Astrid, Halfling Priest of Talos: Bandit Camp
This post covers Larswood, Peldvale, Bandit Camp, and a quad of misguided interlopers. It's a lot of combat for one post, and we're going to push the screenshot limit, but we'll fit it all in. I promise.
First up, the Larswood bandits. These blokes were no match. Astrid marched in her skeletons and then opened with a Hold Person on their leader, Teven.
Next she jacked them with lightning.
And watched while the skellies finished it all off. A pleasant overture to Astrid's symphony of bandit destruction.
On the way to Peldvale Astrid was waylaid by Drakar and friends. Astrid opened with a Greenstone Amulet charge, as she always does in caster battles.
Fortunately they squandered their disablers within a few rounds, allowing Astrid to grind them down. Being out numbered is fine on the battle field, as long as you have the luxury of time. Astrid had that luxury, leaving her free to pick her spots and, in this case, line her enemies up for a lightning bolt. Three out of four ain't bad.
Four out of four is better.
The Storm Shield protects against fire damage, too, allowing Astrid to deploy her Necklace of Missiles in tight quarters. As you can see she had taken a little damage by this point. She had been twacked while prepping a sling bullet chuck. That's actually what motivated this first use of One Gift Lost.
Back to the sling here. It's still a little tight with three enemies on the field and no movement rate advantage. Astrid almost got hit again.
Which is why we switched back to limited charge items, in this case the Wand of the Heavens.
With only one enemy left on the field, Astrid could have gone back to the sling. That, however, seemed a whole lot less fun than casting Sanctuary, sneaking off, and calling up an army of the undead.
Who's outnumbered now, Morvin? Astrid added in a Hold Person to heighten the terror. Being held while skeletons wail on you seems deeply unpleasant. The worst way to die, perhaps?
Check that: Getting electrocuted, while held and cut to pieces by skeletons is the worst way to die. Thanks for the reminder, Raiken and friends.
Ok. We're about ready for the Bandit Camp now, but first, we need to take a little side trip.
Ankhegs? Why ankhegs? Not for the experience: for the shell. Astrid had been getting by with her plate armor but her kit weight had reached 90lbs, which is her carrying limit exactly. That's less than ideal. With a bit of coin in her pockets, and the Cloak of the Wolf to facilitate transport, it was the perfect time to have that ankheg plate made. I forgot how satisfying it is to get you ankheg armor the old fashioned way. My future characters may leave the ankheg easter egg in the hole just for funsies. Now we're ready for camp- really truly.
Astrid took her long duration buffs, potion of strength and oil of speed, shortly after arriving on the map. She then cast Santuary and made her way to the main tent.
She layered in her shorter duration buffs in an isolated nook, on the northeast corner of the tent platform. She went with Protection from Evil, Draw on Holy Might, potion of regeneration and Storm Shield- and in that order, for some inexplicable reason. Only then did she refresh her Sanctuary and finally, top off with a Greenstone Amulet charge. Don't worry, Astrid: We 100% agree that this buffing sloppiness needs to stop. I'll get my act together soon.
In we go. A little love tap for Venkt to start the proceedings. Let's do this.
Venkt was none too pleased with being singled out, it seems. He responded by dispelling Astrid's spell buffs, cast at level 6, though not her potion buffs, cast at level 10. Astrid countered with Sanctuary, allowing her to reapply elemental resistances, this time via potions and scrolls.
We considered waiting out Venkt's Mirror Images, but ultimately I decided it was more important to draw out his disablers while our Greenstone Amulet charge was still active.
Time for some fireworks. Kudos to Astrid for the splendid ranging here. She caught all her enemies, while missing herself. She's running 100% fire resistance here, but still. Style points. You go girl.
Playing a Talassan is like playing air hockey: you need to know your angles. Venkt, Britik, and the remaining Black Talon all caught a piece of this Lightning Bolt.
With just on foe, Britik, left, Astrid finish with her sling. No damage taken. Clean win.
Time for some fresh air, and some more dead bandits. Unlike Alia, Astrid couldn't just wallop Taurgosz, under potion of absorption. She needed to finesse him a bit. She started off with a Hold Person cast. From here it should be easy, right?
The problem is that Taurgosz has friends, a lot of them in fact. Do you all remember how I'd been hemming and hawing about my Wand of Sleep charges? Here's why. I knew I'd need them for this exact moment. Now we can finish Taurgosz off before Hold Person expires without taking too much pressure from bow fire.
The Wand of Sleep is now spent, but it has served its purpose. Taurgosz is dead. His potion of firebreath is ours.
Time to heal.
And make it rain.
Astrid is off to the Cloakwood, and she's looking strong.
Best,
A.