Full BG1>TOB EE Roleplay Campaign: Neutral Good Priest of Tyr>Thief (Minimal Reload)

Selerel

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Day 37 Continued: Early Camp
9th Kythorn, 1368 DR

Kivan was badly wounded from the fighting (and from some Firewine traps that Imoen did not detect in time); most of Neera’s and my spells were spent. We surfaced back to the ruined bridge and paid our leave to it, satisfied with our vanquishing of the evils here. We made camp a short distance away, towads the direction of Adoy’s enclave. It was only the later afternoon at this point, but we needed rest before we were to finally meet this hermit of a wild mage to the east.


Day 38: Adoy and Neera
10th Kythorn, 1368 DR

We awoke in the dark early morning and trekked a few hours east to Adoy’s enclave, getting there at dawn. It appeared that a goblin horde (along with a large population of wolves) had overtaken the small mountainpass where Adoy supposedly lived. I spoke to a solitary widower living in a nearby cabin and he confirmed the mage Adoy lived nearby. Most crucially, he had been kidnapped by the goblins when they had appeared in the area.

We fought our way through the goblins in their caves, killed their hobgoblin leader, and liberated Adoy. But shortly after, the Red Wizards of Thay who were pursuring Neera in Beregost all those weeks ago teleported into the enclave, ready to kill and kidnap. We were lucky to slay them all, but it was a difficult battle–Neera’s “Paws of the Cheetah” boots may very well have saved her life, as she was able to easily flee (repeatedly) from the mercenaries that seemed to want nothing more than to spill her blood.

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After the fighting, we were able to speak more with Adoy. And we found out there was no way he could help Neera. I should have anticipated this to some degree, but my hope that I could find a just solution for Neera propelled me forward all the way out here. Instead it seems that Adoy is as irresponsible, unremorseful, and quite frankly as craven as Neera. Apparently one of his wild surges started this whole mess with the goblins, and he “by chance” disappeared during the fighting…and afterwards as well.

I’ve invested too much time with this girl Neera to NOT ensure that she makes amends for her past! She is not an evil soul, but without facing up to her crimes in High Forest, the injustice will rot. I must ensure as best I can that she takes responsibility for her actions and travels back up north to her homeland.

But, alas I cannot leave this southern region just yet. I had left Nashkel in a rush a month ago to find Tranzig in Beregost, which set off a long struggle against the Iron Throne that lasted several weeks (and truly, still lasts). But there was still much unfinished business in these Amnish borderlands. Brage? Dynaheir? Lingering kobold infestations? If anything, Neera will perform penance by helping to resolve these problems before we all inevitably travel back north.

In a foul mood we marched through the night, southwest in the wilds towards Nashkel.


Day 39: Ogres, Bandits, and Wolves
11th Kythorn, 1368 DR

We walked until the sun was up. As we finally started to make camp, we were attacked by large pack of wolves and then again by a gang half-ogres. But at some point a quiet morning befell us and we were able to get some rest.

***

We broke camp in the afternoon and resumed our travel to Nashkel. We battled through several encounters with ogres, bandits, and aggressive wolves: proof that the region is still in crisis. But we did our part to bring justice to the countryside.

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We kept on traveling southwest and made camp again around nightfall.


Day 40: Return to Nashkel
12th Kythorn, 1368 DR

We awoke just before dawn and began the last leg of our journey to Nashkel. Our travels were relatively peaceful for the day, and we arrived in the town mid-afternoon.

It was apparent from speaking to the commoners that our party has gained some renown for our exploits, and not just because of the Nashkel mines. Already word has spread down from Cloakwood about what occurred there, too. But while the mine here is slowly recovering, the common folk made clear their problems still abound due to the lingering troubles in the region. Banditry, villainy, and the threat of war have not diminished. Truly my most just cause involves this Iron Throne organization in Baldur’s Gate…and soon we will head there. But first my real purpose in Nashkel: find Brage, the murderer and outlaw, and then track down Dynaheir, the mysterious witch. Once they’ve been accounted for and justice done, I’ll be able to turn north.

We walked the town and carnival, but there has been nothing new reported on either of them. The ranger Minsc still loitered in the center of town, now no longer even mentioning Dynaheir. I may have thought her to be part of his imagination if the woman hadn't also been sought after by the red wizard Edwin.

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In one carnvial tent, through unlikely timing, we walked into a mage about to murder another mage…calling her a witch of all things. After he killed her he turned his magic on us, and we had to slay him before he was able to reveal any more of his story. Could this have something to do with Dynaheir, another “witch” being hunted by a mage? Is Dynaheir truly an innocent spellcaster, the charge of a madman, trapped by beasts somewhere? Or is she rather a spellcasting madwoman herself, some kind of Queen of the Gnolls, and member of an insidious network of Amnish witches? No, now my own dark imagination gets away from me…

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As far as the twisted criminal Brage, there were no leads as to his whereabouts. A child I spoke at the carnival is still frightened of the whole story and hears the mad commander rustling about outside at night…but I doubt that’s anything more than a small boy’s nightmares. With nothing to go on, I resolved for the time being to head west to the gnoll stronghold and focus on the search for Dynaheir instead.

We stayed for the night at the inn, eager to begin our travels anew tomorrow.


Day 41: In the Cloud Peaks
13th Kythorn, 1368 DR

We left Nashkel in the early morning and headed southwest, with the landscape eventually transforming into the foothills of the Cloud Peak Mountains. We dealt mostly with xvarts and other creatures of the wilderness; but even bandits and ruffians were out this far to cause trouble for travelers. As usual, we brought justice to the countryside where we could.

We made camp in the evening.


Day 42: Getting Closer to the Fortress
14th Kythorn, 1368 DR

We remained in the Cloud Peaks the following day, still traveling west to the gnoll stronghold, far outside the standard Coast Way traffic. Although we were not completely outside the influence of ruffians: A pair of opportunists who were chopping down a Dryad’s tree attacked us when I attempted to speak some sense into them.

Gnoll encounters became more and more frequent. And one even spoke of a “captive” in the fortress to the west. This is likely Dynaheir, the target of our long search! Good. Whoever she is, she looks to still be alive and truly a captive of these beasts.

We kept up our pace well into the darkness of the night, but made camp before midnight.


Day 43: More Travel West
15th Kythorn, 1368 DR

We broke camp in the morning and kept journeying west. The land was sparse, and we were so far from the Coast Way that it seemed even the bandit crisis was finally well behind us.

I became uneasy thinking about the possible evils occurring back in civilization in our absence, but reassured myself that this mission I was undertaking was the most righteous course of action. Even so, we marched through the night again to hasten our arrival.


Day 44: Arrival at the Gnoll Stronghold
16th Kythorn, 1368 DR

We continued our march overnight to the gnoll stronghold, only stopping to make camp once the sun was up and we were near the base of the fortress.

***

By the afternoon, we were ready to begin our assault. We started by crossing a footbridge and dispatching of some ogrillon thugs. We then started to clear the series of paths and caves to the south of the walled fortress.


Current Party:

Stea Roco, Level 6 Priest of Tyr
Kivan, Level 6 Ranger
Imoen, Level 7 Thief
Neera, Level 6 Wild Mage

Reputation: Heroic (20)
 

Selerel

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Day 44 Continued: Rescuing Dynaheir
16th Kythorn, 1368 DR

Light snow flurries began as the chilly evening grew late–we were at a high enough altitude and received enough cool air from the coast that we witnessed the rare sight of snow in Kythorn. And amidst this backdrop, we stormed the gnoll stronghold. We battled dozens and dozens of the evil vermin, but they were no match for us. Soon the fortress was full of gnoll corpses.

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At first there was no sign of Dynaheir, but we made sure to look closely everywhere; we’d had come too far to not find her now. Then finally–we saw her at the bottom of a torture pit.

After we got her out, it was clear she was no evil witch, and we were truly her rescuers. She was tight-lipped about her purposes in the region, but my inclination was that she seemed honorable enough and she was not lying about her story. Apparently a distant traveler from Rasheman, she is searching for Minsc just as Minsc was searching for her. Rather than letting the mysterious invoker wander off alone into the wilderness, we decided we would travel together; I will plan to reunite the two in Nashkel and see what true motives shake out.

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We returned to where we made camp in the morning, and rested through the night.


Day 45: The Search for Brage
17th Kythorn, 1368 DR

Overnight I considered the next course of action for our adventuring party. True, we discovered Dynaheir is no evil villain–but there is a Commander Brage still on the loose and there is no vaguery about his disposition. I decided we must spend more time scouring the western wilderness for him, between Nashel and the coastline. It may take another tenday before we return to the Coast Way–but it will just longer than that if we must make a second journey out here in another tenday past. So we must find this madman, no more delay! This extra time in the wilds will provide Dynaheir the opportunity to contribute to our righteous cause, and I will be sure to observe her moral character.

Once we broke camp, we traveled north up the coastline from the gnoll stronghold. We covered much ground for the day; still encountering banditry among the ogres, hobgoblins, and other monsters. Unfortunately, there was no sign of Brage and the daylight eventually wore out.

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As darkness fell and rain poured down, we made camp again.


Day 46: Seawatcher Sirines
18th Kythorn, 1368 DR

When we awoke, our travels continued. We headed towards Seawatcher lighthouse, as any landmark out here deserves a closer look for the mad Commander. The morning was rather uneventful as our search party trekked along.

But instead of Brage as we neared the shore, we encountered the hostile forces of nature: wolves, sirines, and even more rain. The sirines in particular were troublesome and dangerous. Cruel and aggressive spellcasters, they look only to murder unlucky land-walkers who happen upon them. The first trio we encountered, we defeated with a summoned skeleton warrior and Tyr’s Exaltations, rendering most of their spellcasting useless. For the next group–which included their leader, Sil–we relied on potions of explosives and Silence. Both Imoen and Neera almost succumbed to poisonous arrows but were cured in time.

Beyond the aggressive fauna, we also encountered more locals and travelers than we had in previous days. Some, like a mother and her worg-threatened son, we were able to help. Others, such as deranged soothsayers and unsavory rogues, looked to be beyond anything we could offer.

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By the evening, we were spent, rain-logged, and ready to make camp.


Day 47: Approaching the Pirate’s Cove
19th Kythorn, 1368 DR

Our target in the pre-dawn hours was a supposed pirate’s cove nearby. Guarded by the Sirine Sil and spoken about by the treasure-hunting thief Safana, it seemed a likely place as any to serve as a hiding place for a criminal.


Current Party:

Stea Roco, Level 7 Priest of Tyr
Kivan, Level 6 Ranger
Imoen, Level 7 Thief
Dynaheir, Level 5 Invoker
Neera, Level 6 Wild Mage

Reputation: Heroic (20)
 

Selerel

Habitué
Messages
234
Day 47 Continued: Brage Faces Justice
19th Kythorn, 1368 DR

In the pre-dawn darkness, we entered the pirate’s cave we had discovered. It was a magically-trapped cavern guarded by flesh golem sentries. One of them almost killed me with a shocking blow, but ultimately they were vulnerable to Kivan’s fire arrows. And while pirates may have stashed treasure here in time past, there was no sign of who we were searching for: Brage.

We turned our search back inland and traveled easterly. By the afternoon, after some more scuffles with hobgoblins and gnolls, we finally escaped the coastal rain and found ourselves in a rocky hilled area. And by the Grace of Tyr, we finally found the murderer Brage! Amidst a scene of carnage and grisled bodies, he shouted incoherent ramblings at us. Very quickly I was overcome by the powerful urge to slay the man. One more moment of his hideous existence would have been too much for the realm. With complete moral clarity, I knew I must dispense Tyr’s justice and destroy the vile fiend. He was a powerful and berserking foe, but we defeated him just the same. He had a cousin, some protector of his, that leapt out and attacked us soon after, and she was defeated next.

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It is done. Dynaheir rescued, and Brage punished. I ventured out of Nashkel for these two, and now I will return there with the problems resolved. But while I may feel the temptation to celebrate, I’m far away from that. The Sword Coast is still enflamed with banditry and evil and I’ve only scratched the surface.

Even nearby, there was trouble afoot. Not a short trek from where we battled Brage and Laryssa, there was a large gang best described as archaeological speculators. After a quick talk with their leaders, I realized this entire operation was a breeding place of lies, crime, and banditry. And for that, I decided to stick around the site for the remainder of the evening to both “supervise” and protect the possible innocents–and good thing I did, by the Grace of Tyr again. Not hours later, the greedy fools released an ancient curse; several of the diggers became possessed and murderous, forcing our hands to slay them. It was a bloody scene of course, but would have been bloodier without our party there.

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By now, night was drawing in and we finally made camp. I was equal parts reeling and exhilarated by the events of the day, but soon sleep overcame me.


Day 48: Xvart Eradication
20th Kythorn, 1368 DR

We awoke in the morning and traveled in the direction of Nashkel, mostly undisturbed in the western wilderness, reflecting on the events of yesterday.

By the evening, we passed through a giant nest of Xvarts that attacked us on sight. We were able to eradicate most all of them, including their cave bear pets, even as the little monsters seemed to spill out of their huts without end.

We soon made camp again.


Day 49: Long Trip to Nashkel
21st Kythorn, 1368 DR

We broke camp in the early morning again and pushed on to Nashkel. All day we marched from before sunrise to after sunset, then into the dark and midnight. The entire day was deceptively quiet and uneventful, despite all the chaos I know is occurring on the Coast Way. But all we could do it keep trekking, getting closer and closer to the Amnish settlement from which we set out almost a tenday earlier.


Day 50: Joining with Minsc
22nd Kythorn, 1368 DR

We arrived back in Nashkel in the early morning hours past midnight. We saw that Minsc was still awake and in his usual loitering spot, so went immediately to confront him. And yes–he and Dynaheir were truly long lost partners, and Dynaheir insisted on having Minsc by her side.

I had been impressed by Dynaheir–here is a lawful mage with a good head on her shoulders. And Minsc, despite his troubles and naivete, is a good-hearted ranger. Therefore I decided to welcome the Rashemani duo into our traveling party indefinitely. Shortly after, we rented room in the inn and slept for the night.

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***

We awoke later than usual, in the mid-morning. We spent the day about town: trading wares, identifying magical items, re-equipping our team, and having Dynaheir scribe spells. The Nashkel shopkeeper was the first shopkeeper we’d seen for a full nine days, with he himself being the previous one we dealth with.

As the day wore on, our next course of action was clear to me. We must head north. The Iron Throne I’m sure continues to scheme in the city of Baldur’s Gate, and with their Cloakwood mine being flooded almost a month ago at this point, they have doubtlessly already begun work on a new evil plan. But before that, there is still trouble in the countryside between here and there, and still issues to resolve within our own group (Neera, specifically…). In any case, it all leads us north.

So we had no cause to linger in Nashkel another night. We left in the evening and marched north until midnight, eventually making camp off the Coast Way.


Day 51: Bassilus Still Free
23rd Kythorn, 1368 DR

We broke camp in the morning and continued our trek north. Other than a few stray kobolds, the march was uneventful. I kept alert for Bassilus the Mad Cleric–another evil criminal still terrorizing the region–but more likely he is farther off the Coast Way to some direction, hidden away to partake in his dark deeds.

***

We reached Beregost in the evening. The town crier confirmed that Bassilus still on loose.

Yes, we have important concerns farther north. Between the Iron Throne and Neera, justice goes unserved. But just like Brage in Nashkel, how can I leave this region while a deranged killer feasts on innocents? I must search the surrounding wilderness for the evil cleric. There are some coastal regions to the west, and then vast lands to the east: the area surrounding Gullykin, the ominous Durlag’s Tower, and the southern edges of the Woods of Sharp Teeth.

I’m frustrated with time it may take to track Bassilus down, but something in me looks forward to the conflict and battle that will come along with this search for evil.

We rented room at the Red Sheaf for the night.


Day 52: Return to High Hedge
24th Kythorn, 1368 DR

After a light sleep, we awoke in the early morning and took our leave from Beregost once again. I decided I would scour the regions west of Beregost first, before turning to the more expansive eastern wilderness.

We headed in the direction way of High Hedge. I had not forgotten about Thalantyr’s roaming flesh golems from many tendays ago (one had killed Khalid). In fact, the images of these magical monsters roaming the wilderness would come to my mind often when envisioning all of the evil and danger on the Sword Coast. This time, we were able to destroy them once we found them–Kivan’s fire arrows, again. I did not exact any more justice on the aloof Thalantyr beyond the destruction of his creatures…

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We traveled southwesterly off the Coast Way for most of the day after that, and continued after nightfall. By midnight, we were sufficiently tired enough to make camp.


Day 53: Slaying Bassilus
25th Kythorn, 1368 DR

By Tyr! We tracked down the vile priest Bassilus while it was still morning. I am grateful I chose to scour the western lands first. This villain was less than a day’s travel from Beregost, and yet no others had the courage to bring him to justice after all this time! The Sword Coast is truly lost and lacking moral fortitude.

His depravity was even worse than Brage’s, and his legion of undead servants made for a dangerous fight, but we dispensed justice anyway. The mad cleric was slain before noon. We searched the rest of the nearby area for any more signs of danger, but Bassilus had been the greatest one.

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We marched back to Beregost all day, past sunset and through midnight.


Day 54: Overnight to Beregost
26th Kythorn, 1368 DR

With the still-simmering rush of adrenaline from dispensing capital punishment on yet another villain, we continued the march well past midnight.

By dawn we reached High Hedge. (We had discovered a polymorphed mage in our travels in the past days and promised we’d return him to Thalantyr; as it turned out, the mage did not survive the process back to humanoid form anyway.) It was only a couple more hours east to Beregost, so I decided to push on.

We reached the town by late morning and tired as we were, we immediately told Kelddath of Bassilus’s fate.


Current Party:

Stea Roco, Level 7 Priest of Tyr
Minsc, Level 3 Ranger
Kivan, Level 6 Ranger
Imoen, Level 7 Thief
Dynaheir, Level 6 Invoker
Neera, Level 7 Wild Mage

Reputation: Heroic (20)
 
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