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Sometimes games have rules that make absolutely no sense to me. For instance, in D&D 2nd Edition a wizard would have the number of spells known limited by their intelligence. How does someone's intelligence make any difference to copying more spells to a book? I can understand the page limitation, which was a rule as well in tabletop, although I never saw a computer game use it.
We often ignored that rule on our tabletop games which lead to some famous NPCs in our games. There was one who was an idiot from the other Wizards point of view, but he had inherited one of the biggest known magical libraries in the world that had been built by his ancestors and was defended by tremendous magical protection which led to a dialogue that became famous in my group.
"(Wizard) - I hate to deal with him he's a pompous idiot
(Mage/Thief) - Yes but we really need that spell, and he probably has a copy somewhere in the library.
(Wizard) - Yeah, I know, it could cut months from the quest if we could grab a copy fast
(Mage/Thief) - And to our advantage he likes money.
(Wizard) - Yeah, that he does"
We often ignored that rule on our tabletop games which lead to some famous NPCs in our games. There was one who was an idiot from the other Wizards point of view, but he had inherited one of the biggest known magical libraries in the world that had been built by his ancestors and was defended by tremendous magical protection which led to a dialogue that became famous in my group.
"(Wizard) - I hate to deal with him he's a pompous idiot
(Mage/Thief) - Yes but we really need that spell, and he probably has a copy somewhere in the library.
(Wizard) - Yeah, I know, it could cut months from the quest if we could grab a copy fast
(Mage/Thief) - And to our advantage he likes money.
(Wizard) - Yeah, that he does"
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