Baldur's Gate Saga RP Playthrough - Chaotic Evil Human Berserker [COMPLETE]

Selerel

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Throne of Bhaal

Chapter 8


[Day 59]

7AM. The Elves love me for what I did, and give me a a very powerful Amulet of Seldarine...but beyond that, I think I should be compensated more for what I did for them. Unfortunately I'm whisked out of that damn city as soon as I've healed...but I'll keep it in the back of my mind that the elves of Suldanessallar continue to owe me a debt...

Beyond that, with my arch-nemesis crushed and my Amnish lands and holdings in good order, my purpose now should be to continue to defend my land and amass my wealth and power throughout Amn. I am the son of the God of Murder and have proven my power time and time again--it's important to ensure my position in Amn is not to be trifled with. I have no doubt now I can back down any challenge or obstacle that comes my way...and that includes the mythical fortress Watcher's Keep, which is on the path back north. No doubt heaps and heaps of magical treasure lie within those walls...

As I exited Suldanessallar, the spirits of the Forest of Tethir spoke to me about some prophecy of Bhaal--that there is a traitor of some sort, Bhaal's servants are causing bloodshed, and on and on. I didn't pay too much attention to it as it's the same babble I've been hearing for months. If more threats come my way having to do with my heritage--I'll stamp them out like I've always done. And at that moment...I'm attacked. Illasera is another Bhaalspawn, hunting down other Bhaalspawn apparently. As soon as I kill her...I'm knocked unconscious and transported to another realm!

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I'm furious I'm stranded here. I know it's an outgrowth of my own power, but I'm frustrated I can't control it completely. The spirit of my dead brother Sarevok has somehow wormed his way inside this plane; he promises he can get me out, if only I cut a deal with him. Gah! I'm loathe to do that to this worthless enemy of mine.

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I am going to set up camp in this place; the Solar who is so interested in my fulfilling my destiny should intervene soon enough if my role is that important...

4PM. Gah, there is no way out but through Sarevok. He mentioned that any Bhaalspawn would do, to give up a portion of their soul to him; and I already knew that I could summon certain companions and other characters I've encountered in my jouneys. Therefore, I brought in the girl Imoen, the constant hanger-on who owes so much to me--remember, I got her soul back for her, and she abandoned me in Trademeet only a few days later when I killed a few guards. Well, here's how she's going to repay me: she gives up a part of her soul to Sarevok, so he agrees to show me the way out of this blasted place.

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6PM. From my "Pocket Plane", the fates themselves push me to the so-called prophecized town of Saradush. It's a dump of a southern town, full of more Bhaalspawn than I knew existed...and under siege from some kind of fire giant army. Bah, I don't want anything to do with these people's problems and don't want to be forced by some higher power to break this siege, which is what that Solar and all the rest of trying to get me to do. I try to port back to the Pocket Plane, or find some physical entrance to escape the barricaded city...but no, frustratingly it looks like I'll be forced at the very least to kill this "Gromnir" in charge and fight my own way out of this damn town...

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In the Pocket Plane, I summoned Nalia. I don't want her in my party, but I didn't want her causing any trouble with my stronghold in Amn while I'm down south (like giving it away to some other adventurer)...so she can wait here in my abyssal dimension.

Imoen is also here waiting for me; I'd send her away at the first opportunity, but her Bhaalspawn blood is valuable enough that she can bide her time here where I can keep an eye on her.

Realizing I need to resolve this Saradush situation, and that I want the use of a thief for my trials ahead....I turn to my half-brother. He's a fine enough figher, and I make him swear an oath to serve me, likely holding him under a divine geas. Since he has the strength and dexterity for it, I decided to make him the THIEF of my party [i.e. dual class]; something I am sorely missing, and I'm loathe to turn back to Nalia or Imoen, or even the fools Jan or Yoshimo (who I barely know) for that matter. Fumbling around as a novice thief at my command will be a humbling experience for Sarevok, and even if he is able to break his geas and betray me, I'll be able to smash him down without a problem.

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7PM. I care little of the townsfolk here, other Bhaalspawn or not. I don't care about Lazarus and his spell store, or anyone else. I see a barracks of Gromnir's soldiers, though--that looks like a good place to start getting answers. I bust through the locked door and kill all of them, who foolishly thought they stood a chance against me. I eventually find a key in a chest, but don't know what it's for.

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8PM. After asking around aggressively in the tavern, I speak to the proprietor of the place, who tells me of a secret passage in the jail that leads to the throne room. Aha, good! Apparently the priestess of Waukeen has the key...she'd rather die than give it up, so that's exactly what happens.

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Selerel

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[Day 60]

12AM. I found and killed Gromnir. In another world, maybe I would have tried to reason with him. Instead, my anger at being trapped in this city is focused on him; and he attacks me before I can say a word, anyway. I know that his death will open up new pathways for me here...

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I finally paid attention to Melissan...she seems to be buzzing about constantly, seeing to the concerns of the Bhaalspawn. This fire giant is sieging the city...he's a Bhaalspawn too, and apparently his army is swelling and will eventually overtake even me. Huh, I highly doubt that! But I'll take a look before I get out of this place.

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2AM. The magic of the pocket plane released me from the confines of Saradush, and placed me about eight hours to the east. Ah, finally, free. I don't mean to be at the whims of some divine plan, and definitely don't want to serve that damned Solar. I had my eyes on the dungeon of Watcher's Keep after I killed Irenicus, so I'm going to travel back that way.

I took out a rather large contingent of Yaga-Shura's troops at the place I was dropped; I've not rested since waking up in Suldanessallar, and it's time I made camp, for at least my spellcasters to re-learn their spells and for my berserker rage to regenerate. I teleport us back to my pocket dimension, appreciating the privacy and my complete rule of the place.

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I'm tempted well enough to try to kill this fire giant Bhaalspawn, or at least to see how much of a threat he really is. I don't care about Saradush, but better to investigate (and crush) any potential rival now. Good thing Yaga-Shura's siege camp is on the way to Watcher's Keep.

7PM. I traveled back to Faerun, outside of Saradush, then journeyed to confront Yaga-Shura. It seems that woman Melissan was right and he is invulnerable to harm; I eventually ported away. Gah! I don't like this one bit; someone thinking they're invincible, claiming they're a more powerful Bhaalspawn than me. Ha! No I'll have to prove him wrong one way or another. What did Melissan say about keys to defeating him...forest temples and mountain lairs to the east? I may have to pay a visit--best to quell this threat while I'm still nearby.

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My current party is:

Ethal Jo, Level 22 Berserker (Mace +3 and Crom Faeyr)
Viconia, Level 22 Cleric
Sarevok, Level 17 Fighter>Level 10 Thief
Edwin, Level 19 Conjurer

Reputation: Disliked (6)

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Selerel

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254
[Day 61]

5AM. We marched eight hours to the east to a haunted temple of Bhaal that Melissan told us about. Some key to rendering Yaga-Shura killable might be found here. Well, I met the insufferable witch Nyalee--either fear from me or desire for her own revenge got her to cough up the information I needed. I have to go to his Fire Giant lair, even farther to the East, and find his magically-protected heart, apparently bathing in fire right now.

Nyalee's heart is there too, she says, and she wants hers back if she's going to help me. She claims there's some magical protection spells she would still have to break, even once I had his heart in my possession. Gah, I despise having to need her, and suspect she is up to something. I'll see if there's some way I can destroy the heart or if Edwin or Viconia can figure something out with it. So without delay, I travel further east.

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12PM. It's a four-hour journey to Marching Mountains, and the whole place is infested with fire giants. These bastards hit VERY hard, and their brute force is a match for mine. After finding the fire temple, I tried to get in as far as possible, but I was only able to keep fighting until noon...with no more summonses, high level abilities, or heal spells, I ported us into my Pocket Plane for a rest.

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[Reload once...the initial fire giant "swarm" battle when you enter the temple. I always have trouble with this one...it's like the "welcome to TOB!" fight for me always...]
 

Selerel

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[Day 62]

1AM. I returned and fought my way through the fire-powered monsters of the temple and conquered the upper level. Eventually recovered the hearts of both Yaga-Shura and Nyalee...

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I have no way of destroying this heart myself, it seems. Nyalee said she knew the spells to de-power it. I hate having to do what this witch commands me! But I have her heart too. I'll pay her a visit on my way back to Saradush...

6AM. I returned to Nyalee in the Forest Temple--she still would not negotiate without being given her own heart, so fulfilling her request was my only option. Well she did as she said she would, and rendered both hearts cold--and their associated hosts vulnerable. She got some last second pangs of regret and attacked me, but I was able to kill her. Unfortunately I had no way of countering the damn Shambling Mounds. I could barely harm them, so we retreated and ported away. Gah, very frustrating just like Yaga-Shura!

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I'll rest in my Pocket Plane and return to finish off these beasts. Want to make sure this temple is entirely clear of any enemies I might have...

4PM. I had to take Blackrazor from Sarevok (a type of weapon I'm not entirely skilled with [0 points]) to cause any harm to the Shambling Mounds. But eventually, I cut them down. I feel satisfied; after all, I couldn't leave them. It was a challenge from nature at that point, even if Nyalee had been put down much earlier in the morning.

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With Yaga-Shura now supposedly vulnerable, I travel to confront him again at the Siege Camp as swiftly as possible.

[Day 63]

1AM. I attacked Yaga-Shura and his army at night, and slaughtered him. Ha! Looks like this Bhaalspawn challenger wasn't all he was talked up to be! The Solar who's been tormenting me in my Pocket Dimension...she is very pleased and tells me killing these other powerful Bhaalspawn is my fate. And what do you know? Back on the material plane that annoying, untrustworthy Melissan points me in the direction of two more Bhaalspawn, supposedly raising their own hellish, unstoppable armies farther south. Sendai and Abazigal are their names.

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But bah! I very much don't like being pushed around or told what to do. I'm already at my wit's end with this Solar summoning me at her will..I have the blood of a God, I won't be intimidated by one such as her! And it seems like that priestress Melissan may not fully know of my repuation with the way she speaks to me. I'm not some scared errand boy that gets frightnened into action. The dungeon of Watcher's Keep is even closer and I've already decided I'll conquer that legendary fortress first. To hell with what anyone else wants--my concerns come first.

No, I'll journey to Amkethran of my own volition and on my own time. It's less than a day's journey south, so I'll likely go there before returning to Amn. I want to get a better idea of the threat that these Bhaalspawn warlords truly pose and not just rely on that fool Melissan.

First, it looks like I may need to resolve some trouble in my pocket plane...

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12PM. I arrive at Watcher's Keep, initially assuming the group gathered there is some ratpack of adventurers trying to lay claim to the place...but no. They are of an Order of Helm, and are looking for some stronger warriors to reseal some wards and read some rituals. Nah, I have no interest in this. I'm going to raid and plunder this place and see how much treasure I can shake out of it...and these people better just stay out of my way.

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I soon realize I can't even access the place without their help, so I agree to help them out--when it comes time, whether I do it or not...I'll make that decision then. They already told me NOT to kill a monster, so I'm already discounting what these fools say.

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I only killed Yaga-Shura much earlier this morning...but with that battle still fresh on my mind, I push into the first level of Watcher's Keep...

My current party is:

Ethal Jo, Level 24 Berserker (Mace +3 and Crom Faeyr)
Viconia, Level 24 Cleric
Sarevok, Level 17 Fighter>Level 13 Thief
Edwin, Level 20 Conjurer

Reputation: Disliked (6)

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Selerel

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[Day 63 Continued]

6PM. I fought and killed my way past the monsters on the first level. I had little patience as I stormed my way through, and eventually pieced together the steps of the ritual that will grant me access to the lower levels...

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11PM. Continuing my rampage, I started clearing out the second level. The Chromatic Demon was observing me throughout all of this, but I refuse to help that monster. I'll see how far I can get by bashing my mace and warhammer around.

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I'm collecting the "masters'" old notes; and it's seemingly true that some of these beasts here are invincible, or eternally regenerating. I destroyed the air elementals, but the green slimes kept coming. I'll look to get some useful information from these tattered notes...

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Selerel

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254
[Day 64]

3AM. Late night, after killing the rest of the filth in the second level, we were completely spent on both memorized spells, healing magic, and special abilities. We had been fighting all these Watcher's Keep beasts on the fumes of the adrenaline of killing Yaga-Shura--but we hadn't even rested since then.

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I teleport back to the Pocket Plane so we can recuperate. It's likely we'll have to kill the Chromatic Demon next--if me and my companions are rested, we should make short work of the beast. Nothing will stop our progress deeper into this infernal place!

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12PM. I slew the demon and took the portal key from his corpse. Still feeling the effects of Edwin's Improved Haste, I pushed on into the third level, and quickly encountered a bumbling mad elf. I took a quick look at my surroundings: portals in every direction. But I chased down the elf through the one he went through, thinking that's where the action would be.

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However, he ended up being mostly useless. Told me something about needing a scepter and three gems to move down to the next level. I decided to let him live, after looting his tent and finding that scepter, along with his journal with some type of directions scribbled in.

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2PM. I realize the quickly that the portals connecting the chambers do not lead back into each other; and in fact, this entire level is like an evil maze, full of demons and other extraplanar creatures. In some areas, Edwin's and Viconia's magic doesn't even work, on induces violent wild surges. Gah, more useless than usual, those two! No matter, though. I may be slow to navigate this damn place, but I will kill and conquer anything in my way.

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[First Watcher's Keep reload! My PC got smashed by the Tieflings in melee. I was smarter about it the second time--having Edwin summon a Golem from his book...]

4PM. I stormed chamber to chamber but could not seem to make sense of the place--at least I was able to kill anything I came across; I decided to keep the heart of an arch-demon Ka'rashur that I slew.

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5PM. I allowed a succubus to kiss me--enraging myself first to be invulnerable to whatever foul magic she sends my way. She didn't cause any harm to me--but she barely kept up her side of the bargain herself...merely beckoning to the portal I just stepped out of. Huh! I was ready to start fighting...but she and her gang teleported away.

[Edit: She may have taken gold? I was like down to 22K next time I noticed...but I really haven't been keeping track so who knows.]

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[Reload during the 5xCambion fight...my PC got nailed with a Death Spell, damn! I made sure to go Berserk on the second go-round, even though it was my last use. I roll the dice on my survivability, trying to save skills and abilities for some future encounter. Always gets me! I don't have that super no-reload mentality yet!]

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Selerel

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254
[Day 65]

12AM. I fought into the late night again. Frustrated with the maze, I eventually started to use the madman's scribbled directions...and finally encountered Aesgareth, the Cambion. He told me he had the third gem that I was looking for--he tried to get me to play some type of game with his "Deck of Many Things"...but after some quick thought, I decided it was a much better gambit to just attack him and his entire crew, and take whatever artifacts he was holding onto. I had no fear of him.

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I summoned some creatures to help me, but his group immediately attacked them. I took offense to that! But used the time to reposition my companions. While they were a strong group of monsters--they stood no match for me.

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5AM. I continued to battle throught he early morning, making my way down to the Machine of Lum the Mad--under the effects of Viconia's final casting of Chaotic Commands, and my berserker rage exhausted, I exterminated the mind flayers making their home here on the fourth level. I started fighting Githyanki, but at some point my psionic defenses expired, and it was time to rest again in my Pocket Plane.

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6AM. Knowing Aesgareth spoke highly about the "Deck of Many Things"...I decided to look into the power of this artifact myself while in my lair in the Abyss. It first bestows me with a handful of fine gems! Aha, good. I'll see what else it can do...

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3PM. Rested, we return to Watcher's Keep to fight the Githyanki stranded here...

My current party is:

Ethal Jo, Level 28 Berserker (Crom Faeyr and Runehammer)
Sarevok, Level 17 Fighter>Level 16 Thief
Viconia, Level 28 Cleric
Edwin, Level 22 Conjurer

Reputation: Disliked (6)

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[Level 27 for my PC was big because I got Grandmastery in Warhammers, so can put away that damn Mace +3 (I never got the Mace of Disruption)....beyond that, Sarevok regaining his fighter levels--along with 2H sword usage--will be the next and last big group upgrade, barring unforeseen developments.]

[So now I really just have the late game encounters ahead of me---Demilich/Saladrex>Watcher's Keep 4th Level>Demogorgon/Knights of the Vigil>Sendai>Draconis>Abazigal>Balthazar>Ravager>Melissan...so true endgame now. Not as many roleplay choices happening these days, although there are some...(I mean I had a NG wizard slayer>thief recently that didn't kill Saladrex or Demogorgon OR the Knights of the Vigil.)]

[Soo....I'll wait to look forward to that. I switch characters every three months or so, and it just about happens to be time. I'll likely be coming up with a new RP playthrough soon in a different thread. So if it's not next week for one last update, I WILL return to Ethal Jo another day in the future, sooner than later...I think I started him about a year ago, and my playthroughs tend to linger on...]
 

Urdnot_Wrex

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Just a quick comment referring to your "saving abilities etc for later encounters": I know the feeling of hoarding stuff because a more important battle might come up later. This is something that will be completely different if you decide to minimize reloads (not saying this is the better way to play, just bringing it up because you mentioned it) or even try no-reload.
Check how often you finish a run and still have all those "save for later" items in your inventory.
Once you treat every encounter as potentially your last one, you'll start having a different attitude towards all those abilities, scrolls, potions and wands.
Consumables make the biggest impact and are the most likely to make the difference between death and success. Of course it takes time to get used to it. Starting to reload for charname death or other major causes only, and keeping a counter on that, already lets you see it in another light, but actually trying to avoid reloads will change fundamentally how you approach and prepare every battle.
 

Selerel

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@Urdnot_Wrex

I'm really in kind of a transitional state of play these days, ever since I started "logging" reloads--my thought is that by measuring and reporting them, I'll naturally/subconsciously try HARDER to minimize them, since I'll have to stare at a record of my failures. And it has been working more or less, if slowly.

A lot of my past history of playing has been reloading...not reload-spamming really, but not that far off. Usually reloading a few times to get the right dialogue options, and then reloading also when battles go sloppy or sideways, even if my PC doesn't die. So a lot of lazy strategizing, a lot of shrugging and saying "wonder if this weird tactic will work? Oh, no, of course not. Reload." I know that's a pretty common way to play, but it eventually got boring (where do you draw the line??), so I started limiting my reloads to PC deaths around the same time I started with the serious roleplay/no-metagame. How "serious" I am about this fluctuates I guess, but I'm getting more serious about it each time I play...

As far as gameplay, I really try to balance my party so all spells and special abilities get exhausted around the same time. So I've been getting better at using high level spells and abilities in the first encounters after rest, using all equipped item abilities, and consummables when they can give a good advantage (although it seems this Ethal Jo run really doesn't lend itself to too much potion consumption...what with one tank who has Berserker rage and very high strength already).

Even when I only have a handful of utility spells left....if I have too many stacks of healing potions and at least some form of psionic protection, I keep pushing on. I think this is a combo of calculated risk and what I believe RP in-character actions would be. But that's when the Demon Knight battle happened...I did have have that one use of Berserk left I may have been "saving" for something else...But really, I probably would have just used it if I was more familiar with what spells the Demon Knights would cast. I use Berserk so much (and Chaotic Commands so sparingly), that my real fatal mistake was just kind of thoughtlessly acting like CC was an equivalent replacement and not realizing the Demon Knights could cast spells that CC wouldn't help against. I also might not have realized in real life I had that one use of Berserk left, I kind of remember thinking I was completely spent anyway. In which case anyway I could have/should have used a Potion of Invulnerability to at least help a bit with the saves.

I can also play only about once or twice a week for a several-hour block. So my decisions just become sloppier and more thoughtless as session time goes on...just lose focus I guess haha.

I don't know if I'll ever go no-reload....just because I like a certain symmetry in how I experience the whole saga. I don't want to be frontloaded on early game play...e.g., I want to deal with that 1st level wolf encounter outside Candlekeep roughly as many times as I deal with the Melissan encounter, not 100:1 or whatever.

Yeah in my ideal world: My characters wake up at 6AM, use up all spells and abilities in a synchronized fashion by 10PM or so (60-90 minutes real life play time?), then rest for the night. Then when I complete the saga, I realize I didn't reload once! We'll see if I ever get there, haha.
 

Urdnot_Wrex

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Actually the approach to reload a couple of times for dialogue outcomes or to try various battle strategies makes total sense, I do that when a game is unpredictable and I'm new to it. If I know a game, I might try no- or at least minimal-reload and roll with the consequences, but dialogue outcomes or battle results aren't always predictable, and I won't spoil the experience of a first playthrough in a new game by accpeting really tough consequences just because I won't reload when the main character is still alive.
All those ways have their merits, minimizing reloads is just the one that radically changes your attitude towards battle tactics, and sometimes it's just more exciting when the stakes are higher.
 

Selerel

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I should say too (it wouldn't be apparent for any reason) that I have indeed tried to minimize reloads a lot more than I have in previous playthroughs. I didn't really mention it...but a playthrough where I didn't have to reload for the Shadow Dragon, Firkraag, Irenicus, Spellhold, whatever other encounters...this is probably the first time that's happened. I probably only had about a dozen total in BG2, that's probably the best I've ever done. And that is because I have been raising the stakes for myself and consciously thinking about strategies to avoid death. (Of course a god-stat Berserker has pretty good survivability, but my general points remain true among other characters I have too.)

I've also become better at the game playing this way, improving my knowledge of the mechanics more in the past couple years than the decades before.

Now the stakes aren't as high as "I'm going to lose this character forever". But they are on the level where I REALLY don't want to count another reload. To give a concrete example I'd say it's the level where I don't want to take a chance on a save vs. Imprisonment or Death Spell, but I'd be *OK* with like a 10% chance of not saving from a Fear or something, in certain circumstances, assuming I'd still have a chance to win the fight with other characters.

So for this example, in the past I probably wouldn't have called out the fact that saving special abilities led to my death as that used to be normal business....but now it happens infrequently enough and I recognize it immediately as a mistake...so it's special enough to get a mention!
 

Selerel

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254
[Day 67]

[My notes got disappeared due to a sync error or something with my note-taking app, so I’m jumping in time about a day and half, but going to give the recap of what happened…]

1AM. The previous evening, we conquered the Githyanki, then slew Saladrex the Dragon and the Demilich. Found a note too that told me how to get into the Machine of Lum the Mad using the Crystal Mallet that I had eventually discovered. I tried to force Carston to tell me how the Machine worked, but he was useless, so I disposed of him. Luckily I figured out from his journal how to open the portal to the next level; and also what all those handwritten notes were for that I had Viconia collecting. I used this Machine to increase all my attributes and receive the “Storm Star” mace! Ahh, the rewards.

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On the fourth level, I continued to battle the monsters that infest this place. I refused deal with the Ghost who wanted me to “prove myself” for its trials...so I saw how far I could get without him. I even found a mechanism that could summon increasingly powerful creatures for me to slay and pillage! Eventually though, I had to agree to go along with his tests in order to move further along.

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[Death & reload here fighting the Beholders from the color sphere summoning…of course after all my explaining how I really wanted to avoid deaths, my PC dies fairly quickly. But this is actually relevant to my last PC death, and it’s actually not due to carelessness. The big reveal for me was that Berserk rage does NOT make you immune to Death magic. I was under the assumption I would be protected with my Rage activated; but nope, I got zapped with one again and failed the save. For my last reload, I was going on about saving my Berserk rage and that’s why the Cambion killed me with a Finger of Death. In actuality, I would have been killed anyway, even with Berserk activated. The key is Potions of Invulnerability, I guess (I don’t think I want to keep the spell memorized…).]

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Selerel

Habitué
Messages
254
[Day 67 Continued]

1AM Continued. I had transformed Sarevok into my utility thief ever since granting him his life back when I created my Pocket Plane…but at some point leading up to these Seal battles, he finally mastered those skills and was able to combine them with his past fighter prowess. I outfitted him with the Psion’s Blade and the Helm of the Rock.

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With more rest in the Pocket Plane, I crushed my way through the Final Seal battles. With most high-level spells and abilities spent, I didn't yet want to face the final “Imprisoned One” in the depths–where clearly this last portal led–but I felt strong enough to travel down at least to lay eyes on the beast, to see what I was dealing with.

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I learned it is Demogorgon, Prince of Demons–not only this, he reveals to me the Knights of the Vigil were trying to betray me! I wasn’t planning to read their damn scroll anyway, but likely it would have sealed me in here forever. Huh?! I knew I didn't trust them from the very outset–really would have been better if I slew them all as soon I saw them, as was my original inclination.

Regardless, I still decide to kill this monster, not seeing how I can leave it here still breathing. I am the Slayer of Belhifet, Son of Bhaal after all.

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However in this initial encounter I barely escaped with my party, although I was able at least to take out his Marilith minions during this time. I will still have to rest before facing him again.

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I emerge and confronted the Knights of the Vigil on their pathetic attempt at treachery, but they storm in to the Demogorgon's lair themselves before I can stop them. Just then another Helmite ghost appears...apparently I can seal everyone in. But I don't get ANY reward that way, and I sure won’t leave without destroying the Prince of Demons.

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I port back into the lair a second time just to see what the siutation is...but don't see any evidence of the Knights, just the Demogorgon's horde of demons again. Apparently it has designs on escaping... But as long as it's still there after we re-collect ourselves in the Pocket Plane, then I'll come back and slay the beast. I’ll kill the damn Knights too if I find them, but don’t see how they wouldn’t have been torn to shreds already.

So now in the middle of the night, I go to confront the beast, if it is even still there…

[So now, I’m in a bit of a planning quandary for the Demogorgon fight because of various in-game reasons...I killed the two mariliths, so I'll be dealing with a Glabrezu horde. More importantly, Edwin doesn't have Pierce Shield memorized (and no scroll) and since Demogorgon is immune to level 6 spells and below, I have no real way of lowering MR enough to harm him magically. I don't have access to Arcana Archives either, as I skipped that quest in Saradush and didn't get to Amkethran yet either. Sarevok just turned level 18 thief so Spike Traps are still a long ways off. So it will have to be a straight melee battle. I think it will be difficult to do with the Stoneskins and the Implosions etc...glad Sarevok has his levels back, I guess. This should be his first time getting IH get cast on him. Maybe Viconia gets it too?!]

[FYI this is all written up before my first attempt…]

2AM. After a brutal, vicious battle, with Viconia getting herself killed, I stand triumphant over Demogorgon and his Glabrezu horde.

I do realize now the Knights of the Vigil were indeed torn to shreds earlier in the day as their equipment lies all around the chamber…but Odren still draws breath. Likely he was being kept alive and tortured by the demon. He begged for forgiveness from me right before he finally expired. Didn’t feel as good as killing him myself would have, but at least he got what was coming to him.

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[Reloads before I got it right: 3. This was definitely my toughest fight with Ethal Jo since probably back in BG1. My PC died 3x first, but it was more or less like I described above. IH for Ethal Jo, Sarevok, Viconia…I had a small army of summonses (Swords, Golems, Fallen Deva) head down the northern stairs with Edwin in tow; PC, Sarevok, and Vicona down the southern stairs. I had the summonses go in first, drawing the Glabrezus that direction. My three party members attacked from the west–Berserker Rage from Ethal Jo and Defensive Harmony from Viconia were the initial skills/spells used. Edwin just kept summoning more Swords from the staircase and kept sending them down–I got two extra from his simulacrum earlier. On the fourth try, Sarevok and I were able to finish him off after Viconia was killed. I think I just got better attack rolls on the last attempt, but also learned to micromanage the chaotic melee combat a little better. Previous attempts involved keeping injured characters in melee for too long I think vs. having them run away and lose the Glabrezu aggros. Lesson learned!]

1PM. Aha, now that I’ve conquered the legendary Watcher’s Keep–I think back to the other Bhaalspawn armies that the Solar and Melissan wanted me to confont. That was about four or five days ago now.

How much of a threat could they possibly be to me? I’ve conquered and destroyed all enemies I’ve come across–I'm not scared of them in the slightest. But in the back of my mind, I know I don't want them knocking on my door someday…especially knowing how close I am to them right now. One thing I learned is that Bhaalspawn like killing each other off. I can bring the trouble to them first.

Since I'm already here in the south, I'll make the trip down to Amkethran to see the value in killing Sendai and Abazigal. But I'm making the journey for my OWN reasons…regardless if it also happens to be in Melissan's or whoever else's interest.

My current party is:

Ethal Jo, Level 31 Berserker (Crom Faeyr and Runehammer)
Sarevok, Level 17 Fighter>Level 19 Thief
Viconia, Level 31 Cleric
Edwin, Level 24 Conjurer

Reputation: Disliked (6)

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[Next (and last) real incremental party upgrade will be Sarevok Thief HLAs...specifically UAI + Ir'revrykal. But we won't see that until the last few encounters, if we even see it at all. Sarevok is only at 2.1m thief xp, so he still needs another 1m xp to get HLAs. I don't know if there's that much xp to be had naturally in Chapters 9/10...]

[Carsomyr BTW is trapped in my Keep in BG2 since I never had a Bag of Holding to keep stuff in...]
 
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Antimatter

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I always look at ToB fights and chuckle - so much stuff is going on there, damage is high, spells everywhere, Planetars and Dragon Breath. This is where fighters are especially cool to play as, I think. It's insane you failed your saving throw vs Death - but yeah, the Rage doesn't protect against that.
 

Selerel

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254
I think my Save vs. Spell during these fights was 2, and Finger of Death has a -2 penalty...so about 15% chance of failing? It is weird that it happened twice in WK within a small amount of time..but maybe the real anomaly is that is hasn't happened MORE frequently during this entire BG2 playthrough, and I'm only realizing it now with 2 chapters to go that I've never really been fully protected from it...
 

Selerel

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Messages
254
I think my Save vs. Spell during these fights was 2, and Finger of Death has a -2 penalty...so about 15% chance of failing? It is weird that it happened twice in WK within a small amount of time..but maybe the real anomaly is that is hasn't happened MORE frequently during this entire BG2 playthrough, and I'm only realizing it now with 2 chapters to go that I've never really been fully protected from it...

The spell description says Save vs. Spell (which seems...askew), but I'm assuming that's not incorrect. I don't know? Yeah my Save vs. Death is -1 so I shouldn't be failing THAT save unless Malisoned or something.
 

Antimatter

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Ah, right, I wanted to say Save vs Finger of Death, not Save vs Death, oops. You're correct: Finger of Death uses save vs. spell while Wail of the Banshee uses save vs. death.

That said, you also have to apply specialists' bonuses to it. If the enemy is a specialist, they get another -2 bonus (note: the EEs fixed the issue with School: None acting as a specialist spellcaster).
 

Selerel

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Messages
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I always look at ToB fights and chuckle - so much stuff is going on there, damage is high, spells everywhere, Planetars and Dragon Breath.

It's so much...and I'm slowly getting better at reading the text scroll screen for what magic users are doing in order to respond accordingly. One thing that really doesn't get spoken about too much but stays consistently crucial from Candlekeep to TOB....is character positioning and tactics related to positioning. So many of my losing battles throughout the saga are because my characters are awkwardly positioned and my tank's just not where he needs to be to be tanking....or I go in with my characters at the same time as the summons, instead of letting the summons go first for a beat. Maybe I'm weird though, and just bad at it haha.
 

Urdnot_Wrex

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Positioning is the main reason why I hate the party AI and disable it whenever possible.
(Just once, in DA:O, I enabled it for companions in the beginning, to have time to get used to the mechanics, and received a stern lecture about negative impact on learning curve :))

It just screws up positioning when people run wherever they want. That's also one of the few things that I dislike about SoD. There, even with AI disabled your party members will run to the nearest enemy if the one they were attacking is killed.

Trying to control the battlefield is very important, but of course in some cases you will have to know or at least predict how your opponents might react. It's hard to be prepared for teleportation without metagaming, for example. Or for a dragon's wing buff if you haven't fought one before.

And yeah, Berserker Rage doesn't protect from everything. And while it's obvious and quickly discovered that Remove Fear and Chaotic Commands are incredibly important (and last a lot longer than Rage) it usually takes a few frustrating instant kills to realize the same is true for Death Ward.

I'd recommend using Chaotic Commands and Remove Fear almost permanently on your main, so that you don't need to waste a rage ability for every Umber Hulk or such that you come across.

 

Selerel

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Yeah I never use the Party AI. In fact I'm so opposed to it that when I forget to turn it off at the beginning of SOA--and Imoen casts a spell on herself before I can pause--I just start the game again. Aha
 
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