Alesia_BH
Habitué
- Messages
- 911
Thank you for your perspective, Alice. We agree that the parallel save method is effective, in the sense that it facilitates proficiency. The question is whether that efficacy justifies whatever costs it may entail. To some it does; to some it doesn't. Players have split on this issue since the earliest days of the challenge. Answers hinge on purpose and perspective.
I'll begin with a question. What's the point of a no reload run? Is it to succeed, in the narrowly defined sense of making it to the end without dying? To solve a puzzle? To prove you can do it? To some it is, to others it isn't. For me, the point is to let my character live out her adventure, win or lose. To discover new challenges in the game world, deprived of the god mode of Power Word: Reload. Success to me isn't winning: It's finding renewable narrative enjoyment within an enchanting game world, and challenging myself anew each run by presenting myself with questions that I don't know the answers to.
In your reply you compared a parallel save to a segmented speed run. That comparison is apt. In speed run play one seeks to solve a puzzle and then subsequently execute, as a performance. One can approach no reload play the same way. I, personally, do not. In fact, that's the opposite of what I seek to achieve. I seek new challenges, new stories, each run. It's not about winning. It's not about performance. It's about discovering new adventures, new stories, and then sharing those adventures and stories with others. Accordingly, I eschew the parallel save method and even avoid running similar characters successively, with rare exceptions. Preserving the chance of failure is as important to me as cultivating hope for success. It's not an adventure without both.
But, of course, that's just my way of seeing it- just my approach, suited to my needs. Some see it as I do, others don't. And that's good. The community benefits from a diversity of views. I'm glad you shared yours. Once again, I thank you for your perspective.
Best,
A.
I'll begin with a question. What's the point of a no reload run? Is it to succeed, in the narrowly defined sense of making it to the end without dying? To solve a puzzle? To prove you can do it? To some it is, to others it isn't. For me, the point is to let my character live out her adventure, win or lose. To discover new challenges in the game world, deprived of the god mode of Power Word: Reload. Success to me isn't winning: It's finding renewable narrative enjoyment within an enchanting game world, and challenging myself anew each run by presenting myself with questions that I don't know the answers to.
In your reply you compared a parallel save to a segmented speed run. That comparison is apt. In speed run play one seeks to solve a puzzle and then subsequently execute, as a performance. One can approach no reload play the same way. I, personally, do not. In fact, that's the opposite of what I seek to achieve. I seek new challenges, new stories, each run. It's not about winning. It's not about performance. It's about discovering new adventures, new stories, and then sharing those adventures and stories with others. Accordingly, I eschew the parallel save method and even avoid running similar characters successively, with rare exceptions. Preserving the chance of failure is as important to me as cultivating hope for success. It's not an adventure without both.
But, of course, that's just my way of seeing it- just my approach, suited to my needs. Some see it as I do, others don't. And that's good. The community benefits from a diversity of views. I'm glad you shared yours. Once again, I thank you for your perspective.
Best,
A.
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