now, we needed another weapon and that meant fighting more pesky mephits in the jar room.
As a compensation for the sustained minor injuries, we're rewarded with quarterstaff +1 and a level-up for Sorsha at 220k XP (level 11).
Our second Skull Trap of the day turned out to be slightly more efficient, allowing us to clear the second duegar party with ease and reach Rielev and the golem activation stone.
For the duegar trio guarding the narrow corridor leading to the sewage room, Sorsha kited them with her staff while running MIs (by way of a reminder, her personal item grants her +1 luck which in turn causes the enemies to always hit the images instead of the real Sorsha).
The otyugh was taken down with Magic Missiles and Imoen's backstab with the +1 staff.
Saving Sorsha's second MI cast for the security golems, we did suffer slightly heavier damage while trying to clear the remaining duegar parties in the NE corridor and near the portal (especially since our Spirit Armor had already expired earlier).
Sorsha, human bard: Part 11
Previous posts - BG1: Introduction, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Technical notes:
Game version: BG2EE 2.6.6.0
Difficulty: Hardcore
Mods: SCS (v34.3); BG Tweaks (cosmetic changes)
Modified SCS components: Giant Spiders (Tactical), Smarter Beholders (Tactical), Smarter Mind Flayers (Improved), Improved Fiends and Celestials (Basic)
Omitted SCS components: Improved Vampires, Improved Shade Lord, Improved Bodhi, Improved Beholder Hive, ToB tactical challenges (Watcher's Keep, Fire Giant Temple, Sendai's Enclave, Abazigal's Lair)
It's good to be in Athkalta (even though Sorsha might disagree on account of Jon's hospitality)!
As soon as we're out of the cell, we checked our spellbook (optimized shortly before landing the killing blow on Sarevok) to confirm that we had memorized 3x Magic Missile, 2x Mirror Image, 1x Strength, 2x Skull Trap and 1x Spirit Armor. Lost and confused, Sorsha was more than happy to let Imoen tag along for now.
Our start was sloppy - Sorsha's first Skull Trap was somewhat wasted on the duegar party due to my poor timing, killing only one of four.
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