Baldur's Gate Saga RP Playthrough - Chaotic Good Half-Elf Fighter/Mage

Urdnot_Wrex

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Yeah, Zordral is nasty, unless you're a Cavalier or make it a habit of always walking around with Remove Fear cast on your party.

You killed Minsc? But Wybrough, why, bro?
Not judging your decisions, it's your game, but I wonder what's your RP explication behind this. Sure, it was self defense, but isn't it a bit out of character to refuse helping him rescue his ward and call him a loon, just because he's talking to a hamster? You have a familiar, after all.

Congratulations on beating the amazons at that level. Not an easy task, especially without metagaming.
 

Selerel

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Yeah, Zordral is nasty, unless you're a Cavalier or make it a habit of always walking around with Remove Fear cast on your party.

This is one of the issues with bouncing around from a ToB Berserker to a level 2 Nashkel noob. In the back of my mind I still kind of figure that Fear isn't that bad...my party has so many different protections, and low saves, and at least one immune-to-fear spellcaster has resist fear memorized....so if a level 2 spell gets cast (gasp!) *we'll figure it out*. Well...need to really remember that mage getting off a fear spell is basically a death sentence at this point.

You killed Minsc? But Wybrough, why, bro?
Not judging your decisions, it's your game, but I wonder what's your RP explication behind this. Sure, it was self defense, but isn't it a bit out of character to refuse helping him rescue his ward and call him a loon, just because he's talking to a hamster? You have a familiar, after all.

Eh this was a combo of lack of dialog options and trying to NOT KNOW he would actually attack if I refused him. Honestly in my head I was thinking along the lines of my character realized "ooohhh, this man is CRAZY" and then tries to dismiss him relatively affably, if a little disrespectfully. If you noticed in the bio (and I realized after the fact), Wybrough has the same basic enneagram "personality type" at Ethal Jo...type 8, kind of the dominant, aggressive, has-to-be-in-charge type. So while he's good aligned, he can stil be blunt-talking, hot-headed, not averse to conflict etc. So not afraid of calling Minsc a loon. But I like said, I imagined he said it more with a smile than with a serious amount of derision. And hence the writeup of the surprise and regret that he attacked.

(When I realized that both Ethal Jo and Wybrough were gonna be this same personality archetype, I got worried (half jokingly) that ppl on this board might start to think I'm basically that way in real life. Not really...in real life I'm probably most like my Kensai character...who stayed in and around Nashkel for like 3 months because he didn't think the bandit crisis was his concern and didn't want to step on any more toes. Ha!)

And as to why he would think he's crazy to begin with, since talking to animals in Faerun is preeettyyyy common...yeah that's a good point haha. I guess the dialog option is there, so we can imagine some "tell" that's he's not all there? I don't know, that's a good one.

Congratulations on beating the amazons at that level. Not an easy task, especially without metagaming.

Trying to be extra tactical-minded this run, so Imoen scouts ahead in stealth everywhere we go. So we were able to retreat quickly due to our cautious approach...and then again the stealth paid out to know exactly where they were to launch fireballs from outside their line of sight. That's kind of cheese, but I'm trying to minimize reloads without metagaming, so I accept this game mechanic.
 

Selerel

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[Day 15 Continued]

11PM. Exploring the surrounding rocklands, I know I have a little time before needing to get to Beregost. As of right now, no one other than Xan knows that we’ve stopped the source of the trouble in the mine, so Tranzig should be caught completely unaware when we catch up to him. We’ll see where that takes us…

[Day 16]

4AM. We spent the night scouting around the area. The dangerous lands were ripe with undead and and other unnatural jellies, thanks to the mad experimenter Narcillus. But once I sensed dawn was breaking, I knew it was time to make camp. Our concerns lie to the north.

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[RELOAD again, gah, I’m sorry, but I have to admit it. That is 3 now. My PC failed the save vs. the Green Slime exploding poison death. I was shocked as this had never happened in previous playthroughs (that I remember at least). This was a real lame (aka avoidable) death, because generally I’ll look up creatures on Fandom–i.e. reference my Candlekeep knowledge–if I’m not sure what they do, and I just didn’t this time out of laziness I guess. I didn’t realize they have this weird permadeath attack. So the second try, I took half of them out with a fireball, then retreated a bit to make it easier to take them on one at at time.]

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(I made a note to myself to return to High Hedge when I’m in the area; I’ll need to buy some second level spells from Thalantyr.)

Since we’re out this far east already, sixteen hours from Nashkel, I decide we’ll make the trip to Beregost by cutting up through the wilderness. It’s faster as the crow flies, and it won’t hurt to scout around for more mercenary or bandit gangs that may be making camp just off the Coast Way.

There’s no need to spend the extra time making the return trip to Nashkel for now, I don’t want to risk the extra time for Tranzig to hear the news about Mulahey. I may return someday soon to the troubled area, when higher priorities aren’t urgently calling.

[Day 18]

7PM. The journey to Beregost took over two days, but we were able to take out some bandits, ogres, and other monsters on our way up through the wilderness.

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We immediately smoked out Tranzig in Feldepost’s, but he was more of a messenger boy than any kind of higher-up–but the good news is he pointed us up to the northeast, by the Peldvale and Larswood regions, where the main boss Tazok seems to reside. THAT’S our next stop, then, to get to whoever’s behind this whole scheme. Whether by Gorion’s inadvertent doing or not, I may get a chance to take out this Sword Coast bandit threat at its head. The scourge of these criminals and murderers must end, and this half-baked plot to suffocate the Sword Coast’s iron should come crashing down.

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I’ll be sure to make sure to take out as many of my foes as I can, hopefully not alerting the leader’s camp to my presence, while I stealthily approach…but I have some business in Beregost first before I head north.

As I headed to the Temple, a child stops me to tell me that a Flaming Fist officer is looking for me at the Joval Juggler. Huh. I give the child her gold piece, but I don’t know if I have time for this “Officer Vai”. Looks like I’ve already gained some notoriety for saving the Nashkel mines (word spread even more quickly than I thought it would) and I don’t need some *mercenary* group either trying to get information for suspicious purposes, or thinking they can tell me what to do. I know corruption runs deep in the Flaming Fist…so ehh, I’ll keep the Officer waiting for now.

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Selerel

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[Day 19]

4AM. After resurrecting Neera, identifying our assorted magical treasure, and spending the night at the Red Sheaf, I did eventually drop in on Officer Vai. I was extremely skeptical at first…but looks like she’s just paying gold for bandit scalps. But fine, she doesn’t seem corrupt. I had just sold the few scalps I had collected at Feldepost’s, but I’ll make note of her for the future…

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[Day 20]

4AM. I decided on my approach to the bandit camp…it would start east of Beregost, then head up to Peldvale and Larswood from that direction. This would give me a chance to get eyes on the entire bandit operation in this area.

I took out the vampiric wolves outside Kelddath’s temple, then fought gnolls and basilisks farther east. My familiar, a petrification-resistant fairy dragon, made dispatching of the basilisks borderline trivial.

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7PM. Through the morning, we carefully fought many more basilisks, eventually along with a mad wizard who was herding them.

Neera had mentioned a wild mage she knows about–Adoy–that may help her control her wild surges. This could be very useful for her, so I agree to head back down south at some point. At this point, however, the mission is still to make our way to the bandit camp.

We also met a warrior woman named Shar-Teel while roaming the area. She challenged Kagain to a dual and lost heartily, thereby vowing her swordarm to our cause. However, our party was large enough as it was, so I sent her on her way. May have been useful at one point, but not today.

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We made camp around midday, then set northeast in the evening.

Current party:

Wybrough, Level 4 Fighter/Level 3 Mage (Morning Star and Morning Star)
Kagain, Level 4 Fighter
Khalid, Level 4 Fighter
Jaheira, Level 3 Fighter/Level 4 Druid
Imoen, Level 5 Thief
Neera, Level 4 Wild Mage

Reputation: Heroic (17)

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Selerel

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[Day 21]

10AM. We traveled east of Larswood, and were attack by several powerful spiders and ettercaps throughout the morning. While we were attempting to take out an ettercap, Kagain was struck and killed by a bolt of lightning. A freak accident–but it had been storming for some time. As we gathered his belongings, I thought about the next chance we would be in civilization with the opportunity to resurrect him…

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In the meantime, I decided to make camp. The five of us still have strength and energy to continue on, but it’s probably smartest to make camp for the day while we ride out the storm. We had traveled overnight, anyway.

8PM. Later in the evening, we encountered some Red Wizards of Thay that immediately tried to kill us; with Neera’s web-casting, that ended up being a lethal mistake on their part. Looks like there’s no shortage of killers and outlaws on the Sword Coast…although so far, none of them have given up anything more useful information than the mercenaries that came before them did.

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9PM. Before moving closer to the region where Tranzig said the bandit camp was, I decide I’d keep Kagain in tow. He knows the lay of the land with these mercenary types, and he may even have contacts inside the organization, which can only serve to help our cause. Of course, it’s not like any useful connections of his have sprung forth so far, so I am slowly losing hope day by day…

Regardless, I’ll head back to Beregost to visit the temple and also conduct some business in town. I’d rather head back there than the Friendly Arm, so as not to give any bandits undue notice that I’m back up north looking for them…

[Day 23]

6AM. We returned to Beregost, got Kagain resurrected, and spent the night at Feldepost’s. In the morning I checked in with Firebead and Ajantis, who is still quartering there with Firebead. I decided to use the upstairs chest in Firebead’s house as a stash spot for now, mainly for a magical dagger, wazikashi, and two-handed sword we had recovered in our travels. I didn’t really trust that the weapons wouldn’t get looted if I kept them in Kagain’s shop…either by Kagain, or some mercenary that knows about us.

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We fought a few vampire wolves several days ago, and a wraith spider more recently. I felt the pain of not having a magical weapon–so I bought a magical axe from Feldepost.

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[Day 24]

2AM. It’s night in Larswood, and I’m stealthing through the foliage (with Imoen scouting as usual), taking out patches of bandits. They’re becoming higher rank (and the battles are becoming tougher) as I dig into the woods. The wolves are also quite deadly.

I met a Drow sorcerer, Baeloth. Sorcerers are quite powerful, and he potentially could be a great use to our cause; but now’s not the right time with Neera in tow. I told him to go wait outside the Friendly Arm Inn, so there’s a small chance I’ll run into him again if the fool listens to me…

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[Day 25]

8AM. We eventually met a group of bandits led by some lieutenant Teven. Instead of an immediate fight, we were able to convince him we wanted to be bandits ourselves. He didn’t quite believe us, but brought us to the camp anyway as prisoners (it was over a day’s journey, and we are exhausted). Tazok–the Ogre leader, finally revealed–ended up being impressed enough with us that he let us join the scourge. He left camp for another bandit base, so it’s clear this operation is larger than this single camp, and Tazok clearly isn’t the one on top of the pyramid.

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I didn’t want to simply walk up to the camp uninvited, so meeting this Teven was very fortunate. I thought it would take us several more days of roaming and dozens of additional bandit encounters before we’d find one with the means and inclination to get us to the bandit leaders…but now we have what we want. I plan to get all the information I can when I’m here, when I’m right under their oblivious noses.

9AM. I quickly spoke to the bandit bosses, including “Tenhammer” Khosann. He let slip the name of the organization the Iron Throne! At least some contingent of bandits during this crisis is being put to work because of that dastardly group, whoever they are. Aha, my gut was right: Gorion’s murderers and these plotting bandit mercenaries are all in bed together, one and the same. Good! And I’m right here in the thick of it with them. I’ll bring down these bastards and figure out the real truth of what Gorion was trying to do! But I’m already getting the idea.

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Selerel

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[Day 25 Continued]

6PM. I stayed in camp for a day, resting and recovering from the march out here and the fighting beforehand.

I truly began my information gathering by the hobgoblin side of camp; in particular, I was interested in poking around the hobgoblin tanner’s tent. Possibly I could find receipts for materials, or other clues? I was planning to leave no stone unturned in that damned camp.

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Well, my aggressive opening of chests and containers angered the hobgoblins greatly, and maybe I should have seen that in retrospect. Within minutes, a giant battle forms, both inside and outside the tent, as my group starts fighting the bandits.

8PM. Through the battling, eventually we had to confront Tenhammer. He may have been the strongest foe I’ve faced yet…thanks to Neera’s fire wand, we were able to slay him and stay alive. I really should retreat, rest, recuperate…but I can’t risk any evidence in the leader’s tent being moved or destroyed. I’m going to burst and see what I can find.

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Chapter 4

8PM Continued. After a fight with the rest of the bandit leadership in this region…it turns out that, of course, I’m not able to bring down the entire operation from this one bandit tent. This was just a temporary base of operations all along anyway. But I have another direction now: the Cloakwood forest, and a more permanent “Iron Throne” base where they are stockpiling iron for some nefarious purpose. And it looks like I’ve made quite a name for myself with these groups, as they are sending correspondences to each other, worried about my adventuring party specifically! How ironic for them that the young ward whose father they killed just a few weeks ago grew so quickly to become this nasty thorn in their side! Like foster father like son, it seems.

Davaeorn, Sarevok, Nimbul…these are all Iron Throne names that I need to be on the lookout for.

Heavily injured, I decided to retreat a short ways from the camp for now…I’m sure there are still bandits and other monsters lurking about, but I can return in the morning to see what else of use I can pull from the ruins of that place.

[Day 26]

9AM. After finishing off the rest of the bandit presence at the camp, we collected ourselves. A final confrontation with my enemies seems to be precipitating. Some of those in the Iron Throne employ have been quite powerful, Tenhammer and Tazok in particular, and I can bet there will be scores of others like them as I fight my way up the chain. I need to make sure we have the means to defeat whatever evil I find in that forest.

So for that reason, I won’t rush into this. We’ll head back south to Nashkel and the surrounding area, where we have some loose ends to take care of…including finding this “Adoy” of Neera’s, and finally checking in with Berrun Ghastkill about his mine to make sure they’re seeing improvements after we slew Mulahey. We’ll make sure we’re adequately for this raid.

Now, we’ll travel by way of Peldvale to drive out whatever bandit rot may be lingering around those parts…

[Day 27]

6AM. While in Peldvale (after expectedly fighting several groups of bandits), I had an encounter with a drow named Viconia and a Flaming Fist mercenary. The drow was fearing for her life, and the mercenary came to kill her in cold blood–no bounty nor proof of wrongdoing, and no true justice served. I couldn’t allow for that, so defended the drow. I tried initially to avoid killing the mercenary, but it became clear this would be a battle to the death for him.

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I offered to help her, but truly my group was too large and she would not be a…good fit for the current team. So inevitably we had to go our separate ways. I’m not sure if she’d been making permanent camp there in Peldvale, but she seems to be residing there at least currently.

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11PM. Traveling through Larswood, back towards the direction of the Beregost temple, we ran into a desperate, raving druid named Osmadi. He was traumatized by bandits murdering his fellow druids and attacked us with a savage pack of bears. Kagain was killed in the struggle; good thing we are on our way to Kelddath’s Temple of Lathander…

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[Day 29]

5PM. With Kagain resurrected, we had spent a day or so in Beregost and High Hedge to conduct business…but now will journey southeast to where Neera says Adoy’s Enclave is. I’ve decided to travel by way of the Ulcaster ruins, which may prove interesting.

Current party:

Wybrough, Level 4 Fighter/Level 4 Mage (Quality Morning Star and Battle Axe +1)
Kagain, Level 5 Fighter
Khalid, Level 5 Fighter
Jaheira, Level 4 Fighter/Level 4 Druid
Imoen, Level 6 Thief
Neera, Level 4 Wild Mage

Reputation: Heroic (17)

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Antimatter

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Excellent updates! Why do you keep a normal weapon in the main slot, though? You hit much more frequently with the main arm (so you would want the lowest THAC0 possible there). So keeping a magical axe in the second arm seems odd.
 

Selerel

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Why do you keep a normal weapon in the main slot, though? You hit much more frequently with the main arm (so you would want the lowest THAC0 possible there). So keeping a magical axe in the second arm seems odd.

Well, great question!! The short answer is I have two points in Flail/Morning Star and only one in Axe.

The long answer--which I love giving so thank you haha--is that yeah originally I had the axe +1 in the main slot because that's the intuitive thing to do. In the photos you can see it was my main weapon from like Day 23 when I bought it at least through Day 28 or 29. However this was wrong. Since Morning Stars do more damage than Axes all things being equal, and because I have ** in flail, * in axe, and ** in two-weapon style, the options would be:

Mainhand Axe +1
Main: 9-16 dmg at 13 THAC0 (1 apr)
Off: 11-17 dmg at 17 THAC0 (1 apr)

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vs.

Mainhand Morning Star
Main: 11-17 dmg at 13 THAC0 (1.5 apr)
Off: 9-16 dmg at 17 THAC0 (1 apr)

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Obviously I'm swapping them if I run into something immune to normal weapons but otherwise it's pretty clear.
 

Selerel

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[Day 30]

4AM. While traveling near the ruins of the Ulcaster school, we ran into the ghost of Ulcaster himself. He went on about lost knowledge and lost tomes below. Seems like he’s been going on about this for some time. While it would be nice to bring some peace to the lands, this may not be something we have time for as the main focus still needs to be on the bandit crisis and preparing to face the Iron Throne–but we’ll still investigate if time allows.

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4PM. After battling some monsters on the surface, I did after all decide to take a look inside the ruined school itself. After encountering Icharyd (and claiming his magical flail!), I realized there very well may be more evil laying in wait down there, ready to prey on unsuspecting travelers–of which there are quite a few, it seems. Might as well clear it out as best we can; I don’t mind sparing a few hours on our journey for this.

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Imoen has been focusing on stealth and lockpicking, so Jaheira divinely detects traps right behind her. Her divine connection for trapfinding won’t last forever, so I’m being as brisk as possible in exploring this kobold-infested undead lair…we fight evil wolves while Imoen and Jaheira try to press on quickly afterwards.

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5PM. Imoen and Jaheira had not yet developed their tactics perfectly, and triggered not one, but two fireball traps. They were injured (burnt) pretty badly from the mishap, but survived. The lesson is we need to move through these places more slowly. We may have been lulled into a false sense of security from the lack of traps in the first two thirds of the place.

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7PM. We fought our way through the dungeon, and feel all the more accomplished for it. A place of evil has been cleaned out…at least for the time being. Time to continue on our journey to Adoy’s enclave…

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[Day 31]

10PM. Passing through the Firewine Bridge ruins, I became intrigued again at the prospects of evil-infested ruins and possible treasures that lay underneath. There is enough danger on the surface, so some monster slaying at the source can only make it safer for Sword Coast passers-by. At this point, I’m not even sure what’s beneath this bridge…least of all whether there are monsters to slay there…but I’ll investigate more of the surface before heading inside.

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11PM. In the valley below the bridge, we unfortunately ran into a woman named Carsa, possessed by a powerful Ogre Mage named Kahrk. We could not save the woman, and Jaheira herself was killed in the ensuing battle. The ogre’s magic was extremely offensive and damage-causing, and he almost killed the three of us fighters still standing.

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Neera was able to end it with her wands…summoned monsters to distract the beast long enough until her Aganazzar’s Scorcher could do its work. The column of flame was won a fair number of battles for us in these past couple of weeks.

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[Reload number 4 of this playthrough. In the first attempt vs. Kahrk, my PC took too much damage from what appeared to be a magic missile spell? I was definitely not expecting all the HP loss at once and it came as quite a surprise. I kicked myself because I should have been using better magical arrows and different potions etc., etc.]

But gah! I got too ambitious with our dungeon-crawling and Jaheira is dead. I won’t venture on without our healer, so I’ll return to civilization and have her resurrected. This will cost us several days of travel time, while the Iron Throne continues to sit happy upon their stockpile of iron. I am very frustrated to say the least.

To Adoy and to Nashkel. Maybe one day I shall return to Firewine…

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Selerel

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[Day 33]

9AM. I returned to Nashkel, where I hadn’t seen Berrun Ghastkill since before I entered his mine. It looks like things are truly turning up for Nashkel though, and he had a nice reward of 900 gold waiting for me…just a little more than what it will cost to resurrect Jaheira. But that’s only in jest; I didn’t do it for the gold.

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I also had some respectable words with Rasaad, who still seems to be hanging about Nashkel without direction. Nevertheless, he appears a sturdy enough warrior.

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10AM. Speaking to Volo and those at the Belching Dragon…it seems as though while Nashkel’s local fortunes are looking up, the paranoia between Amn and Baldur’s Gate is at a fever pitch. The Sword Coast bandid crisis is just getting worse–I need to make my move on the damn “Iron Throne” in Cloakwood already as they seem to be the ones behind most of this.

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We’ll still have to see if we can get Neera to control her powers, so again I’ll head back north by way of Adoy–we WILL make it there intact this time. After that, however it goes, we’ll plan out our mission into Cloakwood.

6PM. After resting in and around the Inn for the day, we headed east through the carnival. I did some business with the merchants there, and freed the “maiden in stone” that I had first encountered some weeks ago (I didn’t want to enable the halfling’s behavior by paying the exorbinant fee for his scroll).

She introduced herself as Branwen, a warrior-priest of Tempus. Tranzig was the one that froze her, and she was quite happy to hear that justice had found him. She offered her services to our cause; I was tempted to have her join us, but as of right now I’m not going to make any major changes to the makeup of our party. She looks to be staying in Nashkel, and I make note of it.

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[Day 34]

7PM. We made the march to Adoy’s enclave, and met the Wild Mage himself amongst a horde of goblins–some, but not all, he had summoned inadvertently.

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The man was absent-minded, craven, and absolutely no use. And then he disappeared? Maybe I should have expected this nonsense from the get-go. Looks like Neera will have to accept the “bad with the good.” However, I really don’t like taking that gamble as I head into Cloakwood to face my father’s murderers…hmm.

At least we were able to force a confrontation with Ekandor, the seeming leader of the Thayan Wizards who were after Neera…and we made sure he wouldn’t be hunting Neera anymore. There may be others after her, but this should buy her some amount of peace for the time being.

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[Day 35]

4AM. I was originally going to leave the goblins in Adoy’s enclave in peace, as they were leaving us in peace in return. But on speaking to Magreb on the way out, I realized that passive to me or not, goblins have been killing innocents. So I took the rest of the evening and cleared them all out, before using their camp to rest overnight. Next destination is Beregost, as I now focus on Cloakwood…

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[Day 36]

2PM. In Beregost, I decided I’d not have Neera accompany us into Cloakwood. Her unpredictable magic being just one of the reasons, but mainly we simply don’t need a wild mage right now. At first I took her along for her own protection, but she’s become much more capable in the short time I’ve known her. Even so, I thought it best to have her stay with Firebead and Ajantis, and keep tabs on the bandit situation from centrally-located Beregost. However, the free spirit (fool?) she is, she immediately left for the Friendly Arm after I broke the news to her. Maybe she thinks I’ll change my mind about needing her while in Cloakwood, and she wants to be nearby when I do?

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Next, I made the same decision about Kagain. I originally brought him along because his mercenary connections may have been useful; they never turned out that way, and I’ve been sensing for a little while now that he was on the outs with the group. His primary concern is always going to be to enrich himself and at some point I’m going to need some higher loyalty. His regenerative abilities from his high constitution will be missed, but he’s just outgrown his role in the party. When he originally joined us, he was trying to dodge those in the employ of Entar Silvershield, but that danger may have blown over at this point. If it’s still an issue for him in the future…well, he needs to face that head on and stop running from it. I dropped him off at his shop (I wouldn’t ask him to stay with Firebead and Ajantis), but he seemed to take his leave of that place very quickly. Not sure I’ll see the dwarf again…

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11PM. With this new foursome, we rested at Feldepost’s. This is a smaller, more tactical and agile group. Imoen is coming into her own as a multi-talented thief, Jaheira is a skilled priest, and Khalid’s two magical longswords are a boon in battle (and he comes along with Jaheira).

I have another idea, one farther up north…
 
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Selerel

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[Day 37]

12PM. Overnight, we made the journey up to the Friendly Arm for a specific purpose. Not wanting to tip off any possible Iron Throne spies that I was near Cloakwood, I stayed outside the walls this time…and found Baeloth.

The Drow sorcerer had indeed done what I told him and made his way out here. And I am glad we were able to catch up to him. I can only imagine what type of trouble and chaos this dark elf could cause up here on the Sword Coast, especially in a time like this. But if I can give him a purpose–a role in our group, fighting a bandit threat–maybe that can straighten him out for his “new” life here on the surface? In any case, it will let me keep my eye on him for the time being. I won’t deny, his powerful sorcerer magic will be a big advantage when we start fighting our more powerful enemies. The simple question is, can he be trusted to take orders?

I know the average Sword Coast denizen (and even Khalid and Jaheira, unfortunately) will look at me with derision for keeping a Drow as a companion…but I couldn’t care less.

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[Day 38]

6AM. We made our way to the Cloakwood, again traveling overnight and arriving in the outskirts of the forest before dawn. I met a “hunter and archer” Coran, looking to get us roped into some side adventure wyvern quest with a promise of gold (I made sure it didn’t relate to any local bandit groups whose base happened to be hidden out here). No thank you–I’m going to stay wary of all strangers here and stay in the shadows as much as possible, as I try to ferret out the location of the Iron Throne base…

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7AM. I then met Aldeth Sashenstar outside his cabin. He’s some Baldur’s Gate noble and I don’t much doubt the druids’ claims about the murdering and defiling of nature. Again, though, I couldn’t just allow retribution in cold blood and looked for some way to keep everyone alive…Jaheira fortunately knew Seniyad the druid, and we were able to calm the situation. Aldeth was no victim here, and definitely not a hero…but his life was at least spared. Hopefully that’s for the best.

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[Day 39]

12PM. We continued to push on westward, eventually traversing a heavily spider-infested section of the forest. Not only were there several packs of spiders and ettercaps, but they had also laid web traps. As I wrote earlier, Imoen can’t detect traps well, so Jaheira follows behind her after having cast Detect Traps–it had limited success, but their method IS getting more reliable.

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Baeloth also cast Haste on the party for the first time, and the power of the spell was made clear to all of us…yes, bringing the Drow along has so far been a good decision.

At some point in the early morning, we had to finally make camp.

Current party:

Wybrough, Level 5 Fighter/Level 4 Mage (Flail +1 and Battle Axe +1)
Khalid, Level 5 Fighter
Jaheira, Level 4 Fighter/Level 5 Druid
Imoen, Level 6 Thief
Baeloth, Level 6 Sorcerer

Reputation: Popular (16)

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Urdnot_Wrex

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You're making good progress, and I see you found a reasonable RP justification to keep Baeloth around. That's great, because while he's also quite powerful, his dialogues definitely deserve to be read at least once.

I finally see now that Jaheira is the only key to a peaceful solution in the situation with Aldeth and Seniyad. I always hated that encounter, because it leaves the player in a difficult situation. You get addressed by Aldeth asking for help, he's obviously an arrogant, entitled noble, but the druids would attack and kill you simply because you're standing there, and not even consider the peaceful situation. You basically have no chance but to kill the druids, or pick the absolutely silly dialogue option to tell Aldeth something like "Sorry, we're siding with the druids, they make this great aloe balm" and kill Aldeth's group instead.

I suppose I had always swapped out Jaheira for Branwen or someone else when reaching the Cloakwood.
 

Selerel

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254
Yeah I agree, often times the dialogue options I choose aren't great ones; they're simply better than the other options I had to pick from...getting Minsc to attack me for instance. I'm just looking to pick the least bad option at that moment...and it sometimes leads into situations or commits me to things that aren't super character-consistent. But shrug, at the end of the day the game is going to be the game.

If there was an option in that circumstance to say "Aldeth, what these druids accuse you of are serious offenses. If they're true, you must find a way to make amends." And then he just attacks you or something. Instead of the stupid aloe balm line. The outcome would be exactly the same....but I would probably choose it 10x more frequently, just cause it makes a lot more sense.
 

Selerel

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Messages
254
[Day 39 Continued]

2PM. We pushed on through the forest, slaying spider after spider. Once Jaheira could no longer Find Traps, I decided to just give Imoen, our scout, a Potion of Invisibilty. If she activates a web trap while those arachnids are nearby, she may have some time to drink the potion before she’s completely immobilized–thereby keeping her safe until she can find her way out.

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3PM. We soon discovered a giant spider mound ruled by some grotesquely disfigured spider-like humanoid, which seemed to be the heart of the problems in this area of the woods. After a large and intense battle, complete with creatures summoned from our wand, we had slain the monsters.

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Last night I had promised a young traveler that I would try to rescue his lost brother…unfortunately, his brother had already been killed, and here was his body. We gathered up his remains from that vile place and returned them to his brother.

[Day 40]

8PM. As we searched another day farther west into the forest, now along the coastal areas, we encountered another traveler named Eldoth. Much like the hunter-archer I had met previously, I’m going to stay away from these lone strangers who keep trying to get me involved in some side-scheme.

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I haven’t heard anything about the Iron Throne yet, despite meeting more travelers than I anticpated, and I haven’t seen yet the slightest clue about the presence of an iron mine.

9PM. No sooner do I say that than I run into yet another traveler, Laskal; this one in fact says he has a message for the Iron Throne. Thinking this could very well be a substanial clue to track down their mine, I lied and said I did count myself among their ranks.

However the stubborn Shadow Druid was just laying a trap for us, or so he thought. In a fit of rage he attacked us for being members of the Iron Throne, and simply could not be talked into reason. However unfortunate the encounter–it gave me the information the Iron Throne is indeed a scourge of these woods and the nearby Shadow Druids here may have information about their location and plans. But since I’ve killed one of their own now, I’m not exactly sure peaceful relations are going to be an option.

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10PM. I soon met a woman named Faldorn, and it seems my fears about Shadow Druid hostility may have been unfounded. She confirms her kind is waging war against this Iron Throne incursion, and was incredibly eager to join our party and storm off after their fort–which I know now is back east of our current location.

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She’s not a fit for our group right now…but she is definitely interesting as a potential ally down the road. This may not be the last time I see her, depending on how protracted my confrontation with the Iron Throne becomes.

I soon discovered the threat of violence is unique to each individual Shadow Druid; her nearby companion Takiyah attacked me before I could get a word in, simply due to the presence of the more “practical” druid Jaheira.

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Still, it makes sense to push into their tree dwelling to see if there’s anything we can learn about our enemies–and the same thing happend with Takiyah’s boss Amarande inside. Unfortunately the bloodshed led to nothing of value gained in our fight against the Throne; but at least it gets rid of the chance of these Druids being on our heels while our focus is in a different direction.

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Faldorn may have been on the outs with the rest of her clan here anyway, or not that close to begin with. She, like me, must see the logic in joining forces to destroy a strong enemy.

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[Day 41]

6PM. Continuing along now in the direction that Faldorn gave us, our search for the Iron Throne dragged on. As evening started to roll in…we were waylaid by a pair of fully grown wyverns. These monsters hit hard and their poisonous barbs are lethal. I immediately remember Coran the hunter-archer mentioning how wyverns have been terrorizing the surrounding region…argh, he wasn't wrong.

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Khalid was killed. Too much poison was injected into his system by the winged lizards. With Baeloth’s magic missiles and some desprate fighting, the rest of us survived. We gathered up our belongings, and I decided to continue on to the Iron Throne, instead of losing a week to return to the Friendly Arm Inn to get him resurrected. Who knows what spies have seen us? And if they have seen us, I couldn’t give them days and days of extra time to prepare for my infiltration attempt…our success might be doubtful in that case. No, the four of us will continue on. We consist of fighters, healers, thieves, and mages and we are too close to our enemies to turn back now.

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[Day 42]

5AM. Shortly before dawn of the following morning, we discovered a wyvern nest…this must be the source of the reptilian scourge. Imoen, attempting to get eyes on exactly how many creatures are down there, alerted one of the adult wyverns to her presence while stealthing about. She ran out and managed to elude it (only with a foolishly curiously baby wyvern to end up following her off to the rest of us).

The adult wyvern is now riled up outside its nest. This just makes it clear we’re going to have to deal with these creatures and clean out the nest. It’s no small endeavor, but it really must be done. If not for our own safety, then at least to stop these beasts from killing other innocent travelers. They have nothing to do with the Iron Throne, but I’d feel craven to continue on and let these monsters continue to kill.

Though without much magic left, this may have to wait until after mid-day…this is unfortunate, as now it is clear as day that the Iron Throne mine is nearby, as we encountered a pack of armor-wearing guards, no doubt in their employ.

3PM. After a much-needed rest for our party, we have slain both wyverns and their spawn. It’s good we were able to get this done concurrently with our hunt for the Iron Throne. I’m holding onto to the wyvern skulls as these may be valuable; they’re heavy, so I’m not sure if I’ll be able to keep onto all four for the duration of the trip…

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Selerel

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254
[Day 42 Continued]

9PM. We eventually tracked down the Iron Throne outpost–good! We quickly cleared the patrols in the nearby woods, then started our assault as night fell…

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10PM. We were able to take out some mercenaries and mages at the gate using mostly Baeloth’s Webs and Fireballs. After the battle, I recovered a note–the Iron Throne was indeed preparing for us, and I learn another name: “Rieltar”...

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[Day 43]

12AM. After some more resistance, I infiltrated the mine itself. We slew our fair share of Iron Throne guards, as they were looking to do to us. My first order of business is to find who’s in charge and figure out exactly what their angle is here. Obviously any organization that has a large source of good iron in times like this can leverage its power it in all sorts of nefarious ways.

On speaking with some of the miners, it appears they have been captured and enslaved here against their will, and that they truly hate their evil captors. Ah, what a vile group this Iron Throne is…revenge for Gorion and all the rest of this ugliness cannot come soon enough.

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2AM. I’ve learned that the mine’s master Davaeorn is on the fourth level, so I continue to descend. On the second level, Jaheira and Imoen working together are able to find and disarm some traps..but soon, we stumbled onto a large contingent of Blacktalons led by a powerful mage named Hareishan. While trying to draw out one or two at a time via distraction and carefully placed missile attacks…the whole room got alerted; maybe I should have seen this coming, but a battle was eventually going to be forced one way or another.

We had barely any magic left when this happened; we hadn’t rested since we were many hours west of the mine, yesterday morning. A tactical retreat was in order, but as we rushed out and up to the first level, Hareishan cast a Lightning Bolt that ricocheted between the narrowly dug pathways and almost killed Imoen and Baeloth.

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We kept on running. As opposed to fleeing up to the surface, I decided to stay put on that first level–not willing to give up the progress we made here underground in our fighting. We eventually were able to lose our enemies in the tunnels…several miners know our whereabouts, but I have faith they won’t tell their slavers. The Throne guards have sentries posted, and I may expect a handful of search parties…but we may be sufficiently burrowed that we could take the several hours we need to heal and re-learn our magical spells. And I don’t have much fear of reinforcements from the outside; this base is deep within the Cloakwood, so I doubt new troops are common.

12PM. After healing and composing ourselves, we were able to re-emerge from the tunnels and take out Hareishan and the rest of the large war party–this time, we were expecting them. We continued to press on, eager to overcome whatever remaining defenses my enemies have…

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Current party:

Wybrough, Level 5 Fighter/Level 5 Mage (Flail +1 and Battle Axe +1)
Jaheira, Level 5 Fighter/Level 6 Druid
Imoen, Level 7 Thief
Baeloth, Level 6 Sorcerer

DEAD:

Khalid, Level 5 Fighter

Reputation: Popular (16)

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Urdnot_Wrex

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That was a rather courageous roleplaying decision, to continue in the Cloakwood and enter the mines with Khalid dead. You'll be missing his damage (I usually give him a longbow), carrying his stuff and have less space to take loot from the mines with you.

But yeah, the long way back sucks and it's most likely you'll get waylaid, perhaps even more than once, and might lose someone else to poison in one of those encounters and then have no possibility to come back for dropped items.
Which is the reason why I listened to wiser and more experienced people's advice a while ago and use a Bag of Holding, because I don't like to play the game as an inventory management challenge.

I wouldn't have gone into the mines with one dead companion, but if it's about roleplaying, you have my respect for that choice.
 

Selerel

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Messages
254
[Day 43 Continued]

1PM. We discovered some small holding cells for prisoners. One was Rill, the leader of the slaves–he said he would rally up the other slaves and bribe whatever guards are left alive, and help them all make their escape.

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I also met a dwarf Yeslick, whose clan this mine once belonged to. It had been hidden until recently, when the Iron Throne decided to start sowing their chaos. He was tortured for its location by Davaeorn and imprisoned ever since.

The dwarf offered to join our cause, but we had no reason to add a fighting cleric to our party at the time; between Jaheira and I, his skills, if any, would have been redundant. He was confident he could make his way out on his own and I know there’s plenty of equipment strewn about which he can use to arm himself.

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6PM. After hours of battling down through guards and large packs of hobgoblins…I descended to the fourth level, where Davaeorn supposedly has been residing this entire time, since I began my siege of this damn place.

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But I looked at my party: Jaheira and Imoen were in need of healing, and we had already spent all of our spells. Jaheira could no longer cast Find Traps either, and who knows what types of security measures this Iron Throne boss takes?

So after consideration, I thought it wiser to wait until after midnight to attack. We have him pinned down there, and trapped–if he hasn’t yet figured out an escape route since I began my attack last night, then I don’t think a few more hours will change anything. I’ll return to the third level and find a room to barricade ourselves while we rest and collect ourselves. I don’t doubt there will be a few packs of hobgoblin guards that try to attack us, but we’ve taken care of most of the heavy resistance down here.

[Day 44]

3AM. In the evening as we rested, we were actually attacked by a very large group of relatively tough Iron Throne guards–a dozen or more. They barged into the room and we were able to hold them off in a bloody battle. Maybe these were guards and reinforcements I may have missed on the surface, or from elsewhere in the mine, and were able to regroup? Either way, that was the only offensive mustered against us. In the early morning, we made our way to the final confrontation with Davaeorn…

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Chapter 5

4AM. I have slain the master of the mine, Davaeorn–he had no willingness to talk, and simply attacked us as he’d presumably been preparing to. I KNEW this evil plot couldn’t end with him…and the letters on his body and my urgent conversations with his apprentice Stephan confirmed that.

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The Iron Throne’s plan was indeed to leverage all of their ill-gotten iron production in a twisted plot to bring themselves to ultimate power…appearing as saviors to this crisis that they themselves are causing. It’s a good thing we were able to majorly disrupt their plot here, but was it too late? They may already have gained all the political leverage they need in the months this plan has been working. If Gorion had known about this plan and had been working to foil it, I can see why he would have been in danger.

The main villains left appear to be this Rieltar and Sarevok, and their trail leads to Baldur’s Gate and intrigue among the trading rosters there (they already have a spy in the Seven Suns organization, apparently). Weeks ago the city was closed off; maybe the clearing out of the nearby bandit camp has relieved some of tension outside the city? If not, I’ll have to figure out another plan to get in…

And about this mine: While the slaves and the dwarf want it flooded, they are not seeing the bigger picture. It may still be weeks or months before Nashkel can produce iron like they used to, and banditry on the Coast Way will linger for a long time. The Sword Coast may NEED this Cloakwood iron–perhaps honest merchants and laborers and can take it over one day?

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The only problem is how do I ensure the Iron Throne doesn’t creep its way back to running it with some Davaeorn replacement in charge? I’ll do my best to make sure the slave labor has dispersed….and I also have another idea.

8AM. Traveling west from the mine, we were waylaid by a pair of wyverns again. We were able to slay these without much issue, bringing our total kill count up to half a dozen now. I have no way to carry these skulls; I’m already carrying four.

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Selerel

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Messages
254
[Day 45]

12PM. I returned to the Druid Grove and recruited Faldorn. I decided I want someone who I know will fight to make sure the Iron Throne doesn’t make its way back to her forest. I’m going to travel with her back to the mine, and she’ll act as a guardian against our mutual enemy…

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[Day 46]

5PM. We returned to the entrance to the mine fortress, where we rested and recovered from our travels the past day or two.

Faldorn by herself isn’t enough to guard this place, I know. I’m not even sure she won’t do something unexpected, even though I’ll be keeping the river plug key. These Shadow Druids are not the most logical or understanding. As a substantial decision–and the best option we have right now–I ask Jaheira to stay out here in Cloakwood WITH Faldorn to prevent the return of the Iron Throne, and ideally the oversight of the mine will be turned over to a reputable party eventually.

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The two of them should be a force enough to be reckoned with, as the rest of us bring the fight to the Iron Throne itself in Baldur’s Gate. I’ll be without a healer for a time, but I also have a plan for that…as long as we can escape out of this blasted forest.

I was planning to bring Khalid’s remains back to civilization to resurrect him, then allow him to leave the party and reunite with Jaheira. However, it appears Jaheira insisted on keeping Khalid’s remains, and resurrecting him on her own terms. As it suits her.

[RELOAD! 5th death of the campaign so far while traveling back to civilization. I got waylaid by the 4 ettercaps on the return from Cloakwood. It wasn’t the Web trap that got me, but it was the poison. My special ability to cure poison got interrupted, and I knew at that point it was going to be over since I wouldn’t even be able to drink a potion in time…]

[Reload Number 6 - Giant Spider poison this time (!) as I try to make my way out of Cloakwood and keep getting the waylays! This one is embarrassing, but no antidotes left and my cure poison got interrupted again. Couldn’t chug potions fast enough…Gotta keep pushing through, though. Really might start just fleeing these encounters, unfortunately. It’s in-character to stay and fight so I don’t know.]

[Day 49]

10PM. It took Imoen, Baeloth and me more than three days to make our return to the Coast Way, but we eventually ended up at the gates of the Friendly Arm, exhausted and no doubt haggard-looking. We had been attacked by wyverns, giant spiders, and ettercaps on the way there, as we seemed to get deeper into the forest before we found our way back east again. It will be good to sell the wares that we’re overstuffed with and identify the bulk of the magical equipment we found.

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Beyond that, my plan is to travel south again before traveling north to confront the evil Iron Throne.

[Day 51]

8AM. I made the journey to Thalantyr in High Hedge, and purchased the Robe of the Good Archmagi for myself. This is a strategic upgrade for me, and it will mean I’ll no longer need to memorize my Armor spell.

1PM. In Beregost, I took care of important business, such as depositing magical weapons and armor into my stash at Firebead’s, selling more wares to Thunderhammer, and informing Kelddath that I’ve slain as many wyverns as I could find–eight total if I recall correctly, though I only had four skulls to show for it. I received a reward for vanquishing the beasts, and sold the rest of the skulls I had at Feldepost’s. Clearly Coran the Archer never had any luck with this, but I hope at least he stayed alive for his troubles.

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Rather than stay the evening in Beregost, I kept on south to Nashkel. My goal, if it hadn’t been clear, is to recruit Branwen. She vowed her services to mine about two weeks ago, and I have a good feeling she is still in Nashkel waiting for me. We can surely make use of a pure priestess that can not only cast high-level divine spells, but also wear heavy plate armor and use magical protections to absorb enemy blows in battle when needed.

6PM. On the road south, I saw the same trio of Flaming Fist mercenaries that had tried to accost me over a month ago. I could have slipped by, I figured I’d put ‘em to sleep magically. At least give some peace to other travelers they might try to harass in the near future.

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[Day 52]

4PM. Branwen was indeed still living in Nashkel, and was at the carnival again when I caught up to her late in the night. As expected, she was eager to join forces and combat villainy. I believe she’ll be a valuable contributor to our party.

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We rested for the morning into the late afternoon, and it was time to head back north again.

[Day 53]

4PM. We arrived back in Beregost in the morning. I was able to equip Branwen with a magical war hammer and ankheg armor. We spent most of the day resting in Feldepost’s, but we’re going to get back on the road for Baldur’s Gate imminently.

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Current party:

Wybrough, Level 5 Fighter/Level 5 Mage (Morning Star +1 and Flail +1)
Branwen, Level 6 Priest of Tempus
Imoen, Level 7 Thief
Baeloth, Level 7 Sorcerer

Reputation: Popular (16)

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Urdnot_Wrex

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Messages
609
Congratulations on your progress, I always found Davaeorn a milestone. I'm curious what your strategy against him was, can't really follow it from the screenshots. Did you just outrun him to avoid the fire and lightning and Dire Charm, or did you manage to land Jaheira's insects on him so quickly that he got interrupted right away?

I couldn't quite follow your decision with the mine and Faldorn, but I assume that was your character's unique story decision, independent of gameplay?
I like Yeslick as a person, but Branwen is a good choice with her many spell slots as a pure class cleric, especially if you give her the wisdom tomes you find, and an Ankheg armour of course. And her tough and confrontational attitude fits well with your main character.

Speaking of which, I understand your logic that fleeing waylaid encounters seems a bit atypical for Wybrough, but losing companions to those encounters and staying to fight and die while you know the creatures are poisonous and your means to counter poison very limited wouldn't be very smart. It's the kind of choice I'd expect from a berserker maybe. You're playing a grim and tough but also intelligent fighter/mage, so I don't think it would be out of character to run when you have to.
Wybrough doesn't know you can reload, and he knows he has an important task to complete, which he can't when he's dead. Just my two cents and the way I would justify it, and precisely what I do, for example, when it's only me and Imoen, level 1, and the circle of bandit archers.

Keep going, and good luck, or as Thalantyr would say, I wish you intelligence, because luck tends to run out. ;)
 

Selerel

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Messages
254
Congratulations on your progress, I always found Davaeorn a milestone. I'm curious what your strategy against him was, can't really follow it from the screenshots. Did you just outrun him to avoid the fire and lightning and Dire Charm, or did you manage to land Jaheira's insects on him so quickly that he got interrupted right away?

Davaeorn wasn't too bad this go-round. If I remember correctly, we either disarmed or set off all the traps right before we aggroed him. He saw Imoen and we got the dialogue, but I think she escaped back out of sight fast enough that he didn't cast anything. That or she scouted him under stealth and we didn't get the dialogue yet? Either way, we pre-buffed with Haste and Bless before confronting him. Baeloth hit him with a dispel magic outside of his sight range, but I don't think it actually dispelled anything. I think the key was I led with my PC, and he had Minor Spell Deflection up, so we actually didn't get hit with any spells that I remember. I may have absorbed one or two of them? He just did Dimension Door a handful of times. Imoen and I were doing good physical damage, and one Jaheira connected with Insects it was already a done deal pretty much.

I couldn't quite follow your decision with the mine and Faldorn, but I assume that was your character's unique story decision, independent of gameplay?

Yeah all Roleplay. I wasn't totally clear probably. I didn't want to flood the mines, because I think there should still be a mine generating good iron on the Sword Coast. I also was worried the Iron Throne might move back into the mine once I was gone. Therefore, I asked Faldorn AND Jaheira to basically stay there and guard the mine to make sure the Iron Throne doesn't come back. Jaheira's a druid too so I figured not the worst fate for her.

Granted I woul have likely got rid of Jaheira and Khalid soon and replaced with Branwen anyway, my sweet spot is like a 4-member party. The RP justification there would be similar to my player justification, which is I wanted a better and more efficient party..."K&J, please stay in Beregost and act as my eyes and ears on the Coast Way while I go to BG", etc.

Speaking of which, I understand your logic that fleeing waylaid encounters seems a bit atypical for Wybrough, but losing companions to those encounters and staying to fight and die while you know the creatures are poisonous and your means to counter poison very limited wouldn't be very smart. It's the kind of choice I'd expect from a berserker maybe. You're playing a grim and tough but also intelligent fighter/mage, so I don't think it would be out of character to run when you have to.
Wybrough doesn't know you can reload, and he knows he has an important task to complete, which he can't when he's dead. Just my two cents and the way I would justify it, and precisely what I do, for example, when it's only me and Imoen, level 1, and the circle of bandit archers.

You're right!! I really should have thought more about survivability with these waylays...I already knew it was going to be dangerous traveling without a priest who could cure poison AND without any antidotes. Maybe that was my fatal decision right there RP-wise...but as I explained above, felt like Jaheira NEEDED to stay. But I'll give you my excuses anyway, and it basically comes down to MY skill and knowledge as a player sadly:

-For some reason, at the moment it happened, I had a brain whiff and thought Ettercaps attacks were paralyzing, not poisonous. So I actually had chugged a Potion of Free Action (even though I escaped the Web trap), which probably wouldn't have worked anyway, and didn't really plan tactically for the poison--I.e. I allowed myself to take hits from all of them at once like a fool. On the encounter with them without the reload, you can see I summoned Monsters from my wand which worked very well.

-For the second death, I really just thought I could beat the Giant Spiders easily and not something I needed to run from. I did NOT think their poison did that much damage. I must have taken a lot of damage too from their hits. I was overconfident on this one and shocked, especially since my last death came shortly before.

Buuuuut, without the reloads, with just the trio of PC, Imoen, and Baeloth, I did manage to stay and fight successfully (1) a pair of wyverns, (2) the giant spiders, and (3) the ettercaps.

I don't know what's worse, bad playing or bad decision-making....I guess I like to think these reloads were bad PLAYING though, and the decision to stay and fight wasn't that way off.
 
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