Eternal
Habitué
- Messages
- 26
Let's do a poll, shall we?
The modern game industry is so varied, it has already got out of its cradle and now offers us a great wealth of destinations. If a few decades ago the lack of voice acting for the main character was by default, now we have a whole palette of RPG games, from nostalgic ones, where the text field is the only way for your main character of communicating with the outside world, to ultramodern ones, with mock-up recording and voice acting from the world’s best cinema stars.
Many companies are moving towards higher dynamics in games, more entertainment and more drama in cutscenes. They use character dialogues to act out impressive interactions and, naturally, provide your character with a voice.
But this differs so much from the classic approach of old-school RPGs where you, as a player, could act out the character with your own voice, reading lines aloud. Some players love voiced protagonists, some believe that someone else's voice can be foreign and even annoying. Some are convinced that a lot of text on the screen is a relic of old times and has no place in the modern gaming industry.
Do you still like reading text in games? And if so, why? What advantages do you think a silent main character has?
*** I don't mean character lines when you select them ("As you wish") or combat voices ("Atttaaack!")
The modern game industry is so varied, it has already got out of its cradle and now offers us a great wealth of destinations. If a few decades ago the lack of voice acting for the main character was by default, now we have a whole palette of RPG games, from nostalgic ones, where the text field is the only way for your main character of communicating with the outside world, to ultramodern ones, with mock-up recording and voice acting from the world’s best cinema stars.
Many companies are moving towards higher dynamics in games, more entertainment and more drama in cutscenes. They use character dialogues to act out impressive interactions and, naturally, provide your character with a voice.
But this differs so much from the classic approach of old-school RPGs where you, as a player, could act out the character with your own voice, reading lines aloud. Some players love voiced protagonists, some believe that someone else's voice can be foreign and even annoying. Some are convinced that a lot of text on the screen is a relic of old times and has no place in the modern gaming industry.
Do you still like reading text in games? And if so, why? What advantages do you think a silent main character has?
*** I don't mean character lines when you select them ("As you wish") or combat voices ("Atttaaack!")