Urdnot_Wrex
Habitué
- Messages
- 608
I don't want to clutter the "What game are you playing" thread, and I kight occasionally want to post snippets, ask questions or discuss random thoughts about my playthrough, so here goes nothing.
My Nameless One is still a fighter even if heavy on mental stats because story reasons. Might become a mage later if necessary, but micromanagement is clumsy on a tablet screen.
He's traveling with Morte and Dak'kon, found Pharod, and now we're exploring that crypt area full of rats and stuff. A face in the wall told us about the Dead Nations on the one hand and the rats with Many-As-One on the other, but we still need to figure out what that means.
Difficulty is 3 of 5, but I don't care about combat or anything, will shamelessly spam rest or get killed and run back from the morgue as often as necessary. What I want is to finally find out why this game to this day is still considered the prime example of storywriting, THE narrative game.
What I can already see, as compared to a past playthrough I dropped very early, is that higher mental stats offer a LOT more dialogue options.
What I don't know much about are story spoilers, which is why I avoid looking up anything online, all I know from hearing before though is that Morte
My Nameless One is still a fighter even if heavy on mental stats because story reasons. Might become a mage later if necessary, but micromanagement is clumsy on a tablet screen.
He's traveling with Morte and Dak'kon, found Pharod, and now we're exploring that crypt area full of rats and stuff. A face in the wall told us about the Dead Nations on the one hand and the rats with Many-As-One on the other, but we still need to figure out what that means.
Difficulty is 3 of 5, but I don't care about combat or anything, will shamelessly spam rest or get killed and run back from the morgue as often as necessary. What I want is to finally find out why this game to this day is still considered the prime example of storywriting, THE narrative game.
What I can already see, as compared to a past playthrough I dropped very early, is that higher mental stats offer a LOT more dialogue options.
What I don't know much about are story spoilers, which is why I avoid looking up anything online, all I know from hearing before though is that Morte
is somehow the or at least a bad guy here or at least used to be and is somehow involved in causing the situation I am in