Selerel
Habitué
- Messages
- 254
Throne of Bhaal
Chapter 8
[Day 59]
7AM. The Elves love me for what I did, and give me a a very powerful Amulet of Seldarine...but beyond that, I think I should be compensated more for what I did for them. Unfortunately I'm whisked out of that damn city as soon as I've healed...but I'll keep it in the back of my mind that the elves of Suldanessallar continue to owe me a debt...
Beyond that, with my arch-nemesis crushed and my Amnish lands and holdings in good order, my purpose now should be to continue to defend my land and amass my wealth and power throughout Amn. I am the son of the God of Murder and have proven my power time and time again--it's important to ensure my position in Amn is not to be trifled with. I have no doubt now I can back down any challenge or obstacle that comes my way...and that includes the mythical fortress Watcher's Keep, which is on the path back north. No doubt heaps and heaps of magical treasure lie within those walls...
As I exited Suldanessallar, the spirits of the Forest of Tethir spoke to me about some prophecy of Bhaal--that there is a traitor of some sort, Bhaal's servants are causing bloodshed, and on and on. I didn't pay too much attention to it as it's the same babble I've been hearing for months. If more threats come my way having to do with my heritage--I'll stamp them out like I've always done. And at that moment...I'm attacked. Illasera is another Bhaalspawn, hunting down other Bhaalspawn apparently. As soon as I kill her...I'm knocked unconscious and transported to another realm!
I'm furious I'm stranded here. I know it's an outgrowth of my own power, but I'm frustrated I can't control it completely. The spirit of my dead brother Sarevok has somehow wormed his way inside this plane; he promises he can get me out, if only I cut a deal with him. Gah! I'm loathe to do that to this worthless enemy of mine.
I am going to set up camp in this place; the Solar who is so interested in my fulfilling my destiny should intervene soon enough if my role is that important...
4PM. Gah, there is no way out but through Sarevok. He mentioned that any Bhaalspawn would do, to give up a portion of their soul to him; and I already knew that I could summon certain companions and other characters I've encountered in my jouneys. Therefore, I brought in the girl Imoen, the constant hanger-on who owes so much to me--remember, I got her soul back for her, and she abandoned me in Trademeet only a few days later when I killed a few guards. Well, here's how she's going to repay me: she gives up a part of her soul to Sarevok, so he agrees to show me the way out of this blasted place.
6PM. From my "Pocket Plane", the fates themselves push me to the so-called prophecized town of Saradush. It's a dump of a southern town, full of more Bhaalspawn than I knew existed...and under siege from some kind of fire giant army. Bah, I don't want anything to do with these people's problems and don't want to be forced by some higher power to break this siege, which is what that Solar and all the rest of trying to get me to do. I try to port back to the Pocket Plane, or find some physical entrance to escape the barricaded city...but no, frustratingly it looks like I'll be forced at the very least to kill this "Gromnir" in charge and fight my own way out of this damn town...
In the Pocket Plane, I summoned Nalia. I don't want her in my party, but I didn't want her causing any trouble with my stronghold in Amn while I'm down south (like giving it away to some other adventurer)...so she can wait here in my abyssal dimension.
Imoen is also here waiting for me; I'd send her away at the first opportunity, but her Bhaalspawn blood is valuable enough that she can bide her time here where I can keep an eye on her.
Realizing I need to resolve this Saradush situation, and that I want the use of a thief for my trials ahead....I turn to my half-brother. He's a fine enough figher, and I make him swear an oath to serve me, likely holding him under a divine geas. Since he has the strength and dexterity for it, I decided to make him the THIEF of my party [i.e. dual class]; something I am sorely missing, and I'm loathe to turn back to Nalia or Imoen, or even the fools Jan or Yoshimo (who I barely know) for that matter. Fumbling around as a novice thief at my command will be a humbling experience for Sarevok, and even if he is able to break his geas and betray me, I'll be able to smash him down without a problem.
7PM. I care little of the townsfolk here, other Bhaalspawn or not. I don't care about Lazarus and his spell store, or anyone else. I see a barracks of Gromnir's soldiers, though--that looks like a good place to start getting answers. I bust through the locked door and kill all of them, who foolishly thought they stood a chance against me. I eventually find a key in a chest, but don't know what it's for.
8PM. After asking around aggressively in the tavern, I speak to the proprietor of the place, who tells me of a secret passage in the jail that leads to the throne room. Aha, good! Apparently the priestess of Waukeen has the key...she'd rather die than give it up, so that's exactly what happens.
Chapter 8
[Day 59]
7AM. The Elves love me for what I did, and give me a a very powerful Amulet of Seldarine...but beyond that, I think I should be compensated more for what I did for them. Unfortunately I'm whisked out of that damn city as soon as I've healed...but I'll keep it in the back of my mind that the elves of Suldanessallar continue to owe me a debt...
Beyond that, with my arch-nemesis crushed and my Amnish lands and holdings in good order, my purpose now should be to continue to defend my land and amass my wealth and power throughout Amn. I am the son of the God of Murder and have proven my power time and time again--it's important to ensure my position in Amn is not to be trifled with. I have no doubt now I can back down any challenge or obstacle that comes my way...and that includes the mythical fortress Watcher's Keep, which is on the path back north. No doubt heaps and heaps of magical treasure lie within those walls...
As I exited Suldanessallar, the spirits of the Forest of Tethir spoke to me about some prophecy of Bhaal--that there is a traitor of some sort, Bhaal's servants are causing bloodshed, and on and on. I didn't pay too much attention to it as it's the same babble I've been hearing for months. If more threats come my way having to do with my heritage--I'll stamp them out like I've always done. And at that moment...I'm attacked. Illasera is another Bhaalspawn, hunting down other Bhaalspawn apparently. As soon as I kill her...I'm knocked unconscious and transported to another realm!
I'm furious I'm stranded here. I know it's an outgrowth of my own power, but I'm frustrated I can't control it completely. The spirit of my dead brother Sarevok has somehow wormed his way inside this plane; he promises he can get me out, if only I cut a deal with him. Gah! I'm loathe to do that to this worthless enemy of mine.
I am going to set up camp in this place; the Solar who is so interested in my fulfilling my destiny should intervene soon enough if my role is that important...
4PM. Gah, there is no way out but through Sarevok. He mentioned that any Bhaalspawn would do, to give up a portion of their soul to him; and I already knew that I could summon certain companions and other characters I've encountered in my jouneys. Therefore, I brought in the girl Imoen, the constant hanger-on who owes so much to me--remember, I got her soul back for her, and she abandoned me in Trademeet only a few days later when I killed a few guards. Well, here's how she's going to repay me: she gives up a part of her soul to Sarevok, so he agrees to show me the way out of this blasted place.
6PM. From my "Pocket Plane", the fates themselves push me to the so-called prophecized town of Saradush. It's a dump of a southern town, full of more Bhaalspawn than I knew existed...and under siege from some kind of fire giant army. Bah, I don't want anything to do with these people's problems and don't want to be forced by some higher power to break this siege, which is what that Solar and all the rest of trying to get me to do. I try to port back to the Pocket Plane, or find some physical entrance to escape the barricaded city...but no, frustratingly it looks like I'll be forced at the very least to kill this "Gromnir" in charge and fight my own way out of this damn town...
In the Pocket Plane, I summoned Nalia. I don't want her in my party, but I didn't want her causing any trouble with my stronghold in Amn while I'm down south (like giving it away to some other adventurer)...so she can wait here in my abyssal dimension.
Imoen is also here waiting for me; I'd send her away at the first opportunity, but her Bhaalspawn blood is valuable enough that she can bide her time here where I can keep an eye on her.
Realizing I need to resolve this Saradush situation, and that I want the use of a thief for my trials ahead....I turn to my half-brother. He's a fine enough figher, and I make him swear an oath to serve me, likely holding him under a divine geas. Since he has the strength and dexterity for it, I decided to make him the THIEF of my party [i.e. dual class]; something I am sorely missing, and I'm loathe to turn back to Nalia or Imoen, or even the fools Jan or Yoshimo (who I barely know) for that matter. Fumbling around as a novice thief at my command will be a humbling experience for Sarevok, and even if he is able to break his geas and betray me, I'll be able to smash him down without a problem.
7PM. I care little of the townsfolk here, other Bhaalspawn or not. I don't care about Lazarus and his spell store, or anyone else. I see a barracks of Gromnir's soldiers, though--that looks like a good place to start getting answers. I bust through the locked door and kill all of them, who foolishly thought they stood a chance against me. I eventually find a key in a chest, but don't know what it's for.
8PM. After asking around aggressively in the tavern, I speak to the proprietor of the place, who tells me of a secret passage in the jail that leads to the throne room. Aha, good! Apparently the priestess of Waukeen has the key...she'd rather die than give it up, so that's exactly what happens.