Baldurs Gate Logic: Enhanced Edition

ZaramMaldovar

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129
The Cowled Wizards don't kill Irenicus when their capture him. Like I get that Irenicus allowed himself to be captured but he was surely weakened during interrogation, right? Why didn't they kill him? And Imoen for that matter.
 

Urdnot_Wrex

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609
Well, usually prisoners are better interrogated instead of killed. Information costs and means much more than life. Also, according to one Cowled Wizard, "they dared not approach".

Also, at that time the Cowled Wizards aren't just a secret society, they're an official governmental institution in Athkatla, and nothing indicates that execution is a valid punishment for unsanctioned or dangerous use of magic there.
All unlicensed magic users, or those who have unusual capabilities or are dangerously powerful or mentally unstable or any combination of those factors, need to be either studied and possibly cured or learned from, or at least contained for safety of others, and are being captured and kept in Spellhold.
 

BelgarathMTH

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172
@Urdnot_Wrex

I admire your faith in me, so far I'm in Chapter 3 and my characters are all around Level 4 and Isra keeps dying but other than that I think I'm doing ok.

My party is 1. Zork the Paladin 2. Khalid 3. Jaheria 4. Imoen 5. Dynaheir 6. Isra

I may or may not do some more recruiting later idk.
Is "Zork" by any chance a play on "Vork" from "The Guild"? (I highly recommend watching it to anybody who hasn't.)
 

mlnevese

Innkeeper
Staff member
Messages
676
Also, at that time the Cowled Wizards aren't just a secret society, they're an official governmental institution in Athkatla, and nothing indicates that execution is a valid punishment for unsanctioned or dangerous use of magic there.
All unlicensed magic users, or those who have unusual capabilities or are dangerously powerful or mentally unstable or any combination of those factors, need to be either studied and possibly cured or learned from, or at least contained for safety of others, and are being captured and kept in Spellhold.
The Cowled Wizards were not entirely wrong. Insane spell casters are a danger to themselves and everyone around them. Of course with time they just got corrupted and were more interested in collecting fines because someone used a cantri to clean the house...
 

Urdnot_Wrex

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Messages
609
The Cowled Wizards were not entirely wrong. Insane spell casters are a danger to themselves and everyone around them. Of course with time they just got corrupted and were more interested in collecting fines because someone used a cantri to clean the house...

Which leads me to another piece of fun:

They can detect any use of magic immediately and materialize out of thin air at your exact location, but as soon as you're behind a simple wooden door of a shack in the slums, a public inn or even a government building, they either can no longer detect it or no longer care.
 

ZaramMaldovar

Habitué
Messages
129
Also, at that time the Cowled Wizards aren't just a secret society, they're an official governmental institution in Athkatla, and nothing indicates that execution is a valid punishment for unsanctioned or dangerous use of magic there.
All unlicensed magic users, or those who have unusual capabilities or are dangerously powerful or mentally unstable or any combination of those factors, need to be either studied and possibly cured or learned from, or at least contained for safety of others, and are being captured and kept in Spellhold.
Solid Point I didn't think about that

Is "Zork" by any chance a play on "Vork" from "The Guild"? (I highly recommend watching it to anybody who hasn't.)

No it was just a neat name I came up with, I probably heard it somewhere beforehand. I've never seen The Guild

Which leads me to another piece of fun:

They can detect any use of magic immediately and materialize out of thin air at your exact location, but as soon as you're behind a simple wooden door of a shack in the slums, a public inn or even a government building, they either can no longer detect it or no longer care.
Silly Urdnot, don't know you know that wood is immune to magic? :p
 

Nimran

Habitué
Messages
199
CW1: “Sorry, Sir. We had the deviant cornered, but then he went inside of a house.”

CW2: “What is known?”

CW1: “Naught but the name of the house’s owner. His name is Noober*.”

CW2: “Why did you not just go inside? Did the deviant not commit the crime of casting Knock on a locked chest?”

CW1: “We dared not approach.”

*Noober’s vacation home down in Athlatla, maybe?
 

Xzarloxara

Innkeeper
Staff member
Messages
248
Which leads me to another piece of fun:

They can detect any use of magic immediately and materialize out of thin air at your exact location, but as soon as you're behind a simple wooden door of a shack in the slums, a public inn or even a government building, they either can no longer detect it or no longer care.
There is actually a component in the SCS mod that allows the cowled wizards to detect your magic in most indoor places in Athkatla, but I have never tried it.

Which reminds me of some more logic: All mages can teleport about... except you...
 

Urdnot_Wrex

Habitué
Messages
609
@Xzarloxara

I actually prefer to play without SCS. Call me a filthy casual but the game is hard enough by itself lol. I do have the AI Improvements from the Quest Pack and the improved Final Battle but none of the other improved battles from Ascension. I don't think I'm ready for those.

I used to think so too that the game is hard enough and SCS looked intimidating, but I didn't find that to be the case, at least not in BG:EE. I haven't reached BG2 with it yet, some of the spell nerfs if you do a full install might have a nasty impact, I don't know.

But except for the fact that it was like playing a new game, without knowing what to expect from which enemy, I can't say I found BG:EE with SCS harder than without, even using it for the first time and on the highest difficulty (with the damage increase of the vanilla game difficulty setting disabled though. I wanted them to be smart, not an earthquake). The statement that "SCS plays fair" is not just advertisement. If someone is used to the biggest cheese, it might be harder, but actually most changes just make the enemy smarter, more like another player, and the fairness goes both ways. You pre-buff, they pre-buff. They don't cast the same spell repeatedly on someone who is obviously immune to it, but they also don't hack the incapacitated party member (or protagonist) to death when others are alive and threatening, as I found out the first time I ran into an ogre mage and failed to dodge the Sleep spell.

So if you're not ready for a change to the game you know so well, that's another matter, but I wouldn't fear the difficulty threshold, and besides it's highly customizable.
 
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