JustKneller
Habitué
- Messages
- 875
I picked up this game a while back. I started it but then was distracted by life and other games. Truth is, I let myself get distracted because I felt like choice had a lot of gravity in this game and I wasn't used to that. I've played a lot of RPGs, but most of them boil down to a series of obvious choices. I've become more cognizant of this during a recent run of Fallout New Vegas. I've played this numerous times with probably every character build imaginable. The story is fantastic, easily the best of all the Bethesda Fallout games. However, I became especially cognizant of how limited meaningful choices are. There's the good choice that works out good for all the good people involved and then a number of sub-optimal choices.
So, I started thinking about Disco Elysium and how I should really circle back to this one. I have the opposite problem with this game. I'm a highly analytical person that has a tendency to look for the "best" choice in things. In games, even RPGs, there's frequently a "best choice", so that kinda works out. Fallout 3? Sure, I'll save the wasteland and purify the water. Baldur's Gate? Yeah, I'll kill my chaotic evil brother instead of letting him kill me. No sweat.
That being said, I'm not a power gamer. For example, my go to build for my New Vegas runs has a host of self-imposed limitations. She can't engage with the in-game economy at all and needs to scavenge or craft anything she needs. She doesn't get to use any of the player housing which includes extra storage and other perks. And so on... I don't want easy. I want to have a challenge in figuring out the most optimal path.
The little I saw of Disco Elysium made it clear choices were not this simple. There aren't good choices or bad choices, there are just these choices and those choices. You make choices and things happen. And then you need to make more choices. You'll never make the best choice, but you'll never make the worst choice because the choices just don't seem to fit that rubric. I respect the hell out of this. Differentiating choices laterally is an extremely difficult thing to do, but they seemed to have nailed it here.
I booted up the game to have a bash at it and froze at character creation. I'm not looking for the "best stats". I didn't think that exists here. Even if they did, this strikes me as a game where failing at things could be just as satisfying as succeeding. Do I really want to be good at anything? Shouldn't I aim for a wacky and wild time?
I know Physique is not a top priority. It just sounds so boring, like playing a fighter in D&D. I suspect that Psyche would make my life the most interesting. Perhaps I should pair it with Intellect, kinda like how Int/Wis are the story stats for Planescape: Torment. Still, Motorics has Perception, which I imagine is quite nice.
This game is going to drive me mad, isn't it?
So, I started thinking about Disco Elysium and how I should really circle back to this one. I have the opposite problem with this game. I'm a highly analytical person that has a tendency to look for the "best" choice in things. In games, even RPGs, there's frequently a "best choice", so that kinda works out. Fallout 3? Sure, I'll save the wasteland and purify the water. Baldur's Gate? Yeah, I'll kill my chaotic evil brother instead of letting him kill me. No sweat.
That being said, I'm not a power gamer. For example, my go to build for my New Vegas runs has a host of self-imposed limitations. She can't engage with the in-game economy at all and needs to scavenge or craft anything she needs. She doesn't get to use any of the player housing which includes extra storage and other perks. And so on... I don't want easy. I want to have a challenge in figuring out the most optimal path.
The little I saw of Disco Elysium made it clear choices were not this simple. There aren't good choices or bad choices, there are just these choices and those choices. You make choices and things happen. And then you need to make more choices. You'll never make the best choice, but you'll never make the worst choice because the choices just don't seem to fit that rubric. I respect the hell out of this. Differentiating choices laterally is an extremely difficult thing to do, but they seemed to have nailed it here.
I booted up the game to have a bash at it and froze at character creation. I'm not looking for the "best stats". I didn't think that exists here. Even if they did, this strikes me as a game where failing at things could be just as satisfying as succeeding. Do I really want to be good at anything? Shouldn't I aim for a wacky and wild time?
I know Physique is not a top priority. It just sounds so boring, like playing a fighter in D&D. I suspect that Psyche would make my life the most interesting. Perhaps I should pair it with Intellect, kinda like how Int/Wis are the story stats for Planescape: Torment. Still, Motorics has Perception, which I imagine is quite nice.
This game is going to drive me mad, isn't it?
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