JustKneller
Habitué
- Messages
- 906
I've had to put my solo Cleric/Thief run on hiatus. As far as I know, I'm soft locked at Duchal Palace until I can figure out a new strategy. But, this has me thinking more about the game in general and my prior 0/5 review. If I'm being fair, I could have been a little more fair about it. I will spare everyone the analysis of my analysis and just hit the main points. Gaming fatigue is real. An RPG doesn't have to be AD&D to be decent, obviously. It may not be the most reasonable expectation here, despite BG using that system as a base. Also, I suspect the first game was created hoping for a sequel, but not expecting it. I don't understand the choices they made with the A-story. SoA doesn't continue what the first game started. However, this move is actually classic D&D style, if I'm being honest. In classic, the world doesn't revolve around your character. There are other people with other agendas and you can easily be a pawn in their schemes.
And so, I've found a little grace on this matter. I think part of it comes from a homebrew project of mine to rebuild basic/expert D&D from the ground up, holistically. The end result is definitely different from the original. Frankly, I think it might piss off a lot of purists. But, it works really well (in my opinion).
I don't like how the last run ended and my mind is more open now. I'm doing another run with two significant adjustments to my attitude. One, Baldur's Gate is not an AD&D campaign. It's a cRPG in its own right and not beholden to any legacy. Two, no meta, sorta. Specifically, I'm checking my knowledge of Forgotten Realms and all the retconning at the door. This is the developers adaptation of the source material and they had to improvise corrections as best they could as the project unfolded. Whatever is going on here, for better or for worse, is the world as Gorion's Ward is experiencing it. I'll be doing my best to experience the story through the eyes of my chosen character. The only meta I'll be doing are things that will help make later story and gameplay elements work better. For example, I'll take Imoen and dual her in the first game to avoid a continuity error.
I had a nice chat with chatgpt about the story arc and what character/party would bring the most to it. I was kinda surprised by the results. It actually suggested a build/party somewhat similar to my "For all the marbles" run. The surprising part was that chatgpt is usually (annoyingly) quite sycophantic and pandering. This time, I tried telling it that I had just played a couple paladins and wanted to try something different this time around. Normally, chatgpt would be all, "I totally understand! Let's explore other ideas!" This time it was in the neighborhood of, "No, really, shut the fuck up and play a paladin. Just trust me on this one." It does suggest going a somewhat different way about things, filling out the party differently in the second game, and even adding in a (shudder) romance. It also suggested a different play log style that might actually be interesting. So, what the hell. Let's do it.
So, who in the holy hell is our lucky holy roller?
Adelbert and Imoen were not just the best of friends but also the heroes of many imaginary adventures in Candlekeep. Most others would have just called these exploits mischief. Adelbert's wayward gallantry adjusted to a straighter course the day he met Priam Agrivar. This was his first meeting with an epic hero from the books he had read. Adelbert recited the paladin's history as if the knight did not know an evil extraplanar creature deprived him of the use of his arms, yet he still eventually defeated the beast and restored his natural physique. Adelbert informed Priam that he and his best friend were planning to be legends as well and asked for advice on how to be as powerful and heroic as the knight himself. Priam then put down the little red book he was reading and gave Adelbert the words he would carry for the rest of his days. Priam said, “Heroes are just as frail as anyone else. But, being a hero is about recognizing your flaws and still choosing to do the right thing. Even when you fail or fall, a hero is someone who picks themselves up and puts themselves back on track, one day at a time.” At the time, Adelbert had no idea what a comfort these words would someday be.
§
I got lucky with the attribute roll. Granted, the paladin has one of the highest minimum rolls (I think the ranger might beat it), but I don't have the patience in my old age to sit there and click reroll for more than about 15 seconds. Had I needed to, I would have tanked strength and relied on some gauntlets or a belt .
I doubled down on axes because Reevor and Arkanis are two of the few people with pips in anything but blunt weapons and they have five pips between them. These two have taken the most interest in his martial training and they have taught Adelbert what they know. I also pipped blunt (staves). Kind of a waste, but a roleplay move since it's the most common weapon there. The final pip is in large swords. Adelbert's patron is Torm (favored weapon, great sword), one of the big three deities of the Order. The gatewarden has a pip in large swords, so I'll headcanon Adelbert picked up some pointers from him.
I should mention that everyone will use specific weapons based on their proficiencies, not the categories, in anticipation of the second game. So, my large sword pip only applies to great swords and I won't use other large swords. Jaheira has blunt weapons, but will only use staves. And so on...
So, away we go...
And so, I've found a little grace on this matter. I think part of it comes from a homebrew project of mine to rebuild basic/expert D&D from the ground up, holistically. The end result is definitely different from the original. Frankly, I think it might piss off a lot of purists. But, it works really well (in my opinion).
I don't like how the last run ended and my mind is more open now. I'm doing another run with two significant adjustments to my attitude. One, Baldur's Gate is not an AD&D campaign. It's a cRPG in its own right and not beholden to any legacy. Two, no meta, sorta. Specifically, I'm checking my knowledge of Forgotten Realms and all the retconning at the door. This is the developers adaptation of the source material and they had to improvise corrections as best they could as the project unfolded. Whatever is going on here, for better or for worse, is the world as Gorion's Ward is experiencing it. I'll be doing my best to experience the story through the eyes of my chosen character. The only meta I'll be doing are things that will help make later story and gameplay elements work better. For example, I'll take Imoen and dual her in the first game to avoid a continuity error.
I had a nice chat with chatgpt about the story arc and what character/party would bring the most to it. I was kinda surprised by the results. It actually suggested a build/party somewhat similar to my "For all the marbles" run. The surprising part was that chatgpt is usually (annoyingly) quite sycophantic and pandering. This time, I tried telling it that I had just played a couple paladins and wanted to try something different this time around. Normally, chatgpt would be all, "I totally understand! Let's explore other ideas!" This time it was in the neighborhood of, "No, really, shut the fuck up and play a paladin. Just trust me on this one." It does suggest going a somewhat different way about things, filling out the party differently in the second game, and even adding in a (shudder) romance. It also suggested a different play log style that might actually be interesting. So, what the hell. Let's do it.
So, who in the holy hell is our lucky holy roller?
Adelbert and Imoen were not just the best of friends but also the heroes of many imaginary adventures in Candlekeep. Most others would have just called these exploits mischief. Adelbert's wayward gallantry adjusted to a straighter course the day he met Priam Agrivar. This was his first meeting with an epic hero from the books he had read. Adelbert recited the paladin's history as if the knight did not know an evil extraplanar creature deprived him of the use of his arms, yet he still eventually defeated the beast and restored his natural physique. Adelbert informed Priam that he and his best friend were planning to be legends as well and asked for advice on how to be as powerful and heroic as the knight himself. Priam then put down the little red book he was reading and gave Adelbert the words he would carry for the rest of his days. Priam said, “Heroes are just as frail as anyone else. But, being a hero is about recognizing your flaws and still choosing to do the right thing. Even when you fail or fall, a hero is someone who picks themselves up and puts themselves back on track, one day at a time.” At the time, Adelbert had no idea what a comfort these words would someday be.
§
I got lucky with the attribute roll. Granted, the paladin has one of the highest minimum rolls (I think the ranger might beat it), but I don't have the patience in my old age to sit there and click reroll for more than about 15 seconds. Had I needed to, I would have tanked strength and relied on some gauntlets or a belt .
I doubled down on axes because Reevor and Arkanis are two of the few people with pips in anything but blunt weapons and they have five pips between them. These two have taken the most interest in his martial training and they have taught Adelbert what they know. I also pipped blunt (staves). Kind of a waste, but a roleplay move since it's the most common weapon there. The final pip is in large swords. Adelbert's patron is Torm (favored weapon, great sword), one of the big three deities of the Order. The gatewarden has a pip in large swords, so I'll headcanon Adelbert picked up some pointers from him.
I should mention that everyone will use specific weapons based on their proficiencies, not the categories, in anticipation of the second game. So, my large sword pip only applies to great swords and I won't use other large swords. Jaheira has blunt weapons, but will only use staves. And so on...
So, away we go...