Duck and Cover: Fallout Permadeath Runs for the Undiscerning Wastelander

Vault-Tec Quality Assurance Survey: Your Opinion Matters!

  • 2. No one cares. Seal it up and bury it.

    Votes: 0 0.0%
  • 3. It's fine and all, but you're assuming too much. Nobody has played this game. Explain more

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .

Alesia_BH

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Fallout 3: Paradise Falls- Promises Kept

Lilith has a plethora of admirable traits, chief among them being honesty, forthrightness and dependability. If she says she's going to do something she does it. Bully for her, I guess.

Having promised Mayor MacCready she'd rescue his friends, Sammy and Squirrel, from the slaver encampment of Paradise Falls, there was no question what would happen next. We were on our way.

En route, we got a preview of combat astride Star Paladin Cross. This looks good. Star Paladin Cross is at a reasonable distance, and she's taking the heat off of Lilith, letting her focus on aiming A3-21's devastating plasma rifle. It felt like A Perfect World.
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Oh, but there's always a twist, isn't there? Here we see Star Paladin Cross racing ahead, Chasing Dreams. It's a Testament to her dedication, I suppose, but if she does this in the slaver compound, they'll be No Way Out.
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The journey across the Open Range was long and arduous, a kin to traveling 3000 Miles to Graceland. When we arrived, we were face to face with the Paradise Falls gatekeeper, the stubborn Grouse. He wouldn't let us in.

I found myself thinking what would Robin Hood -as portrayed by Kevin Costner in the 1991 big screen classic Prince of Thieves- do here. I bet he'd shoot Grouse in the face. Let's try that.
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We're in. Next step: secure the slave pen key, held by Forty. Lilith wasn't about to Let Him Go.
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This is were the fun begins. This is where we enter our Field of Dreams. But there were dangers ahead, too, Hidden Figures. Hold, Star Paladin Cross: Hold! The War is just getting started.
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Alas, Star Paladin Cross couldn't hold back. She charged ahead, like the American Flyer she is. Lilith was forced out of cover to protect her, melting each threat.
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Lilith found herself racing across a crowded battle field, shooting all comers at point blank range.
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I'd say the whole thing had a John Wick vibe, but Kevin Costner wasn't in that.
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The biggest threat was a mini-gun wielder, perched atop a platform. Lilith couldn't get an angle on him from the ground so she ascended his platform. It was a showdown at high noon, and Lilth was Wyatt Earp.
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It was time to confront the slaver king, the head honcho: Eulogy Jones. His pad was lurid and seedy, almost like a set from Kevin Costner's critically panned 1981 debut film Malibu Hot Summer. This Eulogy did not last 17 minutes.
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With the last slaver dead, Lilth made her way to the slave pen. The children were freed. Promise kept.
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Best,

A.
 
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Alesia_BH

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Fallout 3: Little Lamplight to Big Town- I’m Not the Only One

No, dear reader: this is not a reference to the Sam Smith song, I’m Not the Only One. Nor is it a reference to that 90’s song by, like, Matchbox 20 or whoever. You know the one. The singer goes, “I’m not the only one!” and then the guitar goes na na na na na-na na. Surely you know what I’m talking about, right?

Sadly, Google couldn’t find that song for me. Apparently my description wasn’t sufficiently precise. Go figure. If, perchance, you know what I’m talking about let me know. I really would like to find that song. I don't even like it, but it's driving me nuts that I can’t find it.

So: What does our subtitle actually mean? It’s not a reference. It’s a statement of fact. I’m not the only one guilty of gratuitous film references. Bethesda does it too, see:
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Big Trouble in Little China, 1986, starring Kurt Russell and Kim Kattrall.

Now that I know Bethesda is doing it, it seems less cool, so I can actually, factually, really-truly promise that I'll stop.

Lililth is by now approaching the end of her journey. Those of you who know the game are aware that rolling into Little Lamplight puts you a couple quests away from the glorious ending of Fallout 3. I've been debating how to handle this. I could do a bunch of side quests, or I could finish things up and move on. I'm leaning towards moving on, but for now we have a side quest. It's one I've never done before, Big Trouble in Big Town.

The quest starts in Little Lamplight when this dufus, Sticky, asks you to take him to Big Town.
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He's excited and all but, I didn't expect this to work out for him.

Since Big Town is super far from Little Lamplight, fast travel made sense. The closest destinations were Moonbeam Cinema and Ford Field. Either entailed ambush risk, but I figured we could handle the baseball bat wielders at Ford Field. I wasn't worried about Lilith, or Sir Paladin Cross, mind you. I was worried about Sticky. He's a lover not a fighter.

We arrived at the field, and, sure enough, we were accosted by a baseball bat wielding bandit. My calculations were correct, though. He posed no threat, not even to Sticky. We took the raider down before he could do any harm. Stick with us, Sticky and you'll be fine. We've got this...
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Or do we? A moment later we noticed movement to the north. Whatever it is can't be good. Yao guai! Just stay behind us, Sticky...
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Whatever you do, don't charge with your baseball bat. Trust me. It's not going to work out for you.
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Sigh. Oh well, we can still go to Big Town. And the upside is we have a party hat now. It's not like Sticky is going to use it, what with him being decapitated and all.

The trouble in Big Town is the trouble everywhere: super mutants. They abducted a few residents and made for here, the Germantown Police Station.
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Against the lesser mutants we're still using the laser pistol to conserve our plasma rifle. This is a lesser mutant, but he looks ruggedly handsome in this shot. Credit where it's due and all.
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Clearing the police station was, as Imoen would say, "easy as pie." Traveling with Sir Paladin Cross has made the already simple Fallout gameplay simpler. There's little need for subtlety with our paladin drawing aggro.
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Before long we had found our targets, Red and Shorty. We rescued them and met them back at Big Town for a last stand against a final wave of mutants. Charming place, huh?
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It kind of reminds me of Hiker Town on the Pacific Crest Trail.
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If you haven't figured it out yet, I'm getting a little bored with Fallout 3. The combat is too straightforward, even on Very Hard. At least we still have out garden gnome hunt to keep things interesting. This one is primo. We found it in Little Lamplight.
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Character record stuff for people who are interested.
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The perk list below is a level out of date, but it will do. IIRC we took Light Stepper at Level 13, if that means anything to you.
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Lilith and I haven't settled on our next move yet, but I'm leaning towards making the end game push. I think it's time for a change of scenery. I here the Sword Coast is lovely this time of year.

Best,

A.
 
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Alesia_BH

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The Sword Coast is lovely any time of year, if your ask me =) Looking forward for your Fallout 3 ending slides (really-truly enjoyed your story there!) and whatever new adventure you'll decide to begin after that.
Glad you’ve been enjoying it, Serg!

There is still a lot of content I haven’t done yet, so I could continue. I actually just took a perk that’s conducive to continuing the adventure, Lawbringer.

We’ll see what comes!

Best,

A.
 

Alesia_BH

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Fallout 3: Little Lamplight to Vault 87- The Endtimes are Upon Us

The endtimes are upon us. There, I've said it twice. Don't believe me? Check this out.
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That picture is the book end to the one I shared in my opening post, the one introducing Lilith. Symmetry. Things coming full circle. Those are clear indications that a narrative is reaching its conclusion. The end times are upon us.

Right. So let's check up on that garden gnome collection.
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I have to admit I'm a little disappointed here. I expected more, and I expected to get better at arranging them. Moving these things around is a mini-game far, far more challenging than the main quest. Count how many of them are standing up, facing the right way, towards the viewer. It's hard, right? What with counting to zero not really being a thing.

If Lilith completes her quest, I'm considering doing an epilogue where she and a chosen companion -maybe even Dogmeat- scour the Wasteland for garden gnomes. No stone unturned. No gnome left behind. That makes a lot of sense to me.

But before that can happen, Lilith needs to finish things up. Let's get to that.

I've been doing a terrible job of summarizing the Fallout 3 narrative. I've failed because I haven't tried. I figured people either know the story or they don't know it. The people who know it don't need a summary. As for the people who don't know it, well, they can be ignored to facilitate my laziness. That's been the plan since day one.

Now that we're reaching the end, I kind of feel like catching everyone up. I'm not sure why. This isn't going to be 100% right. The people who know the story can correct things. That'll make it fun for them.

Ok. From the beginning. Lilith has a dad. His name is Liam Neeson. He's a scientist and a liar. The lying part isn't important. The science part is. He's building a water filter. This is good because water is good.

Dad has friends. They help him. He also has enemies. Sort of? No one's really opposing him. It's just that monsters keep getting up in his junk. Those monsters are the super mutants, the things that Lilith is always killing.

Dad is good at science, but his science thing doesn't work. It's missing something. That something is a GECK, or Garden of Eden Creation Kit. Don't ask me how it works or what it does. We just need it. That's what Lilith is doing now: she's getting the GECK.

The GECK is in Vault 87, which is in Little Lamplight, which is a town run by children. We've already dealt with the children part, so now it's just Lilith looking for the thing while monsters try to kill her.

There are two ways of getting to the thing. We took the harder way with more fighting because why not.

The first obstacle is a bridge with two mutants on it. They're super mutant brutes, the semi-tough ones. The guy in front isn't a problem but the guy behind him is. He has a missile launcher and missiles hurt.
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The first one fell off the bridge because he lost his footing.
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The second one took a critical from our plasma rifle and was finished by Star Paladin Cross. This is usually harder.
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The next obstacle is this cave. That structure to the right is a little fortres. There's a mutant in there and he can be a nuisance. Flimsy though it seems, that little fort of his can absorb a lot of hurt.
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I used to spend a lot of time doing finnicky stuff here, trying to kill the mutant without exposing myself. These days I just take a lot of drugs and charge in. The drugs, for the curious, are Med X, Jet and Psycho, Lilith's standards. Since the end times are upon us, Lilith is now using her uber-weapon, the Alien Blaster, scavenged from a downed spaceship. It one hits virtually everything, and turns them this snowy blue color.
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Did anyone notice the mutant in the background of that photo? The one charging? There's two of them. This is supposed to be a trap, but if you have a good gun and the right drugs you can just blast your way through it.
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The Alien Blaster comes with 120 alien power cells. There's nowhere near 120 enemies between now and the endgame, but Lilith felt like being economical, just in case she decides to scour the Wasteland for garden gnomes. She's back on the plasma rifle now.
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Once you get through the cave you arrive at this derelict vault, Vault 87. The mutants have taken it over and made it their home. We need to kill them to get dad's thing.
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Eventually we found a friendly mutant. His name is Fawkes. He was locked in a cell. Fawkes offered to help Lilith get the thing, in exchange for his freedom. Lilith agreed.

This is the part where we set Fawkes free.
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If you're wondering who Sid is good question: I have no idea. Here's an even better question: Why does Lilith need help getting the GECK? Why team up with this monster guy, Fawkes? Well, the monster is immune to radiation and the GECK is in a room with lots of radiation. Remember that: Fawkes joined us because he's immune to radiation. That's his thing as much as science is dad's thing.


That's our friendly neighborhood monster, Fawkes. He's leading the way to the GECK.
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He's not friends with the other monsters so we need to kill them. Between Fawkes, Star Paladin Cross and A3-21's Plasma Rifle this was a cakewalk. Not that I've ever walked on a cake before. And now that I think about it, walking on a cake sounds super difficult. There's no way the frosting could bear my weight so I'd probably sink into it. Messy. And what if it's a Red Velvet cake? Those are gross.
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Which reminds me: Why does Imoen think pie is easy. I find pies to be very difficult, very hard to make- especially the crust. Maybe she's thinking of those frozen pies, like the Sara Lee pies? But if that's what she's thinking, why doesn't she just say it? Easy as a Sara Lee pie makes sense. Easy as pie doesn't. Then again, there's no Sarah Lee in the Forgotten Realms. They don't even have freezers. That means there are no easy pies and Imoen is just wrong. You're wrong, Imoen. Stop saying that.

Speaking of things that are wrong, I believe I said that dad doesn't have any enemies- that the monsters just keep getting in his way. That's kind of true, but not really. The monsters are a pain in the tuckus, and they're up in everyone's business for no apparent reason, but there's also this group called the Enclave. The Enclave wants to take dad's science thing. They even killed him over it. Or, rather, they made him kill himself over it. Whatever. It's too late to explain. Dad is dead. Long live dad's science thing.

Just as Lilth was escaping with the thing, those Enclave blokes ambushed her and kidnapped her. They caught up with her here, in this charming studio apartment.
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Our next stop is Enclave headquarters. The Enclave put Lilith in prison, but then their leader told them to let her go. A little insurrection of sorts followed and the second in command ordered everyone to kill Lilith. Why I don't know. Like a minute ago he wanted information. Now he wants us dead. Unfortunately for him, we have the Alien Blaster and oodles of Stealth Boys, so he's not going to get his way. Instead his troops are going to turn snowy blue.
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Enclave headquarters is huge and there's some weird stuff in there. Like that: What the rock is that?
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An alien, probably, but Lilith has already seen an alien and it didn't look anything like that. Is it a different species of alien? An inconsistency in the narrative? Who knows. Certainly not me. I've never explored the place because I'm pretty sure they don't have garden gnomes, mole rats or lunch boxes.

Do you remember when I said the Enclave leader wanted to let us go? He wanted to let us go because he wanted to talk to us. We're about to meet him. He's up there, at the top of the stairs.
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Turns out he's a computer. And kind of a stupid computer. His plan was to convince Lilith to do something to dad's science thing. Instead he let Lilith convince him to kill himself.
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The leader of the Enclave, President Eden, is gone now, but the second in command, Colonel Autumn, still wants dad's science thing. He has a lot of troops but that's ok because we're going to kill them all with this robot.
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That's it: You're up to date. You now know the story of Fallout 3. We're going to gather our crew and meet the giant death robot out front.

Best,

A.
 
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JustKneller

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this was a cakewalk. Not that I've ever walked on a cake before. And now that I think about it, walking on a cake sounds super difficult.
Fun fact: that idiom comes from the U.S. during its slavery years. A cakewalk was basically a dance competition the plantation owners would hold for the slaves and the winner would get a cake. However, the joke was on them because black folks invented a dance for this competition that basically just made fun of the way white people walked and the plantation owners weren't in on the joke. I mean, I guess the joke wasn't really on the plantation owners, what with all the slavery black folks had to deal with. In any event, the dance itself was actually rather difficult, but the key to it was to make it look easy, as if you weren't even trying. Hence, "easy as a cakewalk".

As for "easy as pie", that's a shortened form of "easy as eating pie". Even in the old days, a pie could be a real pain to make. But eating pie? Pretty much anyone could do that.

Yeah, I'm such a nerd. 😁
 

Alesia_BH

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Makes sense! Easy as pie isn’t the only idiomatic expression that’s been shortened into nonsense. One of the more ridiculous ones, “happy as a clam,” was originally “happy as a clam at high water.” That marginally makes more sense although there is still the issue of clams being non-sentient and therefore incapable of happiness.
 

Alesia_BH

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Fallout 3: The Citadel to Project Purity- All She Wrote

See that? It's the giant death robot. It's activating.
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And do you see that? It's the giant death robot being lifted to our rendezvous point.
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Then there's that: It's the giant death robot killing things. It's really good at killing things.
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I'm summarizing events in this fashion to give you a full on, immersive, you-are-there experience. See that? We’re following the giant death. It's not killing things right now, but it'll start soon. That's what it does.
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You see, intrepid friends, this is the Fallout 3 endgame experience in a nutshell. You hangout and watch the giant death robot. You could run around and kill things, if you like, but it’s hard to get to them before the giant death robot does. He’s way, way better at killing than any of us could ever dream of being. Perks of being a death robot and all.
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I don't have a problem with the robot in concept- not every game needs to end with a blowout showcase battle. I do, however, take issue with the robot’s voice lines. It has these absurdly over the top American-y voice lines. "Communism is death," "China will fall," "Democracy is non-negotiable." Stuff like that: the types of things an unmarried uncle would say while drinking a Budweiser and copulating with a bald eagle on the 4th of July. It's suppose to be amusing and cautionary- emblematic of the crude jingoism that led to the Great War. It works, to that end. The problem is my neighbors don't know that, and if they can hear through the wall, I shudder to think what they think of me. When I see them by the pool I feel compelled to tell them I'm not, in fact, in here copulating with eagles. They're endangered after all. Plus they have bad breath.

The robot escorts you to the Jefferson Memorial. That's where dad's science thing is. Once you get inside there are a few mooks to splash, but that only takes a minute.
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By now the big bad guy is the Enclave’s second in command, Colonel Autumn. Like his boss, you can convince him to give up. That’s what Lilith did.
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But then she decided to kill him anyways because what’s the fun in not killing someone.
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And so we have it. Our enemies are defeated! We have the science thing! Victory is ours!

But oh, no! The science thing is broken. It’s going to explode. The only way to fix it is to turn it on. The compartment is filled with radiation, but that’s ok. We have Fawkes! It’s a good thing we brought our radiation immune monster friend. He’s perfect for this. It’s his thing. It’s how we met.

Here’s Sentinel Lyons breaking it down. And here is Lilith’s reply.
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There must be another way because there is another. He’s standing right there. He’s standing right fracking there.

Why isn’t this working? Earth to Sentinel Lyons: He’s standing right there. How about you, Fawkes? Do you have anything to say? No? No?

What a jip. I hear something in the distance- all the way from Canada. It’s the Mass Effects development team! They’d like to thank Bethesda for coming up with an ending dumber than anything they could ever dream of. You’re off the hot seat, Space Brat. Sentinel Lyons is the new queen of unsatisfying bull-pocky.

In retrospect I should have sent Sentinel Lyons in there. If she’s going to be bone headed enough to ignore Fawkes, then she should be the one taking a magic carpet ride to mutation land. But alas, Lilith is too good for that, too self sacrificial. And it’s not like there are garden gnomes in the deal for me. So this is how it ends.
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A death, but an honorable one. After all, the needs of the many outweigh the needs of the few. Now where have I heard that before?

Best,

A.
 
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Alesia_BH

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Epilogue: Jokes aside, I’d like to thank Bethesda for making a great game. The Wasteland of Fallout 3 is a lovingly rendered fantasy world, rich in detail and possibilities. The narrative has its flaws, but sometimes art comes with jagged edges. That’s ok. Perfect is boring.

Anyhoo, I had fun with Fallout 3, and I’m sure others would too. Recommended!
 

JustKneller

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Epilogue: Jokes aside, I’d like to thank Bethesda for making a great game. The Wasteland of Fallout 3 is a lovingly rendered fantasy world, rich in detail and possibilities. The narrative has its flaws, but sometimes art comes with jagged edges. That’s ok. Perfect is boring.

Just a fun bit of anecdotal trivia, but I was around and on the Interplay boards when the IP was sold to Bethesda. It was my first experience with really polarized opinions on video games. I was technically on the Interplay side of things, but I didn't have nearly that side's level of rancor towards Bethesda (I didn't even know who they were at the time). I remember a lot of opposition to the transition from isometric to 3d in particular. And, folks apparently didn't have a high opinion of Bethesda's creativity. My attitude was, well, let's just see what they do with it. Still, the toxicity at the time was surprising. I remember Feargus and Chris (Avellone) being on the boards regularly in the old days. I even had a couple of (very civil and pleasant) forum conversations with Chris. However, I wouldn't be surprised if the Fallout situation was the catalyst for them pulling back from the community (and I wouldn't blame them).

For Fallout 3, the writing definitely fell short (though I appreciated the send off they gave Harold), but the gameplay was a decent effort considering Bethesda's background. The only thing I "hated" was the original ending, but Broken Steel basically fixes that. Everything else was halfway decent. I haven't gone back to the game since, but I didn't regret the time I spent there.

Funny side note, I think I had a funny awkward interaction with Chris. A conversation we were having led into talking about James Axler's Deadlands (trashy dime store post-apoc novels) and Chris mentioned that they were a guilty pleasure of his. I asked him what he meant by guilty pleasure, and then he kinda scaled back on that statement. I think he thought he offended me by calling them a guilty pleasure, when in fact, it was the first time I heard the term and just didn't know what it meant. :ROFLMAO: I agree with his assessment, though.

That all being said, FO2 or NV are probably my most played games in the series. In fact, @Alesia_BH as my party logistic thread inspired a new BG run for you, your FO3 run has actually inspired a "linked" Fallout 1/2/NV run for me. :)
 

Alesia_BH

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Thanks again, Alesia, for this LP with such a great narration and insights which was a real pleasure to follow!

Thanks, Serg! Glad you enjoyed it! No promises but Lilith may move onto Fallout: New Vegas. We’ll see 😉

Are you playing anything these days? It would be fun to get a group of players going on one game or another. I still haven’t tried Pathfinder. I should probably do that.
 
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Are you playing anything these days? It would be fun to get a group of players going on one game or another. I still haven’t tried Pathfinder. I should probably do that.
Yep, I'm still running Pathfinder: Kingmaker these days (had some re-startis strokes alone the way...). Still no-reload (on Hard) and at the farthest state I've ever reached in the game (past Coronation and almost reached the Pitax). The progress is slow since the game is really huge and I'm thoroughly document each of my steps on google docs (with pics) - what I do, when I do that and in what order I do things. What kind of foes I'm encountering, how many exp I got for defeating them and what loot they drop. Something like the Charlestonian Knight Templar did with his Baldur's Gate runs.
The game is great IMO, I like the story, and if you haven't tried it yet I really-truly recommend to do that. Something tells me you won’t be disappointed :) It's definitely not on par with BG in terms of tactics or mage chess (it's more on numbers-vs-numbers approach) but still :)
 
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