What game are you currently playing?

Antimatter

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I’ve gotten really into Wartales recently. It’s a game where you control a small group of mercenaries, and you build them into a large, capable force (or you can keep them small too, but I think part of the spectacle of the game is having large numbers).
Ohhh! I've been keeping an eye on that game. Would be interested to read your thoughts on Wartales as you continue playing it.
 

BelgarathMTH

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I mentioned it in another thread, but lately I've been really into Star Wars: The Old Republic. It is an MMO version of Star Wars that has origin stories like Dragon Age: Origins, and a very generous free-to-play option. Combat is near story-mode level of non-difficulty for the solo portion of the game, so I would compare it to Elder Scrolls Online for its combat and structure.

For any Star Wars fans who have tried and liked Elder Scrolls: Online, I would highly recommend Star Wars: The Old Republic for a very similar experience in the Star Wars universe.

I've been playing both the Jedi Knight and Jedi Consular origin stories, and references and Easter Eggs related to the old single-player Knights of the Old Republic games abound, including music tracks, and mentions of Darth Malak and Revan in the histories. One of my storylines on Taris took me into the wreckage of the Endar Spire, and the actual music from the KOTOR opening sequence played. I was delighted by the sudden wave of nostalgia. There's plenty of John Williams in the soundtrack, too. They apparently secured rights to all music from the franchise.
 

alice_ashpool

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Fandraxx

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Baldur's Gate 1, and Fallout 1

View attachment 4240
I'll always have a soft spot for the first Fallout, mainly cause it served as a life lesson for a younger me.

I spent hours, and I mean HOURS, one day in middle school figuring out how to get it to run on Windows 7 from an original disk. Troubleshooting, scouring the internet, all that good stuff. Eventually, after doing/trying just about everything imaginable, down to creating batch files to run the game through, I FINALLY got the thing to run.

Unsurprisingly excited, I rushed to tell my father. I was a software wiz! A hacker! A coder extraordinaire! My father, someone who's actually trained in software/IT skills, let me regale my tale and, once I was finished, simply smiled and said:

"That's good, pal. Now, what cost more? The time spent doing that, or the five dollars it would've cost from GOG, packaged and ready to go?"

Granted, he was still proud of me and whatnot, but it was a nice lesson in the value of time, cause he was definitely right.
 

WarChiefZeke

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Darkest Dungeon. One of my favorite party building RPGs of all time, and bite sized enough that I can spend 20 minutes or all day on it. Characters are likely to die, and death is permanent. The stress of adventuring can cause you to go insane or inspire you to new feats of heroism. Strategy is key. The modding scene in this particular game is incredible and really adds to the flavor.

 

Balrog99

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Still playing BG2EE and HOMM IV myself. Too old to change I guess. Thought I'd finally found the perfect evil character to play when I decided on a Cleric/Mage and Keepered her to Necromancer. Alas, after finally getting the band together (Viconia, Korgan, Dorn, Hexxat and Edwin) I saw a post in the forums about an all ranged party and restartis kicked in yet again. We'll see how long my L-Bow Archer, S-Bow Archer, X-Bow Archer, Dagger Kensai, Axe Kensai, and Charname Slinger fighter dualed to thief keeps my interest. Probably not long if historical data holds to form...
 

Antimatter

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Still playing BG2EE and HOMM IV myself. Too old to change I guess. Thought I'd finally found the perfect evil character to play when I decided on a Cleric/Mage and Keepered her to Necromancer. Alas, after finally getting the band together (Viconia, Korgan, Dorn, Hexxat and Edwin) I saw a post in the forums about an all ranged party and restartis kicked in yet again. We'll see how long my L-Bow Archer, S-Bow Archer, X-Bow Archer, Dagger Kensai, Axe Kensai, and Charname Slinger fighter dualed to thief keeps my interest. Probably not long if historical data holds to form...

I guess there is no actual "end" for a game like HoMM IV. As for BG, kept playing it until I could go through all the challenges I had set and completed that "one last completionist run" where I got everything exactly as I wanted and was 100% happy about the outcome. You know, beating Ust-Natha without reloading on the Insane SCS difficulty level with a party, not solo, without any HLAs and levels after the 3 mln of XP.
 

WarChiefZeke

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I guess there is no actual "end" for a game like HoMM IV. As for BG, kept playing it until I could go through all the challenges I had set and completed that "one last completionist run" where I got everything exactly as I wanted and was 100% happy about the outcome. You know, beating Ust-Natha without reloading on the Insane SCS difficulty level with a party, not solo, without any HLAs and levels after the 3 mln of XP.

My list of to-dos in BG is still huge despite me having over a decades worth of time with the game at this point. I want to run off-brand PCs like a Skald or a Wizard Slayer (I made the ishlilka mod just because I wanted to use the class without using the class lmao), I want to see Chaotic Neutral Anomen or Aerie and Haer dalis as a couple and take them into TOB, I want to finally explore SOD like it deserves. Havent played in years but just talking about it is tempting me.
 

Urdnot_Wrex

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I have put CP2077 on halt again, because I'm right before the point of no return that leads towards the endgame chapter, which from everything I have heard is a quite emotionally intense and impactful experience, which I don't want to squeeze into stressful and busy RL times but to give it the attention it deserves, because an experience can only be made once for the first time.

To have a bit of a holiday feeling between work and other stuff, I wanted to play something again that gives me a good feeling though, so I picked up AC: Odyssey again yesterday, which I had started playing for about 60 hours last autumn until I started CP2077 and then Elder Scrolls Online.

It's giving me good vibes, although it took me a bit to get back into gameplay. I got clumsy with dodging and using abilities, but it was fun yesterday, to just walk through Athens, parkour over rooftops etc, steal a bit here, assassinate someone there, fight some wolves and boars to remember how combat works before I draw the attention of a bounty hunter, and travel by ship again. I just love how the sea traveling is done, with the crew singing, and the changing weather and sky, and the movement of the waves. Being Kassandra for a few hours feels good, and so does exploring a warm country with history and action.

But then I saw this and wanted it

Assassin's Creed® Odyssey2023-5-27-20-17-58.jpg


Sadly, the quests for Orichalcum got my ship sunk a few times... perhaps another day then.
 

Chronicler

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Been playing through Final Fantasy 5 again. The Four Job Fiesta charity event is coming up. Every year they have something called "The Run" where fans vote on classes, and then a bunch of speed runners stream as they play with those classes back to back.

This year I'm playing along at home. The classes are Knight/Berserker/Geomancer/Dragoon. It's been mostly pretty civil, but the Forked Tower was a major roadblock. It's pretty optional for this team comp but I still wanted to do it.

How the forked tower works is you have to split up your party into two groups that will each explore one of the forks. One of the forks is physical only, and disables all magic. The other is magic only, and counters anything physical.

Problem is this group doesn't have any real magic users. Geomancer should count but doesn't. So the boss of the magic fork is The Omniscient and his gimmick is that any time you attack him through non-magical means, he casts a spell that resets the battle back to the beginning.

I'd read about a few strategies I could try, but only one of them ended up working. What you do is you equip the mage masher, a weak dagger usable by most classes which has a chance of silencing the enemy. You equip reflect rings on your characters. You attack your own characters, because he won't counter that, but when the silence procs, it bounces off your reflect ring and silences him instead. If the silence is successful, you have a shockingly short window (maybe 5 seconds?) where you can attack him, and he won't be able to cast his reset spell.

All in all the process of figuring out what I needed to do and doing it took about two hours. The part where I was using the working strategy was about 40 minutes. I also abused save states for this one, because a single misclick undoes all your progress, and maybe there's somebody out there that can do all that without once zigging when they were supposed to zag, but I really think I would've been there all day if I'd tried to do it all in one clean take.
 

Antimatter

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The Steam Next Fest still has 1.5 days left. I'm playing as many demos as I could. Here are a few highlights:

Broken Roads. I mentioned this game as my first pick in the thread about games I'm looking forward to in November 2021.


Absolutely loved the demo. Fallout 1&2 fans, you can't miss it! It also has some kind of a mix between Pillars of Eternity (but without golden backer NPC texts!), and Disco Elysium, in a fresh setting (I mean Australia, post-apocalyptic is not fresh per se, but the Australian culture and background are not used often). It's a big demo, I enjoyed roleplaying my character who was focused on Charisma and Agility. The game offers exploration but doesn't overdo it. Offers many NPCs but doesn't make it an unreadable wall of text. Offers a lot of systems, but (after character creation) doesn't throw them all on the player, slowly opening up and explaining how they actually act based on the events in the game.

Gord.


A fresh take on a party survival game. I think it can be a good game for those who haven't played survival games much but don't mind a world as dark and grim as The Witcher. You play as a settlement (5-10 people, RTS style). You get to know their strong and weak sides. Slavic folklore and music, a very authentic atmosphere. A demo is even a bit longer than Broken Roads.

The Invincible.


I'm intrigued. Very different from other games I usually play, but I loved it. The attention to detail is great, and I can't wait to find out what is going on after the events of the demo. Not many sci-fi games around, difficult to ignore this one. First-person is very immersive.

En Garde.


Very quick and very simple. A bit simpler than I wanted, but still very fun. Spanish music, atmosphere, and humor.
 

Urdnot_Wrex

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Broken Roads. I mentioned this game as my first pick in the thread about games I'm looking forward to in November 2021.

Absolutely loved the demo. Fallout 1&2 fans, you can't miss it! It also has some kind of a mix between Pillars of Eternity (but without golden backer NPC texts!), and Disco Elysium, in a fresh setting (I mean Australia, post-apocalyptic is not fresh per se, but the Australian culture and background are not used often). It's a big demo, I enjoyed roleplaying my character who was focused on Charisma and Agility. The game offers exploration but doesn't overdo it. Offers many NPCs but doesn't make it an unreadable wall of text. Offers a lot of systems, but (after character creation) doesn't throw them all on the player, slowly opening up and explaining how they actually act based on the events in the game.

I fully agree. And would like to add that with actual combat being turn-based (I only found that out during the shooting practice with the dummies, solved all other conflicts in the demo with other methods), it gives you a much better chance to get used to the system and understand the effects of the different attributes etc than when acting everything out in real time, and it shows you things like the accuracy (78% vs 34%, for example, for targets at different distances, depending on which weapon you're using) when hovering/aiming.
 
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