I have a crazy tangential question, and this relates to the location of Ulgoth's Beard. I see it's to the west of Baldur's Gate on the coast on your World Map. Do you happen to remember what mod does that? I think that location is more accurate to where Ulgoth's Beard is in the greater Forgotten Realms/Faerun lore.
HOWEVER, the unmodded game itself, other than placing UB in the northeast, additionally has this text when you first arrive: "The village of Ulgoth's Beard lies on the banks of the River Chionthar, just upstream from Baldur's Gate and the open sea beyond." This seems to more align with the unmodded world map, placing it east of the city. But yeah, that seems to contradict the greater FR lore, not to mention the actual geography of the map itself.
Zone access in the game allows you to get to Ulgoth's Beard while Wyrm's Crossing is still closed off, so that further implies it's more to the east. So then of course what is that arrow on the map icon going up and to the west? The mod seems to assume that the purpose of the arrow is to place UB where it's supposed to be in FR lore (which is a good assumption). So the party actually circumnavigates the walled city counterclockwise from the outside to get to UB? But that still requires Wyrm's Crossing open--or an assumption that there is some other, unmapped and unmentioned river crossing somewhere upriver. And of course if that's the case there is no reason given why the party would be precluded to enter BG after traveling south from there.
I've just recently been having my own internal debate about this. I know the real answer is simply that there are a series of contradictory items and we must learn to live with it. But wondering if anyone else has ever given this any thought...and what is that thought??