Fandraxx
Habitué
- Messages
- 102
Hey all,
I currently may or may not be working on something involving the Black Pits and I was curious to know what other people think about it.
For me, it's a fun exercise in the combat of the infinity engine, mainly in the way that it removes the impact that non-combat elements have on party construction (i.e. - having a Paladin for conversations or a Thief for trap and lock management). I always thought the first game was way too easy, but had more character (mainly due to Baeloth), whereas the second game was definitely more challenging (in a good way), but pretty boring in comparison.
Obviously, neither of them have any real story, but, if Icewind Dale has taught us anything, its that the gameplay of these games is certainly good enough to overcome any lacking narrative.
But, what about everyone else? BP was never actually talked about all that much, even back around the time of it's release, so I'd love to get some opinions on it.
I currently may or may not be working on something involving the Black Pits and I was curious to know what other people think about it.
For me, it's a fun exercise in the combat of the infinity engine, mainly in the way that it removes the impact that non-combat elements have on party construction (i.e. - having a Paladin for conversations or a Thief for trap and lock management). I always thought the first game was way too easy, but had more character (mainly due to Baeloth), whereas the second game was definitely more challenging (in a good way), but pretty boring in comparison.
Obviously, neither of them have any real story, but, if Icewind Dale has taught us anything, its that the gameplay of these games is certainly good enough to overcome any lacking narrative.
But, what about everyone else? BP was never actually talked about all that much, even back around the time of it's release, so I'd love to get some opinions on it.