The Candlekeep Annex: RPed Baldur’s Gate No and Low Reload Adventures

Alesia_BH

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Once again, I'm amazed by your play. I'm happy to report I'm currently playing the best game I've ever played

Thanks. The first step in my development as a player was reading other people's runs. I hope my runs will help you along, as others helped me, and continue to help me.

Best of luck in your current run! It sounds exciting! Feel free to share a report on your final fight, if you like.

Cheers,

A.

Btw, there's no timer on the final fight with Sarevok.

Btw II, as an fyi, for consumable users, it's pretty normal to need to raise gold prior to the BG1 endgame, especially in party play.
 

OrlonKronsteen

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Your reports sure are insightful. Too many examples to mention, but for instance, I never realized skellies were THAT good. I mean, I’ve always used them and STILL didn’t get it. Your current run makes me appreciate clerics, and Viconia more. I was planning on not taking her if I made it to BG2, but now I’m looking forward to it.
 

Alesia_BH

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Astrid, Halfling Priest of Talos: Sendai's Enclave

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Now that we're in ToB, balors are the new skeleton warriors. That's Astrid's opinion, at least.
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The balors acquitted themselves well in the opening fight, once they got on the ground. As per usual, they stubbornly refused to move forward. You don't need to go where I tell you, but can you at least random walk a bit? No. Ok, well how about we send your charmed umber hulks up ahead, and see what they find?
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Looks like we're done here.
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At the very beginning of Astrid's run, I mentioned that playing a priest of Talos would open some new avenues. I don't usually play clerics, and when I party with one, it's invariably Aerie. On style grounds, I've never really felt comfortable letting Aerie use skeleton warriors, much less balors. One of my intentions here was to explore what the balors are capable of. They're capable of a lot, as it turns out.

As a matter of fact, I believe the time has come to officially dub them OP, at least in an SCS install. They're fun, but they're also a bit much when they benefit from SCS scripts and abilities.
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Enemies get them, too, and that balances things out, to an extent, but the player is far better positioned to leverage them than the AI. I know to use Pro Evil. I know to keep the Sensate Amulet on hand, in case I get dispelled. I know how to coax them forward. I know how to protect my summons and allies. The AI does not. And so I think that SCS demons are a boon the AI should enjoy, but not the player. Our advantage is intelligence (hopefully...). We don't need OP pets (again, hopefully...). They do.

That, in any case, is what I told Astrid after our last session. She took it well, by her standards.
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Having had our happy fun time with the demon crew, we took on the slaves, mano-a-mano.
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Good point: Lightning Bolts aren't hands- not in any language. The key here was to find a nice corridor for double bouncing. Stack the bodies high.
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This was a good venue for Holy Smites, so we dropped a few. It's semi-lame that our neutral Astrid became evil because she took one evil option out of five in the hell trials. At least she didn't lose her Holy Smites.
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You won't get away that easy, last panicked orog...
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Some of you may have been wondering why Simmy Astrid has spent most of the adventure on the sidelines. I'm not restricting it, it's just an unnecessary hassle. One Astrid is enough, as least in these relatively simple encounters. When I have used Simmy Astrid, it's basically been to facilitate a Firestorm cast. I don't feel comfortable casting Firestorm on unactivated enemies from the edge of the fog of war, so I send Simmy Astrid up ahead and cast on her. That allows them to get their buffs up, at least. If Firestorm had a shorter casting time I wouldn't bother with this. Simmy Astrid didn't last long here because she wasn't buffed for survival. She was doing a simple job, better suited to a Mislead.
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After nixing the first crew with the Firestorm, and our standard tactics, Energy Blades + AC down, Blade Barrier up, we summoned a deva and charged at the next crew. We triggered both crews for funsies. Globe of Blades and Blade Barrier are great spells for drow fights. Drow have decent MR, but their saves aren't great. Blade Barrier and Globe of Blades exploit the vulnerability, while bypassing the asset.
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Here we see a fine illustration of my point about summoned SCS demons. That pit fiend would be fierce in the player's hands. For the drow it was a nuisance and a risk. It got in the way, and Astrid could have simply tossed a dispel to turn it against them.
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For those who haven't figured it out yet, I skipped the Improved Senda's Enclave component in this instal. I agree with David Gaider that the original Sendai was interesting enough. I do quite like what DavidW did with Sendai's enclave, though. I just didn't think Astrid needed it. In general, I tend to play with the improved Sendai and Abazigal enclaves in party games, and skip them in solo runs. The logic being that they are a bit much for some solo characters, and I don't want to narrow the scope of viable builds. In the case of Odamaron, the improvements wouldn't have mattered much, since Astrid is a cleric, and Odamaron is flanked by undead. I kind of missed them, though. I would have liked to have seen them here.
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When you spend enough time playing Baldur's Gate you eventually realize that much of the conventional wisdom wrong. It's hard to go a single day on BG forums without someone saying the AC doesn't matter in ToB. The rationale? Because the most powerful enemies will still hit some of the time. I'll grant that. That, however, is not the way to judge whether AC is relevant. The real question is whether you can make enemies miss some of the time. And the reality there is that you can make almost all of them miss a lot, and make the rest miss a bit. AC still matters. AC still helps. You just need to take it farther, and ask a little less of it. Astrid's plan for Ogremoch was to ice his sidekicks with Energy Blades and then settle into a one on one melee battle. One APR vs whatever Ogremoch is rocking.
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Thanks to Astrid's AC, buttressed by a -4 adjustment via Destroyer of the Hills, Ogremoch could only hit on a role of 18 or above.
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Astrid's Roranach's + Armor of Faith + Defender enhanced crushing resistance helped immensely here, too. More than the AC? Less? More, I'd say. But who cares. They're not mutually exclusive. They synergize. Rock them both.
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And for those of you who have wondered why Astrid rarely needs to heal, it's her movement and resistances, yes, but it's also her AC, enhanced by her shield. Speaking of shields, that, incidentally, is another bit of conventional wisdom that I disagree with: shield are awesome in BG2. When I analyze a non-arcane build's suitability for a SCS-Ascension solo no reload the first question I ask is whether they can use shields. The right shield at the right time can make all the difference. Give me The Reflex or give me death (sometimes literally...).
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I tend to take a hesitant, peek-a-boo approach to the Diyatha battle, mostly because of the hive mother. Anti-Magic Ray is a gargantuan nope, in my book. We sent the Deva up ahead and nixed two of our foes, namely, the ancient vampire and the demon knight, from the hallway. Diyatha fell to a Dispel and a fortuitous stun. The hive mother was killed with Dispel and Energy Blades. I've made limited use Silence at low levels and Dispel at higher levels, because both of those spells are party unfriendly and Astrid's own spells are one of the greatest threats to her. With proper spacing though, and due care, they are both excellent, ofc.
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Let's have a poll. Who is the dumbest mofo in the Trilogy? I vote for these drow, who will agree to a geas and a one on one pit fight against a solo character.
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While we're voting on things, how about best motivational speaker? I vote for Sendai. If I were a parent I'd totally emulate her. I'd say things like: "If you want to feast on the brains of those who Bhaal enslaves, you should clean your room."
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Maybe it's best that I'm not a parent? Anyhoo, in the mind flayer crib we popped open the closet door to liberate the vampiric ilithid. He's turnable, and for Astrid that means an ally. Sadly, Mithykyl and friends nixed him super fast. Like, crazy fast- I don't know what happened there.
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After watching that, and seeing the deva and skellies get crushed, Astrid requested one last dance with one of her demon friends. Thanks for the memories, balors. You will be missed.
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Best,

A.

Btw, what does everyone else think? Are the balors OP, and best restricted, or do you enjoy seeing them? I'll let you decide.
 
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Alesia_BH

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One doesn’t want Astrid siccing a balor on them. Or casting a lightning bolt. So of course support. 😂

Smart move. She's a lot scarier than I am, lol.

From the SCS Read Me:

Alignment-appropriate fiends (BG2EE,BG2,BGT,EET)

The fiend-summoning spells (Cacofiend, Summon Fiend, Gate) are a little inconsistent in the kinds of fiends they summon: Cacofiend and Summon Fiend summon chaotic evil tanar'ri (demons), Gate summons lawful evil baatezu (devils). This component causes the fiends that are summoned to be on the same point of the Law/Chaos axis as the caster: Lawful characters will summon Bone Fiends, Cornugons and Pit Fiends; Chaotic characters will summon Nabassu, Glabrezu and Balors. (Neutral characters will get a random choice.)

(This is partly for flavor, partly for variety, and partly because tanar'ri and baatezu attack each other on sight and this causes trouble for high-level wizards who summon multiple fiends.)


NW: This is one of the reasons why I'm inclined to restrict Gate. If something is introduced by a mod, and more effective for the player than the AI, I prefer not to use it. I don't like to gain advantages from mods. The only exception I make to that rule is my use of the Free Action Protects Against Stun component from the G3Tweakpack, but that actually restores behavior from the original game, behavior that was the norm for the better part of a decade.

(The demons are fun, though, and they do suit Astrid. Since no one objects, I think I'll let her use them, on occasion, and then give them a rest from this point forward.)
 
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Alesia_BH

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Astrid, Halfling Priest of Talos: Sendai

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Yes, Imoen. It's time to move. Or, more precisely, it's time to groove. It's party time. And there's only one song we're dancing to. Hit it, Cespenar.
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For those who are wondering, no: Imoen and Valygar did not fight alongside Astrid. Astrid did, however, invite them to the Pocket Plane for a post battle celebration. Just because you're solo doesn't mean you always want to be alone. Astrid would have invited more peeps, but no one else is cool.

For the first time in her adventure Astrid felt limited by her class. This fight would have been easier for a multitude of other builds. But Astrid prevailed, through perseverance and resource management. It was a long slog, but the outcome was never in doubt. Let's get to the action.

After some debate, I decided to allow Astrid to use balors in this fight, allocating three L7s. That was a colossal mistake. Two of the balors left me fair convinced that Gate is not, in fact, OP in SCS. They couldn't have been more useless.

The first balor was summoned in the initial battle with cleric Sendai. He was met by a deva and quickly stunned, never to so much as twitch again. That's an L7 full on squandered.
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Facing cleric sendai, a deva and an aerial servant, with no allies of her own, Astrid chose to bide her time and wait out the deva. The deva could detect the invisible, but Sendai and the aerial servant could not, so Astrid decided to use a potion of invisibility here. Sendai attempted to counter with a Divination cast, but Astrid equipped her sunstone bullets, foiled it, and quaffed a second potion of invisibility. All we need to do is stay on the move.
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Once the deva unsummoned, Astrid revealed herself, killed the aerial servant, and then went to work on cleric Sendai with Dispel and her sling. When Sendai decided to Sanctuary, we gave balor number two a chance. He fared well, killing cleric Sendai in her Sanctuary.
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As you may have noticed, Astrid started this fight with a stripped down buff list, pro evil, chaotic commands, pro fire and pro lightning. With no Breach stopper in place, Astrid's buff were vulnerable. She was Breached. Here we see an efreeti taking advantage while our balor battles a djinni.
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With effretis and djinnis on the field, Astrid like to run Shield and 100% fire resistance. Post Breach, we got the Shield up, and switched up our helm and shield slots, going with the Helm of Brilliance and the Dragon Shield. I should note, too, that at this stage of the fight we were wearing unenchanted full plate, to grant us access to our CoP + 2 II and IH. Once those were spent, we waited for a lull in the battle and switched to drow full plate, to be replaced later by Grandmaster Armor.

Our second balor fought well, but he eventually succumbed. When he did, Astrid once again found herself facing a statue, a celestial and additional summons all by her lonesome. We need to burn time. Potions of invisibility nullified Sendai while Astrid evaded the summons. Tic-tock goes the clock.
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Once Sendai's summons disappeared, Astrid turned the tables by bringing some summons of her own. Now is a good time to use those Staff of Fire fire elementals.
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When mage Sendai fell, we were faced with axe Sendai, a mage drow and a warrior drow. With the warriors using HLAs, and the mage harassing us, we could use reinforcements. Alas, garden variety summons would be of little use here. The solution seemed obvious: gather our foes together, dart to the opposite side of the map, and summon a balor. That'll even the odds, right? Well, it would have, if the balor didn't decide to attack an unactivated statue. You're going to spend 33 rounds wailing on that thing and there's nothing I can do about it, huh?
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Three balors, and only one proved worthy of an L7. Granted, that one did excellent work, but still: we've been let down by our friends. In the end we had to kite all these enemies, supported only by lesser fire elementals. Meager though they may be, they helped more than that statue obsessed balor.
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Our only buff at this point is a potion of mind focusing. Our mighty cleric is just a halfling with a sling. Happily, that's often all it takes.
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C/M Sendai announced her presence by saying praeses. Astrid pulled back, and quaffed a PoI. Time Stop evaded.
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Since I didn't want to fight C/M Sendai and her support warriors at the same time, we pulled the warriors, and chose to kite them in the bottom quadrant of the map. This was tight and, frankly, unfun. I resorted to trying the Staff of Command for the first time. Alas it didn't work. We'll just need to wear them down, going back and forth.
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Eventually they died. Astrid revealed herself to C/M Sendai and hoped there were no celestials. Dragon's Breath? Sure, yes: thank you very much.
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A comet? Excellent! Just don't drop a planetar.
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C/M Sendai fought well, but Astrid is very hard to kill with magic, due to her resistances and saves. Acid is her greatest vulnerability, so these Death Fogs were a sensible choice. Astrid countered with a pro acid scroll and Darksteel.
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Wiltings are a reasonable choice, too, but the BoIB seriously defangs them, even without AoF.
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Once again, Astrid finished with her sling in hand, running minimal buffs. It's slow going but it works, and our book is still loaded.
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Of all the statues, thief Sendai proved the trickiest, landing a pair of 86hp backstabs. Sadly for her, she didn't have the tools to follow up.
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Astrid hacked away with her sling until thief Sendai was near death. She then snuck off and took her buffs. Pro Evil, Pro Fire, Pro Lightning, Chaotic Commands, Resist Fear, Death Ward, Storm Shield, AoF, IH, the Holy Triumvirate and RoAC II. She summoned her deva, too. After dropping a fire elemental to lure thief Sendai out, we killed the last statue and triggered the final showdown. Let's do this.
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In the initial rounds this was a summon fight. We held our own, at first, with our deva chunking Sendai's invisible stalkers.
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A planetar->Symbol:Stun combo from Sendai ended the party, though, and before long Astrid was on the run, yet again.
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Celestials really are a problem for Astrid. I have no idea how we're going to handle the fallen solars if we make it to the Throne. Planetars, however, can be evaded.
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While Astrid had been breached, her item based resistances still made the planetars fire spells a minor threat.
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Finally -finally- we were left with Sendai herself. We sent in Mr. Efreeti to create the spacing for Dispel. That's checkmate. Sendai's book is thin, our book remains solid, and we have Simmy Astrid in reserve.
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Bring the Energy Blades.
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Sendai has fallen, but Abazigal awaits.
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Best,

A.
 
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Alesia_BH

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Astrid, Halfling Priest of Talos: Draconis
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Draconis has, once again, succumbed to a severe case of daddy issues.

Having killed Draconis over and over again, in run after run, I'm no longer afraid of him. I just feel sorry for him. I mean, really sorry for him. Walk through this with me. And in particular, think of the Ascension version of the enclave.

You're Draconis. You're in the inner sanctum with your dad and his lady friend, Tamah. You're surrounded by all the little "drakes," which, idk, seem more like dragon hatchlings to me. Judging from her size, Tamah is Draconis's age or younger.

Are you getting leftover child from a previous marriage vibes? Me too.

Right. So, one day, Abazigal sighs, turns to you and says. "Son, go outside. And remember: the door only opens if you die, so my security rests with you."

You're all:
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"But dad, if the door only opens when I die, all I need to do is stay in here, with you. You'll be safe forever- we'll be safe forever."

Abazigal sighs again and say, "Son, do us both a favor and take the hint. Just go outside..."

Ouch. And that, fellow adventurers, is how we meet Draconis in a huge venue where he doesn't stand a chance. Who among us has sympathy for the dragon? Not Astrid.
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Since Astrid's book was deep relative to her needs in this battle, she opened with moderately comprehensive buffs. This, in truth, was unnecessary. Killing Draconis requires two things: 100% resistance to acid and a movement rate advantage. That's it. The Shield Amulet is nice to have, too, since Draconis will pump out some MMs when he gets desperate, but that is a finery. You just need to foil his breath weapon and keep your distance. That's all it takes.

Ahh, but there's that human form first. That means there's a Time Stop to evade...
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Some summons to chunk...
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And a planetar to wait out...
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Once the planetar was gone, Astrid moved in, flanked by some reinforcements of her own.
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Since we waited out the planetar our breach stopper, Shield of the Archons, eventually ran out. In retrospect, Shield of the Archons should have been cast later, after the planetar. That was the biggest misstep in this fight. Fortunately, it didn't matter. None of those buffs are really important, and Astrid's book is deep enough to replenish them.
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Rebuffing while the skellie finish off human form Draconis. Someone get that guy a +1 long sword. He can't even kill skeleton warriors.
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Time for the main event. We're wearing the Shadow Dragon Armor, Boots of Speed and the Amulet of Cheetah Speed. We're wielding Darksteel, Everard and The Defender. We have our protection from acid scrolls, oils of speed and Shield Amulet at the ready. Draconis is toast.
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I'll give Draconis credit for one thing: he knows how to make a pain in the tuckus out of himself with invisibility and Stoneksins. It's a good thing Astrid has loads of True Sights and Dispels. Here we see Simmy Astrid making an appearance on True Sight duty while our previously summoned deva gets melted. Draconis is nasty if you aren't rocking acid resistance.
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The deva's quick exit was regrettable, but her only real purpose was to create the spacing for a safe dispel. She succeeded in that endeavor. Bring the Energy Blades! You, too, Simmy Astrid.
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This is how you're going to die, Draconis, decked by Energy Blades, while your breath weapon and MMs do nothing at all.
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Heal if you like, you're just delaying the inevitable.
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Down he goes. So ends the saddest tale of the trilogy: Draconis, the forgotten son. Shed a tear.
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Best,

A.
 
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Alesia_BH

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Astrid, Halfling Priest of Talos: Abazigal

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When I decided to roll a solo cleric, my thought process was simple: she'll probably die in Abazigal's lair, but I'm ok with that. I'm pleased to report that Astrid surprised me. She prevailed. And who does she have to thank? OrlonKronsteen, albeit in an insanely round about way. You'll soon see what I mean.

Let's zip through the enclave first. Once again, I'm using the Ascension enclave with SCS scripts and abilities, not the SCS Improved Abazigal Enclave component.

Our first task was to nix the Greater Werewyvern. This took a couple tries, actually, because the first time I just rolled in from the Draconis fight and hoped a Harm, plus follow up would do the trick. The Harm landed, but the follow up was insufficient. Full buffed, wielding Ages for the Slow effect, and with a deva at her side, Astrid prevailed with ease.
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I love the look and concept of Aura of Flaming Death. Alas, it usually isn't worth a level 7. The frost salamanders are an exception. Aura of Flaming Death + Storm Shield killed them faster than you can say "I should install jmerry's tweak that fixes the collision of fire shields bug."

NW: This is an exploit, and shouldn't be done systematically. This is a trivial encounter, though, and I did want to use Aura of Flaming Death at least once.
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The leftover buff time was enough to take down the bone fiends. Go, go Globe of Blades.
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Since I hate, hate, hate kuo-toans, I thoroughly enjoy murdering this overmatched crew in Abazigal's lair. We went all out with Firestorms and blades.
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With our blades spent, we killed the last elementals with our Harms.
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Enough with the preliminaries. Let's get to the main event. First, here's Astrid's inventory for the fight. The Cloak of Reflection is, of course, for Abazigal's breath weapon. Roranach's is for Tamah's.
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So, how did OrlonKronsteen win this fight for us? On account of his support, I decided to allow Astrid two balors for this fight. My hope had been that they'd clear the drakes, or at least some of them. They are vulnerable to vorpal hits, after all. Alas, the balors had other plans, sprinting into corners and parking themselves there. One stayed in his timeout corner, completely irrelevant. The other cast a couple futile spells at a drake and did little else.
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Chalking up the balors as a total loss, Astrid went on the hunt for Tamah. Roranach's + AoF + The Defender were essential here, since Tamah's breath weapon does crushing damage. Chaotic Commands or the Greenstone Amulet is required, too, since Tamah's breath weapon can cause sleep and doesn't offer a save.

Astrid just got started on Tamah's Stoneskins when suddenly she was wing buffeted across the hall. What happened? Human form Abazigal had Whirlwinded into the balor's Aura of Flaming Death, flipping himself. He did some damage to his dragon form as well. I guess those two balors weren't useless after all.
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The head start on Abazigal was appreciated, but it also presented a challenge. We'd now have to face two dragons at once, and we'd need to do it with a full complement of drakes on the field- drakes who have energy attacks that do magic, acid, cold and fire damage respectively. Astrid tried to maintain her Storm Shield, but there were a fair number of Breaches on the field.
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Fortunately, Tamah and Abazgial had used their Removes before their Breaches, so once the Storm Shields and Chaotic Commands had been spent, we had recourse to scrolls, potions and the Greenstone Amulet. Still, this is a lot to take on with a fracking sling at 1apr.
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Patience is, however, a virtue. The drakes, seen here, dead, were killed by Abazigal's breath weapon, not Astrid.
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Holy Powers, Draw of Holy Mights and a Potions of Power helped Astrid along. And in the end, Everard brought Abazigal down. Astrid may get her chance at The Throne after all.
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Best,

A.

NW: I forgot to mention something important. Abazigal cast Malison shortly after flipping. Astrid countered with a potion of stone form and a potion of mind focusing. This was significant, because Tamah deploys ambush attacks out of invisibility, and her claws cause sleep and wing buffet, with a save v death at -2 and slow, with a save v spells at -4.
 
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Alesia_BH

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Astrid, Halfling Priest of Talos: Balthazar

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Following her defeat of Abazigal, Astrid was all:
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And Balthazar was all:
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It wouldn't be easy to find a meeting of the minds between them. But our intreprid priest of Talos seems to always find a way. Perhaps she did again.

First, there was the ambush. This was slightly tricky for Astrid, since many of her tactics, like Lightning Bolts and Gate, aren't exactly commoner friendly. Now is not the time to risk our reputation. And so Astrid used a medley of her bystander safe tactics. Devas plus AC down, blades up.
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Harms.
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And, finally, that classic but for Astrid little used option: dual wielding Ages and The Defender under Improved Haste.
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Since we didn't take up Marlowe's quest, and didn't fancy more of Saemon's nonsense, we had to take on Vongoethe. After triggering the encounter, we dropped our deva and took a step back. Vongoethe countered with Time Stop ->Improved Alacrity-> Summon Fallen Planetar-> Imprisonment, targeting the deva. Yikes. We chose to remain at a distance, and wait out the planetar. That meant we'd have oodles of skeletons to deal with once we engaged, but Astrid had an answer for that. My army against yours, Vongoethe.
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With proper spacing in place, Astrid went with Dispel.
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Followed by Energy Blades.
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The remaining undead were nixed with Sunrays. The way to Balthazar is clear.
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We equipped the Ring of Human Influence, the Sensate Amulet, the Nymph Cloak and the Silver Ioun Stone, bringing our Charisma and Wisdom both to 22. Our reputation is 20. With those traits, chaotic evil Astrid was able to sway Balthazar to her cause. An ally is better than a corpse. Let Melissan tremble indeed.
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Best,

A.
 
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Alesia_BH

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Astrid, Halfling Priest of Talos: The Pocket Plane Challenges

With the exception of the very first challenge prior to Saradush, in the specific case of a good path character with SCS, I've always found the Pocket Plane challenges excruciatingly straightforward. They are of interest to some, though, so I'll quickly comment on each.

Facing her Sarevok-esque duplicate, Astrid was all:
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She tossed a zillion Energy Blades at that thing and it just wouldn't quit. Finally, finally, finally it croaked and from that point on all was easy-peasy. Semaj caught a Dispel followed by Energy Blades. The others were Harmed and hammered by the deva. No worries here.
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The Slayer got Energy Blades. We hoped the deva would tank but she was ignored.
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The Favored of Cyric received the AC down, blades up treatment, with True Sight active. Astrid didn't even move or swing her weapon. They just whiffed and chunked themselves on the blades. The first challenge should be toned down on the good path, but the Slayer and the Favored of Cyric need a spruce up.
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While the combat was trivial, I did make a substantive mistake here. I selected the wrong Ascension Bhaalspawn ability options. I wanted to go Regeneration, Dark Taint, NPP, 25% resistance. Instead I went Regeneration, Divine Gift, Hand of Murder, 25% physical resistance. This means we'll need to wear the AoP more often than I'd like. That's a concern.

NW: I don't allow my warriors to avail themselves of the 25% physical resistance option, because I think it's OP for them, but I think it's ok for a cleric.

I don't believe I've ever lost to the Ravager. My solo Transmuter struggled with him, but even she prevailed without a reload. As for Astrid, she wields The Reflex, and the Ravager isn't exactly a genius. You can just run around in circles and he'll nix himself. Astrid dumped her Energy Blades first, and then finished with Everard. No damage here.
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That brings us to the Throne. I have a question for you all. Feedback appreciated.

So far Astrid has crushed it. Insane has been entirely manageable- simple, tbh. But the Throne is a different story: I really, really, really don't think she has a chance on Insane.

So I ask you all: Would you rather see Astrid make a brave but likely futile attempt on Insane, or would you prefer to see her have a fighting chance on a lower difficulty setting? Let me know!

Btw, I'm cool either way. I don't need a happy ending here. It's been a fun run,
regardless of how it may end.

Best,

A.
 
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I'm cool either way. I don't need a happy ending here. It's been a fun run, regardless of how it may end.
This. The difference between Insane and lower difficulty is quite noticable so succeeding on lower difficulty (with building some strategy for that setting) means absolutely nothing and guarantee nothing for trying out later on Insane, in my opinion. And changing difficulty setting mid-run is somewhat spoil the whole integrity of the run for me...

So personally I'm leaning to vote for quite an opposite approach than Antimatter - try on Insane right away! if you win, that will be really glorious and without any hints of spoilness. If not - whatever. Astrid is already a renowned hero throughout the Realms and loosing in one single fight (even an important one such as this) will change nothing for her in my eyes.
 

Urdnot_Wrex

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Both excellent arguments! Tough call!

(I'm leaning in your direction, though, Serg. I think it's our shared No Reloader DNA, lol)

True, technically you're right because Antimatter entities don't have any DNA, only particles, but I have yet to hear of our Tavern boss to reload for anything except a serious bug in those games. I had the honour of watching some streams and a video of him playing with SCS+Insane winning for example the Siege of Ust Natha without HLAs, also Irenicus with the above plus the Tactics mod, and they were fights worthy of a Krogan Battlemaster and I'll headbutt anyone who discriminates our friend just because he doesn't have DNA! We respect all lifeforms here! ;)
 

Alesia_BH

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I had the honour of watching some streams and a video of him playing with SCS+Insane winning for example the Siege of Ust Natha without HLAs, also Irenicus with the above plus the Tactics mod, and they were fights worthy of a Krogan Battlemaster and I'll headbutt anyone who discriminates our friend just because he doesn't have DNA! We respect all lifeforms here! ;)

Very cool! I'd love to see one of those vids!

And, btw, in case it wasn't clear, I didn't mean to slight Antimatter in any way. The "shared no reloader DNA" comment was just a reference to my long standing friendship with Serg. We've been playing and posting together for over a decade :)
 
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