What game are you currently playing?

WarChiefZeke

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I always go back to Dark Sun: Shattered Lands and its sequel. I love the world of Dark Sun and those games have the most enjoyable interpretation of 2e, especially since that world has all sorts of interesting quirks like innate psionics.

I think Borys is easily the most powerful magic user in any DnD setting.
 

Alesia_BH

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Impressive, Alesia! I watched the video, it's cool you persisted and continued to evolve. In that video, there was a neat moment where you stopped losing and just ruled.
Thanks, Antimatter! Now that I have the basics down, I’m learning the matchups. I’m starting with Guile, since he’s the most fun to beat with my character.

I’m making progress with that. Tonight I won three consecutive sets against Guiles, high Platinum, Diamond and Master respectively. If I can reach a comparable level of proficiency against other characters, I’ll be where I’d like to be.

IMG_1670.jpeg
 

Skatan

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After a thousand hours of EU4 and after visiting a local fortress around where I live, I got a craving for Empire Total War and its unsurpassed gameyfication of the 1700:s. Tried to get a new mod to work, but failed, and ended up playing the classic DarthMod yet again.
 

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Fandraxx

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Will you also be getting into the new BG3?
If I can find the time for it, I plan too. At this point, I feel like I've seen/heard so much through osmosis that I've effectively played it :ROFLMAO:
If that's how you want to torture yourself, you should check out the Ravenloft fighting game, if you haven't already. It's one of the worst video games ever made, by far...
That game is pretty cheap on reseller marketplaces and it has crossed my mind to buy it. Not sure I'm ready for that degree of torture.
 

Antimatter

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I'd say no amount of videos watched/gossip listened would be equal to you actually playing BG3 and experiencing combat decisions yourself, character interaction, and just exploring the world. But no pressure. 😅
 

Chronicler

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371
I'm playing unmodded Final Fantasy 1 for the first time in ages, since I got those Pixel Remasters a while ago.

Having a lot of fun. I'd forgotten how good the base game is before even touching any mods.

Notably, I'd previously only played the GBA version start to finish, and that uses Mana Points like later Final Fantasy games. This one brings us back to the Dnd style Spell charges those early instalments had.

So, in the version I'm most familiar with, I just kind of have a pool of magic that can be used for any spell, where here I'll be able to cast let's say 3 level 3 spells per day, and those charges can't be used on level 2 or 4 spells. Changes a lot about how you play and what spells you choose to learn.
 

Skatan

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Just finished PKM after three solid tries and maybe ~5 years :D Started a char on WOTR with the intention to try and beat it this time, so right now I am playing Pathfinder Wrath of the Righteous. Wish me luck! The odds of me quitting are very low, hah. (I'm not a fan of Owlcat's game philosphy and design)
 

BelgarathMTH

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122
Okay, so I recently got into a huge Star Wars mood, and into watching "Rebels" so I can better appreciate the new "Ashoka" series. I started watching Episode One, and almost immediately realized, "Oh, this whole series is a direct continuation of Rebels. I should go watch that first so I can appreciate this better."

Anyway, I started replaying the MMO "Star Wars: The Old Republic" as a companion experience. And that got me into the idea of replaying "Knights of the Old Republic" 1 and 2. Getting back into Kotor for the first time in years immediately made me fall in love with Carth again from his first scene. (My Lord, that man is attractive, in so many ways!).

So, I decided to play as female, since that's something I haven't done in a very long time. In my youth, I finished BG2 for the first time as a female sorceress using Kirstie Alley for my custom portrait, because I immediately fell in love with Anomen, and in Kotor as a female consular, because I immediately fell in love with Carth.

In those days, you had to play female if you wanted to play being in love or even "lust" with a male companion. (I'm now thinking about trying "Dragon Age: Origins" again to see if I can fall in love with Alistair again and maybe become the Queen of Ferelden for the low, low price of having him sleep with Morrigan to spawn a who-knows-what devil baby so we can both survive and get married with him as King. That idea brings me a youthful giddy joy, for some reason.)

So, a question about BG3. I am still very hesitant to ever buy or play it, because of many things I'm reading that repulse me about the story. I've gone ahead and spoiled myself on the main plot. Apparently, I can't even play Act 3 unless I choose between one of two totally-unacceptable-to-lawful-good me choices. They all involve sacrificing somebody. Out of the choices I spoiled myself with, the only one of them any character representing me would choose, male or female, would be to sacrifice myself. Yet, that ends the game at the end of Act Two. I find that pretty bad game-writing, if it's true. Does Larian just insist that everyone who plays their games be "Gray" or downright "Evil" if they want to play the whole game?

In DA:O, you can choose to sacrifice yourself, but that's the true end of the game, at the very end of the game. Why in the world would Larian write a similar choice but lock an entire act of the game behind making the selfish choice instead of the self-sacrificing choice?

The reason I'm even remotely interested is because of my phase I'm going through where I'm feeling nostalgic about Bioware-style romances with cute men. From what I've heard, I can be male in BG3, and the romances can be M-M and make sense. Yet, in youth, the one I would have been most attracted to would have been Astarion, and he's a vampire. I mean, yikes. In maturity, I would never even give that kind of monster a chance. (Although, in youth, I was enamored for a time with Anne Rice novels, and would have been more open to it in those days.)

In part, I'm glad that game designers are recognizing their significant LGBTQ+ audiences and making efforts to adjust romance writing to accommodate that. But, my core essence still screams out against "edgy", "gray", "deconstruction of heroic archetypes" et al in modern popular culture.

I'm interested in having friends here try to sell me on trying BG3. If spoiler discussions are an issue, maybe just pm me if you want to engage. I'm past the point of caring even a little about BG3 spoilers, since I had already completely written off the game as something I would never want to play. Only a wisp of wondering if any of the male romances might bring me any nostalgic youthful joy makes me write to ask.
 

Cahir

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@BelgarathMTH I can tell you that. It's entirely possible that depending of the game choices you will reach the point you will need to sacrifice someone or yourself, or that some of your companions will die, because how you handled their stories. But I can also tell you, that's entirely possible that you won't need to sacrifice anyone, including yourself. I have played a good sorcerer and I didn't have to sacrifice anyone. I good as good of an ending as I think was possible (although I wouldn't be surprised if "better" outcomes are even possible). This game gives you a lot of freedom on your choices, letting you shape the story however you like and each game can look differently (I know, because I started a second run and it already feels different).

Also, you can align with some of the baddies, but you can kill them all as well, as my sorcerer did.

Astarion is a tragic character, who grown on me each minute I played. He is phenomenally voice-acted and both me and @Antimatter have changed our minds about him during the game. What sucks about Astarion, though, is that his personal quest suffered by the infamous cut content and feels like it would be much more. It was still entertaining, but you can feel it was cut for whatever reason Larian had to cut the Upper City.

Now, as for recommending the game, hell yeah! Even knowing, how you generally play the games and what do you expect of them, I can totally recommend it. Yes, it's tone is darker than in BG1 and BG2, less heroic and more personal, that's all true. But it's not true what some people write, that it can't be played by totally good-aligned characters, without being forced to do evil things along the way. I played such a character and I always managed go stary a good guy and didn't even had to sacrifice myself or anyone. I didn't turn into a squid or anything either. Some companion endings were truly touching, even if they didn't stay with main char after the game ending.

I was never good at persuading someone to play my beloved games, (I know, I'm trying to persuade my friends to play Red Dead Redemption 2 without luck), so I'll most probably fail here too, but I think you can totally enjoy the game as a fighting with an evil crusade, which is something I think you prefer. But most importantly, you can play however you want.
 

Antimatter

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So, a question about BG3. I am still very hesitant to ever buy or play it, because of many things I'm reading that repulse me about the story. I've gone ahead and spoiled myself on the main plot. Apparently, I can't even play Act 3 unless I choose between one of two totally-unacceptable-to-lawful-good me choices. They all involve sacrificing somebody. Out of the choices I spoiled myself with, the only one of them any character representing me would choose, male or female, would be to sacrifice myself. Yet, that ends the game at the end of Act Two. I find that pretty bad game-writing, if it's true. Does Larian just insist that everyone who plays their games be "Gray" or downright "Evil" if they want to play the whole game?
You see, this is the problem with people sharing "truths" online that are not true. There is so much chatter about BG3 that some of its "haters" sometimes go overboard and just plain outright don't tell you exactly everything--might be, because they actually don't know, and just overheard something themselves, or might be intended to paint a bad picture. Maybe you read/watched something from one of them.

Regarding the spoiler episode, no, you don't need to sacrifice--you CAN SAVE everybody if you play it correctly. Someone will tell you that you are actually sacrificing someone, but would you trust them? What if they're wrong? And turns out, they are, you'll be able to save that person. TBH, at that point in the game, you as the player should not trust blindly what that someone says. @Cahir saved everybody, I intend to do that myself as well. Just don't be lazy in the game, go for good options, and you'll manage. That is for Act 3. As for Act 2, I finished it, and don't remember ever needing to sacrifice myself. There might have been a scene, but it was just one of 3 options, and another option that I picked was normal. It wasn't evil, it was a good option that is further built upon in Act 3.

As for Astarion, boy oh boy. I was so against this concept of a character before I actually played the game. I thought he would be the lesser variant of Zevran. I was so wrong. The fact is he's not a vampire. He's a vampire spawn. And he has a tragic and absolutely heartwarming story where you can help him. The story is very LGBTQA+ btw if you play a male character and look at that situation from that angle as well (both Astarion's past, and your own relationship with him). He's a phenomenally written character, one of the best in gaming. Give him a chance. Don't come with this prejudice "vampire=bad". There is much more to Astarion than meets the eye. You'll have to talk to him, to travel with him, to find out his past, and see how he reacts to you. When you actually find out his past, you will understand that his initial mask of being "edgy" with someone he just met (your character) was 100% justified.

To sell you the game, I can just say that BG3 offers an absolutely unprecedented level of reactivity to your decisions. Original BG games, DA:O, anything, really, did never react to you, YOU, the way BG3 does. It will be YOUR story, you will be able to establish and follow your own personality and make all decisions regarding everything. This comes on top of D&D, locations, names, etc - in the core, it's a game about you. And all characters react to you, you can influence and change their personalities.

Yes, you'll be able to have a M&M romance and feel as if he's your best buddy, your romance partner, your life partner. Your relationship will grow and evolve.

And about the "deconstruction of heroic archetypes". There are actually very heroic archetypes in the game and even in your party. The camp will have not only party members but eventually other people who travel with you. Some of them are the most heroic types ever.
 

BelgarathMTH

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@Antimatter and @Cahir , Thank you so much for taking the time to answer my concerns. I really appreciate it, and I will think about what you've both said.

The source for my spoiler information was this video:


He says he got this impossible "Sophie's Choice" at the end of act two, and that he was totally turned off by it, as would I be. From what you're saying, maybe he made choices that led him there that I wouldn't make, or else he misinterpreted one of the options as being worse than it was. You've implied that maybe the game character who gave him this choice wasn't telling the whole truth, and he doesn't seem to have even considered that.

So, yes, like I said, I'll definitely think about what you both said. Thank you again.
 

Cahir

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@Antimatter and @Cahir , Thank you so much for taking the time to answer my concerns. I really appreciate it, and I will think about what you've both said.

The source for my spoiler information was this video:


He says he got this impossible "Sophie's Choice" at the end of act two, and that he was totally turned off by it, as would I be. From what you're saying, maybe he made choices that led him there that I wouldn't make, or else he misinterpreted one of the options as being worse than it was. You've implied that maybe the game character who gave him this choice wasn't telling the whole truth, and he doesn't seem to have even considered that.

So, yes, like I said, I'll definitely think about what you both said. Thank you again.

I'll watch the video later and will share my thoughts about it, but seeing Karlach on the screen, it's worth menntioning, Larian gave her some love in recent patches, giving her a proper closure (which I suppose I experienced), which was very emotional, but rewarding and didn't ended with her death (which seemed inevitable before patch).
 

Antimatter

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Thanks for sharing the source.

First of all, the video is from August 30, and there were patches already addressing many of Act 3 "glitches".

The first part of the video is about an NPC that got stuck due to a bug. Not that great, but it was a bug. Another bug happened when he tried to loot the place - it registered as a theft (due to the bug). In the words of Gale, that "must be avoided". It's just a bug.

Then he mentions a bug with the dialogue flow - I believe these issues were fixed and mentioned in the patch notes.

He proceeds with a situation regarding the quest flow - well, yes, in a complex RPG for 300 hours, there are certain cases when it's unclear you should do quest Y before quest X, it doesn't happen too often, but yes, you might stumble upon such a situation, and might reload a bit of content.

The last section before the spoiler part was about the game's difficulty and him mentioning it was too much. Well, he played on Normal, and judging by the video of a fight vs Giths, he played poorly. If anything, BG3 difficulty could get some increase.

In the spoiler part, he says it's intended for you to use the Illithid powers. While there are indeed - in the version of the game that was released - no consequences for NOT using them (and I criticized that a lot), it's NOT intended to use them. If anything, designers intended to put those consequences, but that content was cut (which is a bigger topic - I put a link in the BG3 thread about the details). So it's not about an intention - it's about the last-minute decision to change something about content that resulted in the tweaked approach towards Illithid powers. There is no "acknowledgment" of the player being 100% good and not using the powers not because of the intentional design, but because of the development cut a few months before the release.

Just as anything else in this game, everything, including this Illithid power situation, is for the player to decide. Nothing comes as a "preferable" option. It's your story and your choices.

As for Act 2 ending with the Mindflayer, there is a choice for the player to kill the Mindflayer if you really want to. From what you should have learned about the Mindflayer until then, you - as a good person - shouldn't be using an approach "I see a mindflayer - I kill it". Sorry, but it's not a good way to behave. "I don't negotiate with goblins" is a rather bold and hardly justified approach - it's very fanatic. It's true though, that if you kill the Mindflayer, it's a game over there. Similar to you resisting the arrest in the Candlekeep in BG1 because those dudes are wrong and you didn't kill Rieltar - you get a game-over screen.

The reality of it is that it's not the point of the game to make a choice: the Mindflayer or some other guy. This choice will happen at the end of Act 3. And you as the player will have MUCH more information at that point, much more knowledge and background about the Mindflayer and everything. It's not the choice for Act 2. And definitely, at that stage, you don't have ANY means to release the person the streamer mentioned - in Act 3 you'll learn you need a very powerful artifact for that. So it's ... exactly the situation when the streamer doesn't tell you the whole story.

And then he discussed the Act 3 ending. Yes, then when you actually have the artifact and release the person, this person now becomes your weapon against the Absolute, not the Mindflayer. That's why you don't die there (I haven't played until this stage, but it's not spoilery for me as it's obvious from what I've seen in the game). It does make sense, unlike what the streamer says, because it's exactly the person who can protect you.
 

Cahir

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@BelgarathMTH I've watched a movie, a couple of comments from my side:

(Non spoiler section first)
  • He mentioned a slew of bugs in act 3. As @Antimatter mentioned, this may have been truth when this guy played the game, but Larian have fixed literally hundreds of bugs, and my experience of act 3 is that I encountered only one bug that gave me pause, but turned out it was just a journal bug, that showed me I learn certain passphrase when in fact I didn't. Other than that, this was a surprisingly bugless experience, given the scale of this game. So basically, if you start BG3 in current state, it's really a seamless experience. Even performance is improved dramatically and believe me, I know, I have a first-hand experience of act 1 now, when I started my second run. The game plays much smoother than before any of the major patches.
  • Regarding difficulty - I agree with @Antimatter that difficulty could be cranked up a bit. I played on Tactician and I feared I'll be in a big trouble, the same way I was playing DOS2. It turns out, it wasn't bad at all. In fact, I didn't have much trouble while fighting in act 1 and 2 (with few exceptions that were more challenging), but in act 3 difficulty seemed to spike significantly. My main gripe is more that the difficulty is not spread evenly through the game. Even in act 3 alone, some fights (that supposed to be hard) went surprisingly easy for me and other encounters turned out to be really hard. The thing is that encounter design is one of the best I've seen in crpgs. The set-up, environment, enemy placement and AI... all that is really great. So, I think the only way to increase the difficulty would be to add more enemies to the fray. I learned the most difficult fights were the ones with 10+ number of enemies.
(Spoiler section incoming)
  • Regarding the "impossible choice" in act 2, if you think about in one-dimensional way as "killing mindflayer = death, not killing = living", without taking into account all the facts and understanding, why killing him means game over, then yeah, this may seem like an issue. But playing this game like that ruins 90% of the fun. This is a perfect game to roleplay a character, but roleplay not in the sense "I like evil, I play a mindlessly evil character all the time, or I play lawful good and kill everything that I know may have a word "evil" in alignment, without giving it a second thought", but in the sense of acting based on the game events and other character actions or assessing all intel and how it could affect your character actions. This is not the type of "game over" when you are surprised to see that some random dialogue choice resulted in death, and you don't exactly realise why, but a conscious decision that you will be warned many times before not to take. Of course, you don't need to trust the words of character that gave you this warning, but this doesn't mean it was not sound. Also, he said he doesn't like the fact that he was put into the position of "embrace the dark side, or you will die". Again, if you think about mindflayer = dark side, without thinking about the context and the story, then yeah, it's an impossible choice. But what if this mindflayer is not bad? Just, what if? Another thing that made me puzzled is how the heck this guy knows what is canonically compliant and what it isn't? I mean, the canon is what you choose it to be. Heck, I DIDN'T embrace the dark side, and the game played FANTASTIC all the way to the end.
  • Regarding the usage of illithid powers - it's hard for me to judge that fully, because I didn't use them at all. And I haven't felt my character is gimped in any way. I simply refused to use them (in the sense of unlocking the illithid powers skill tree) and I only used the illithid themed dialogue response only a couple of times in the game. I'm currently playing the game for the second time as the Dark Urge and I intend to utilize those powers heavily, to see how it plays. I will be able to assess this point more, when I embrace this possibility. But yeah, you can completely skip this part, if you feel it's repulsing and still have all the fun from BG3. I do think, this is a rather unnecessary addition to the game, I'd rather Larian to explore more of the story consequences of using illithid powers rather than giving players a new gameplay toys. On the other hand, why should you benefit from not using illithid powers? And how should you benefit? By having a non-illithid skill tree instead? That would be as far-fatched as giving players the illitid skill tree in the first place. The guy complains the game does not acknowledge you don't use illithid powers. But how people other than your companions should know you even were presented with this possibility? It's not common knowledge. So how should the world reward you with not using those powers, if they couldn't know you were tempted to do so.
  • Regarding the end of act 3, you have a choice to save person Antimatter mentioned or help the mindflayer. There is a choice. I helped this guy, but only because I cared about one particular character in my team, not because helping this particular mindflayer was repulsive. And I'm pretty sure you can help this particular mindflayer without turning into a one yourself. To be honest, neither choice feels particularly "good" or "evil", again giving all the knowledge of the matter in hand. The game gives you enough hints to avoid turning into a squid or to experience a particularly bad ending that will result in your death or the death of your companions. As I wrote in my previous post, none of my companions died, even if there were quite a lot of moments they could (not talking about dying in combat).
 

BelgarathMTH

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@Antimatter, thank you so much for taking the time to examine my source and to give such a detailed, fair, and balanced response. You've definitely started me on a path to being eventually willing to try the game for myself. It's still a bit pricey for my budget, but it won't always be. (Hello, Santa Claus, are you there? It's me, Todd. :D)

One of your points is especially striking to me - I *love* the idea of making a choice for Good for its own sake, when there's absolutely no reward for doing so, and every reward you can imagine for starting down the Dark path. That's the core of my personal morality and ethical philosophy, and the source and channel of my connection to "God", if there is such a thing in real life.

Some people say the evil path in Baldur's Gate One and Two has few or no rewards. I don't see it. I think those people have a much looser and/or rationalized definition of "evil" than I do.

I never get the Mace of Disruption because I won't rob people's inn rooms. I never get Crom Faer because I refuse to make a sacrifice on a demonic altar to get the necessary belt. There are many quests in Baldur's Gate City I will never complete because I'd have to break and enter random homes to get them. Or be a lackey for the Baldur's Gate City Thieves' Guild. Etc., etc. I get no benefit whatsoever in-game for making those decisions, and I lose lots of opportunities and power gain. I do it simply because I perceive it as Right, and it brings me joy and peace to always do the best I can to choose Right and not Wrong - even in a game.
 

Cahir

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Some people say the evil path in Baldur's Gate One and Two has few or no rewards. I don't see it. I think those people have a much looser and/or rationalized definition of "evil" than I do.

I never get the Mace of Disruption because I won't rob people's inn rooms. I never get Crom Faer because I refuse to make a sacrifice on a demonic altar to get the necessary belt. There are many quests in Baldur's Gate City I will never complete because I'd have to break and enter random homes to get them. Or be a lackey for the Baldur's Gate City Thieves' Guild. Etc., etc. I get no benefit whatsoever in-game for making those decisions, and I lose lots of opportunities and power gain. I do it simply because I perceive it as Right, and it brings me joy and peace to always do the best I can to choose Right and not Wrong - even in a game.

All right, before I go any further, let me start by saying I do want to convince you to play BG3, because I consider it as an absolute masterpiece of a game (even if not flawless), but I also do want to be honest and informative of what you can expect while playing this game. So, having said that.

If you really want to experience this game and have a blast, you need to go above of judging characters (especially potential companions) by the first look, things like race or the deity they pray for. If you can get past the fact that Astarion is a vampire spawn (so, evil tainted creature), Lae'zel is githyanki (a race that is inclined to be evil), Karlach is a tiefling (so, also a race tainted with Infernal influence), Shadowheart is a follower of Shar (so, an evil deity) and Wyll is a warlock (so, he had to sign the pact with powerful infernal creature to get his powers) you will learn none of those characters are really evil. Not in a way Montaron, Xzar, Korgan or even Edwin are. Yes, this may sound shocking given how much effort Larian put to persuade people to try to go evil rout during the Early Access, but I say this with full conviction. But let's dissect this a tiny bit, without spoiling much. I'll try to give you a bit of perspective about companions, that could be perceived as evil at a first glance, but in fact are not:
  • Astarion is a victim, a tormented creature bound to do evil things for his master - he is suffering, practically begging for help, while hiding under the irritating presence he shows you to meet him. He wants revenge, and he's willing to do bad things to have it, but you can also persuade him to not do any of those bad things, you can persuade him to be a better person. And this seems to be a theme for almost all joinable companions in the game. You can influence their behaviour a lot.
  • Wyll had his reasons to sign a pact with an evil being, to get his warlock powers, but those reasons were not evil. He got himself caught in a difficult spot and will do an awful much to untangle from this. But this awful much doesn't need to be anything evil. He can be saved using a good-old heroic ways. Or he can be doomed, depending on how you play.
  • Karlach, ah, a sweet Karlach. Even being a tiefling, coming straight from Avernus, I'd say she is the most good-aligned character in the game, even considering druid characters, Halsin and Jaheira. She is in a grave, life-threatening position, but she wants to live. Badly. She wants to live, love and be loved. Simple as that. And it's heartbreaking and heart-warming at the same time, watching her to fight for those things. Before patch 2 she didn't have a proper closure, which caused a lot of backlash towards Larian. And I don't think she could be saved initially. But after the patch, she got a closure, and I can say with full conscience, it was one of the most enjoyable moments in the whole game. BUT, this was just one of the outcomes, her ending can be completely different - devastating. Again, as I said in previous posts, Larian offers an unprecedented level of freedom in how you shape the story. An unreal level of freedom, if you ask me.
  • Lae'zel, my fierce warrior. Well, she is githyanki and she acts like githyanki. She is one of her kind, to the core. Which means, you want to kill her on sight, because she is intimidating, cocky and blunt. BUT, she definitely is not a fanatic, she is surprisingly reasonable and not above taking a truce with whom she considers an enemy. If you establish a good relationship with her, she turns into a fiercely loyal companion. I'm not saying she is completely good, but she's nothing like regular githyanki, who loathes primates (Prime Material inhabitants) and are generally violent people. She and Astarion were the two companions that completely surprised me during the game. Positively surprised.
  • Shadowheart. You learn pretty quickly that she is a follower of Shar, which alone can be disqualifying for the good-aligned party. But if you play with her in the team a tiny bit, you learn there's something off about her. He speaks Shar's truths, but (at least to me) she doesn't sound convincing. She approves some actions, you would think Shar follower would not approve and approve others that you would totally expect she will do so. It's confusing, but not without merit. I'll tell only that you as a player has a fundamental influence of how her story ends and who does she become. Just before, some of those grave choices require passing a high DC rolls (which may be off-puting to some).
As for Gale, Halsin Jaheira, Minsc (why, oh why, he can be recruited so late), I'm pretty sure you won't find evil in them, even at the first glance. And then there's Minthara, a one truly evil soul from the bunch. I specifically didn't mention her, because recruiting her requires to kill or antagonize a bunch of good folks, so this option is definitely a no-go to you.

To summarize, this lengthy post, you really need to get past your initial judgement (which can be negative in many of the above cases) and try to learn those companions, because I assure you, any of those guys and gals can be a "good" guy. But, if you expect them all to be "crystal good", without even a tint of evil, then you simply won't enjoy BG3, which I truly and honestly would be saddened to hear.
 
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