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Thanks for sharing the source.
First of all, the video is from August 30, and there were patches already addressing many of Act 3 "glitches".
The first part of the video is about an NPC that got stuck due to a bug. Not that great, but it was a bug. Another bug happened when he tried to loot the place - it registered as a theft (due to the bug). In the words of Gale, that "must be avoided". It's just a bug.
Then he mentions a bug with the dialogue flow - I believe these issues were fixed and mentioned in the patch notes.
He proceeds with a situation regarding the quest flow - well, yes, in a complex RPG for 300 hours, there are certain cases when it's unclear you should do quest Y before quest X, it doesn't happen too often, but yes, you might stumble upon such a situation, and might reload a bit of content.
The last section before the spoiler part was about the game's difficulty and him mentioning it was too much. Well, he played on Normal, and judging by the video of a fight vs Giths, he played poorly. If anything, BG3 difficulty could get some increase.
In the spoiler part, he says it's intended for you to use the Illithid powers. While there are indeed - in the version of the game that was released - no consequences for NOT using them (and I criticized that a lot), it's NOT intended to use them. If anything, designers intended to put those consequences, but that content was cut (which is a bigger topic - I put a link in the BG3 thread about the details). So it's not about an intention - it's about the last-minute decision to change something about content that resulted in the tweaked approach towards Illithid powers. There is no "acknowledgment" of the player being 100% good and not using the powers not because of the intentional design, but because of the development cut a few months before the release.
Just as anything else in this game, everything, including this Illithid power situation, is for the player to decide. Nothing comes as a "preferable" option. It's your story and your choices.
As for Act 2 ending with the Mindflayer, there is a choice for the player to kill the Mindflayer if you really want to. From what you should have learned about the Mindflayer until then, you - as a good person - shouldn't be using an approach "I see a mindflayer - I kill it". Sorry, but it's not a good way to behave. "I don't negotiate with goblins" is a rather bold and hardly justified approach - it's very fanatic. It's true though, that if you kill the Mindflayer, it's a game over there. Similar to you resisting the arrest in the Candlekeep in BG1 because those dudes are wrong and you didn't kill Rieltar - you get a game-over screen.
The reality of it is that it's not the point of the game to make a choice: the Mindflayer or some other guy. This choice will happen at the end of Act 3. And you as the player will have MUCH more information at that point, much more knowledge and background about the Mindflayer and everything. It's not the choice for Act 2. And definitely, at that stage, you don't have ANY means to release the person the streamer mentioned - in Act 3 you'll learn you need a very powerful artifact for that. So it's ... exactly the situation when the streamer doesn't tell you the whole story.
And then he discussed the Act 3 ending. Yes, then when you actually have the artifact and release the person, this person now becomes your weapon against the Absolute, not the Mindflayer. That's why you don't die there (I haven't played until this stage, but it's not spoilery for me as it's obvious from what I've seen in the game). It does make sense, unlike what the streamer says, because it's exactly the person who can protect you.
First of all, the video is from August 30, and there were patches already addressing many of Act 3 "glitches".
The first part of the video is about an NPC that got stuck due to a bug. Not that great, but it was a bug. Another bug happened when he tried to loot the place - it registered as a theft (due to the bug). In the words of Gale, that "must be avoided". It's just a bug.
Then he mentions a bug with the dialogue flow - I believe these issues were fixed and mentioned in the patch notes.
He proceeds with a situation regarding the quest flow - well, yes, in a complex RPG for 300 hours, there are certain cases when it's unclear you should do quest Y before quest X, it doesn't happen too often, but yes, you might stumble upon such a situation, and might reload a bit of content.
The last section before the spoiler part was about the game's difficulty and him mentioning it was too much. Well, he played on Normal, and judging by the video of a fight vs Giths, he played poorly. If anything, BG3 difficulty could get some increase.
In the spoiler part, he says it's intended for you to use the Illithid powers. While there are indeed - in the version of the game that was released - no consequences for NOT using them (and I criticized that a lot), it's NOT intended to use them. If anything, designers intended to put those consequences, but that content was cut (which is a bigger topic - I put a link in the BG3 thread about the details). So it's not about an intention - it's about the last-minute decision to change something about content that resulted in the tweaked approach towards Illithid powers. There is no "acknowledgment" of the player being 100% good and not using the powers not because of the intentional design, but because of the development cut a few months before the release.
Just as anything else in this game, everything, including this Illithid power situation, is for the player to decide. Nothing comes as a "preferable" option. It's your story and your choices.
As for Act 2 ending with the Mindflayer, there is a choice for the player to kill the Mindflayer if you really want to. From what you should have learned about the Mindflayer until then, you - as a good person - shouldn't be using an approach "I see a mindflayer - I kill it". Sorry, but it's not a good way to behave. "I don't negotiate with goblins" is a rather bold and hardly justified approach - it's very fanatic. It's true though, that if you kill the Mindflayer, it's a game over there. Similar to you resisting the arrest in the Candlekeep in BG1 because those dudes are wrong and you didn't kill Rieltar - you get a game-over screen.
The reality of it is that it's not the point of the game to make a choice: the Mindflayer or some other guy. This choice will happen at the end of Act 3. And you as the player will have MUCH more information at that point, much more knowledge and background about the Mindflayer and everything. It's not the choice for Act 2. And definitely, at that stage, you don't have ANY means to release the person the streamer mentioned - in Act 3 you'll learn you need a very powerful artifact for that. So it's ... exactly the situation when the streamer doesn't tell you the whole story.
And then he discussed the Act 3 ending. Yes, then when you actually have the artifact and release the person, this person now becomes your weapon against the Absolute, not the Mindflayer. That's why you don't die there (I haven't played until this stage, but it's not spoilery for me as it's obvious from what I've seen in the game). It does make sense, unlike what the streamer says, because it's exactly the person who can protect you.