Best of luck with you new adventure, Enuhal!
I'm debating whether to read this one. I've never played Icewind Dale, but I feel like if I haven't played it yet I probably never will.
In any case I wish you well.
Cheers!
A.
Noted. If you’re restricting Necromancy on RP grounds I respect that.
Just be sure that you have a solid plan for fighting demons, especially at the Throne.
Great start, Borco!
Burning Hands is an interesting choice at L1. You make some good points regarding its ability to bypass single target spell protections along with illusionary defenses. Historically I've favored COrb in that slot, mostly due to its damage type at high levels, acid. These...
Quick Note on Alastria's Game: Another Sample Battle Plan
Alastria is by now a powerful archmage, capable of blasting most foes into oblivion. Nonetheless, I've made a point of continuing to emphasize the Alteration school in her battle plans. Here we see Alastria in the North Forest, making...
I think he had a worse time over in Alastria's game.
First she turned him into a squirrel. Then she tried to charisma drain him to death with Contagion.
I expected this to work because Contagion supposedly stacks and has an unlimited duration. But after days and nights of rapid fire Contagions...
Not a good day for Yakman. Alastria forgot she was in full buffed mind flayer mode when she went down to level 3. That would freak a sane person out...
Quick Note on Alastria’s Game:
Alastria has escaped the Underdark. She’s now substantially over-powered for SoA. Nonetheless, there are still significant hurdles ahead for a mage without Abjuration spells. I’m hopeful that she’ll make it through the encounters to come, but I fear whatever first...
I'd definitely want The Reflex effect in place. That's an item where you really want a clear visual signal- especially in the late game with Illasera on the field. There will be moments when you'll want to swap The Reflex for Harmony, like when Sendai casts Implosion. You'll typically want to...
Yes. You definitely can counter maze with the EE animation. I, too, have done it.
I'd need to compare side by side to quantify the difference, to the extent that there is one. The old one would converge from far away. You could move to lengthen the travel distance and then you had until the...
Hence the mention of the animation removal mod...
Speaking of animations, the EE's new Maze animation changed the counter window on Maze. It used to be longer. You had until the cage converged on your character. With the old animation you probably would have survived.
Rough way to go, my friend!
Sorry for your loss, Borco. We all had high hopes for Alagar. All it takes is one mistake, though, and it's easy to make one in the chaos of the Spellhold fight.
As for the cause of death, the obvious answer would be that it was your clone, although there's still the question of how. There are...
It's not that hard. You just need to see the old character in a different way. That and this (although mileage may vary and all):
https://www.goodreads.com/book/show/36613747-how-to-change-your-mind
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