JustKneller
Habitué
- Messages
- 870
I've been thinking about this more and more as time as gone on. In my early gaming days, I'd just need a good theme and I'd jump into a game. However, these days, I find myself more and more asking, "What am I actually doing in this game"? On one hand, I think it's limiting me as a gamer. But, on the other hand, I don't want to spend my time on gameplay that's not satisfying. Like, I want to game, but I want the process of playing the game to be enjoyable, not just the rewards for the activity of it. I suppose I'm starting the discussion because it's actually getting harder and harder to find games I want to play.
For example, I decided to pass on a Bioshock series run. I came across a thread recently that went on a bit about how great the story is for Bioshock Infinite. But then, I thought, I'm going to have to spend hours twitch nerve gaming clicking on stuff to get to that story. That gets boring, fast. Meanwhile. I'm playing through the Thief series, which is also technically an FPS. Ironically, it has less "activity" than Bioshock, but I feel like I'm doing more. I mean, there's a lot of hiding in shadows, observing guard/creature movement patterns, and calculating the best timing/course to do whatever I'm trying to do.
The difference is obvious to me. I'm more oriented towards cognition than reaction. So, I figure, I should be looking into something like 4x/strategy games. I have a few. I like X-Com on paper. Despite the fact that I can't play the game, I still think it's one of the best games I've seen. And, I can't play it because I inevitably get to a situation where I lose a soldier and I know that's reasonably common in X-Com. But, every time it happens, I realize that there was a better move at the time and I actually could have avoided it, I then feel guilty for getting a soldier killed, too guilty to go on. It's ridiculous, I know. It's dumb on so many levels. On one hand, I want choices that require careful thought and have meaningful consequence. But, on the other hand, I take this stuff too personally. It's the same for the game I was referring to in this post. I was thinking of running This War of Mine, but holy hell is that a depressing game. I think your people can even commit suicide there if they get depressed enough. I don't know if I want that on my conscience. I also have Surviving Mars. It's sort of a RTS 4x kind of game, but really more of a resource management sim. There's no combat. It's just gather, build, survive (mild) weather, etc. It's practically an idle game, though. You figure out pretty quickly how to automate things and, from there, basically just let it run until you meet the objective.
I dunno. I'm kinda just meandering. I want a good narrative. I want thinky gameplay. I want choices to have impact. I don't want to get depressed over it. I'm really painting myself in a corner here, huh?
Do any of you think about this stuff?
For example, I decided to pass on a Bioshock series run. I came across a thread recently that went on a bit about how great the story is for Bioshock Infinite. But then, I thought, I'm going to have to spend hours twitch nerve gaming clicking on stuff to get to that story. That gets boring, fast. Meanwhile. I'm playing through the Thief series, which is also technically an FPS. Ironically, it has less "activity" than Bioshock, but I feel like I'm doing more. I mean, there's a lot of hiding in shadows, observing guard/creature movement patterns, and calculating the best timing/course to do whatever I'm trying to do.
The difference is obvious to me. I'm more oriented towards cognition than reaction. So, I figure, I should be looking into something like 4x/strategy games. I have a few. I like X-Com on paper. Despite the fact that I can't play the game, I still think it's one of the best games I've seen. And, I can't play it because I inevitably get to a situation where I lose a soldier and I know that's reasonably common in X-Com. But, every time it happens, I realize that there was a better move at the time and I actually could have avoided it, I then feel guilty for getting a soldier killed, too guilty to go on. It's ridiculous, I know. It's dumb on so many levels. On one hand, I want choices that require careful thought and have meaningful consequence. But, on the other hand, I take this stuff too personally. It's the same for the game I was referring to in this post. I was thinking of running This War of Mine, but holy hell is that a depressing game. I think your people can even commit suicide there if they get depressed enough. I don't know if I want that on my conscience. I also have Surviving Mars. It's sort of a RTS 4x kind of game, but really more of a resource management sim. There's no combat. It's just gather, build, survive (mild) weather, etc. It's practically an idle game, though. You figure out pretty quickly how to automate things and, from there, basically just let it run until you meet the objective.
I dunno. I'm kinda just meandering. I want a good narrative. I want thinky gameplay. I want choices to have impact. I don't want to get depressed over it. I'm really painting myself in a corner here, huh?
Do any of you think about this stuff?