I've been away for so long that I have forgotten where I had reached.
What I do remember was that I wasn't enjoying playing a wizard slayer, I therefore decided to switch to a new game:
Valiant, an Inquisitor: Carver her twin sister who is a Cavalier; and Ham their best friend; who is a Dwarven Fighter/Cleric.
Like other paladins, Carver and I are of Lawful Good Alignment.
We are strongly in favour of Justice, Mercy, Honesty, Honour, and Love, balancing these as best we can when they come into conflict. We have an aversion to arcane magic, so we will avoid having mages and bards in the party. The same is true of thieves. We therefore left Imoen in Beregost as soon as we could safely do so.
Ham has similar values so when he wanted to join with us it was a no-brainer.
Having both a Cavalier and an Inquisitor in the party makes sirines so easy. The Inquisitor makes them visible and the Cavalier being immune to poison takes the poison arrows.
We returned Joia's ring and then headed south picking up a letter to Mirianne, the Colquetle Amulet, and the Ankheg Armour as we did so.
We chatted to Noober and turned down a reward from Oublek before heading south where we defeated an assassin and Greywolf.
We took Samuel to the FAI and returned the Colquetle Amulet and Mirianne's letter.
Next returned Rufie to Albert.
For the first time I have proved the innocence of Brage.
We went to the Lighthouse area and used the tactics mentioned above to deal with the sirines. It was even easier than expected as nobody was wounded!
To deal with the golem, Ham cast sanctuary and walked past the trap. Yes, she was stunned, but she didn't get attacked. The paladins walked past and killed the golem.
We went outside to rest and recuperate before taking on the next golem.
What an ideal party for dealing with the area! No necklace of missiles/fireballs needed.
The intention was then to go to the ankheg nest using Ham's Command Spell to neutralise them.
This worked very well. We took the body of his son to farmer Brun and gave him100gp.
We killed Bassilus by using silence followed by command. He died very quickly.
We looted the cave at the gnoll stronghold killing assassins on the way.
We then helped the archaeologist before heading out to kill Shoal and Droth. Shoal killed Ham.
We had to return to the Temple to raise her. 800gp Ouch! We only had about 400 gp left. That necessitated some ankheg hunting in case something similar occurred.
We continued the hunt until we reached experience 32,000 and then recruited Tenya, a child cleric to whom, since she only has a strength of 9, we gave the ankheg armour, plate being too heavy.
At the ambush we recruited Dorn, killed Kryll, and bade Dorn farewell.
We then recruited Gavin and went to kill the rest of the sirines. We then completed all the quests that the temple gave him to do.
We then did Tenya's quest too. That taught her how to use her bowl, a powerful item!
The question then was. Do we keep Tenya or Gavin. A difficult decision, particularly now that Tenya could use the bowl!
In the end we decided on Gavin because he had similar aims to the rest of the party.
Then bought Falcon Armour for myself that protects against poison.
Poor again.
We recruited Sirene, a Tiefling Paladin who was most helpful when we took on the mines.
In the mines we killed Mulahey quite easily and rescued Xan who was quite helpful when we met some Lady Ogres.
We dropped him off in Nashkel, went to Beregost and was heavily rewarded by Officer Vai when we handed in over 30 bandit scalps.
We have killed the bandits in their camp who were outside their tents and have killed Tranzig. We then killed most of the other bandits, discovering in the process that Cloakwood Mines would be next. We were attacked by two parties of bandits and in the battle Ham was killed and had to be raised.
We killed a party of druids when we agreed to help Aldeth.
The next area was swarming with spiders and traps. Gavin set off the traps safely by setting them off whilst in sanctuary.
Centeol was no problem.
Sirene took on the dragon by herself due to her Fire Resistance. She won but did need quite a bit of healing afterwards.
In the next area we attacked the wyverns' nest and prevailed.
We went for our reward, stocked up on ammunition and proceeded to the Cloakwood mines.
We summoned three skeletons and buffed ourselves.
The party hung back to use ranged weapons whilst the skeletons moved forward.
Guards attacked them and we fought back being quite successful. However the skeletons eventually fell.
At that point we cast three glyphs of warding and a silence spell. Due to the silence spell one of the mages moved forward to attack with darts. He was killed with ranged missiles. We then switched to melee weapons though the wand of the heavens was used to cause Drasus to die more quickly.
We focused first on the mages and killed them. After that the danger had passed and the others fell quite quickly. Time to rest perhaps.
After we rested Gavin began to get quite romantic and covered me in kisses. I quite liked it.
The rest of the mine was fairly straightforward. Due to having no thief some chests were left unopened.
At the bottom of the mines the enemies were confronted one at a time.
I was surprised how easily Davaeorn fell despite having run out of summon skeleton spells.
EDIT
At the FAI Jet 'Laya has asked for help. She has joined us. The party is now a bit unbalanced with three clerics however, I don't want to bid Gavin farewell as the romance is quite interesting.
We killed Jet 'Laya's sister who had become a banshee.
Gavin proposed and I accepted. I now have an engagement ring which is quite useful.
I was promised a good weapon and in addition I have been asked to fight a dragon near Nashkel.
The dragon was easy enough to kill but two baby forest dragons injured us before dying.
We found good loot and on returning to Beregost, we were given a mace of disruption.
We were told that the mayor of Nashkel has had his child kidnapped.
We rescued it with the help of CuChoinneach, killing a lot of undead including Lord Daerthmac and some vampiressess in the process. We have now been given a letter to take to Beregost. (I suspect that this is a ploy of the modder to get me to go there next.) We didn't loot the castle fully due to not having a thief. I vaguely remember the castle from a previous set-up.
From that game I remember that I had to leave CuChoinneach in the castle.
This time I managed to keep him. He is excellent against undead, so if I can take him into SoD he could be invaluable.