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When I played BG1 & BG2, I often used my rogue character (preferably, a F/T) to complete some areas with stealth kills. Or used a cleric to fight the undead, especially the vampires, alone and buffed. Or sometimes, for magical duels, I preferred to face an SCS spellcaster with my raging berserker, or my own buffed-to-the-max sorcerer.
I don't think NOT putting all 4 characters in BG3 in the radius of one fireball-like effect is any different to that.
When I played BG1 & BG2, especially with the SCS mod, I relied on using consumables such as wands, necklaces with charges, scrolls, different types of arrows (hello, arrows of dispel!) and potions. In BG3, you can use many consumables. In fact, enemies will use them as well, to make battles fairer.
I hear complaints about BG3 (and other Larian games') combat a lot, it's fine if you don't like it. Don't mean to dump on anyone who says that, it's been years of constant dialogue about pros and cons of their games. I always found combat one of the best parts of their games, and BG3 is not different,-- but for me.
The aim of this comment is to give you ideas, not convince you of something.
You can play without splitting the party before ANY combat, and be just fine. However, you MUST use your character classes and abilities, that's true. E.g. if your rogue has a bonus action of Sneak, and attacking from stealth gives you an advantage, it makes sense to first set up the character in shadows, sneak, and only then attempt your action (attack), rinse and repeat every round of combat.
You have a very strong party setup. Use a ranged weapon for Astarion for now, try to utilize his bonus actions, and try using movement after your attack to put him in cover.
I'm playing with a paladin atm, and that's how I use her (she's also with a shield and tanky, just as your MC) - bonus action of Shield of Faith is a must, then put her next to the most dangerous opponent.
Lae'Zel should be your main finisher, so attack targets low on health, utilizing her great jump abilities.
With Shadowhear, focus on Bless, Aid, and smaller (bonus action) heal.
There are "ritual" spells in BG3 that don't cost spell points. You should cast them after every rest/before an upcoming battle. Think about prebuffing in BG1/BG2. Enhance Leap will last for 10 turns, and will turn both Lae'Zel and your MC into unstoppable force. Longstrider lasts until the Long rest, have it on everyone, including familiars/summons.
As for surfaces, I don't know, really, what is the problem. DA: Origins had spell combos in 2009. This game just goes a bit further. You can add fire to the grease or oil surface for a bigger boom.
But the actual damage from simple surfaces such as fire, acid, it's very small, around 3-4 hp. Just jump out.
The key to understanding the BG3 combat is accepting that verticality and the actual physics of the fight is a part of strategy, similar to picking the right spell. E.g. use the Cloud of Daggers spell (AoE), and push enemies into it. You don't only cast the AoE spell and wait until enemies enter it, move them into it.
I would suggest adding a magic user into your party, @O_Bruce. Maybe respec Astarion as a bard, or make Lae'Zel a bladesinger. You will notice how even just using scrolls can enhance your group power.
I don't think NOT putting all 4 characters in BG3 in the radius of one fireball-like effect is any different to that.
When I played BG1 & BG2, especially with the SCS mod, I relied on using consumables such as wands, necklaces with charges, scrolls, different types of arrows (hello, arrows of dispel!) and potions. In BG3, you can use many consumables. In fact, enemies will use them as well, to make battles fairer.
I hear complaints about BG3 (and other Larian games') combat a lot, it's fine if you don't like it. Don't mean to dump on anyone who says that, it's been years of constant dialogue about pros and cons of their games. I always found combat one of the best parts of their games, and BG3 is not different,-- but for me.
The aim of this comment is to give you ideas, not convince you of something.
You can play without splitting the party before ANY combat, and be just fine. However, you MUST use your character classes and abilities, that's true. E.g. if your rogue has a bonus action of Sneak, and attacking from stealth gives you an advantage, it makes sense to first set up the character in shadows, sneak, and only then attempt your action (attack), rinse and repeat every round of combat.
You have a very strong party setup. Use a ranged weapon for Astarion for now, try to utilize his bonus actions, and try using movement after your attack to put him in cover.
I'm playing with a paladin atm, and that's how I use her (she's also with a shield and tanky, just as your MC) - bonus action of Shield of Faith is a must, then put her next to the most dangerous opponent.
Lae'Zel should be your main finisher, so attack targets low on health, utilizing her great jump abilities.
With Shadowhear, focus on Bless, Aid, and smaller (bonus action) heal.
There are "ritual" spells in BG3 that don't cost spell points. You should cast them after every rest/before an upcoming battle. Think about prebuffing in BG1/BG2. Enhance Leap will last for 10 turns, and will turn both Lae'Zel and your MC into unstoppable force. Longstrider lasts until the Long rest, have it on everyone, including familiars/summons.
As for surfaces, I don't know, really, what is the problem. DA: Origins had spell combos in 2009. This game just goes a bit further. You can add fire to the grease or oil surface for a bigger boom.
But the actual damage from simple surfaces such as fire, acid, it's very small, around 3-4 hp. Just jump out.
The key to understanding the BG3 combat is accepting that verticality and the actual physics of the fight is a part of strategy, similar to picking the right spell. E.g. use the Cloud of Daggers spell (AoE), and push enemies into it. You don't only cast the AoE spell and wait until enemies enter it, move them into it.
I would suggest adding a magic user into your party, @O_Bruce. Maybe respec Astarion as a bard, or make Lae'Zel a bladesinger. You will notice how even just using scrolls can enhance your group power.