The rumors are true, the bandits in the region have become quite bold indeed! One made the mistake of attacking our company alone and suffered most dearly for it, but perhaps someone will pay us some much needed gold in exchange for the scalps of these miscreants. While collecting them is a task I despise, certain sacrifices must be made for the greater good. I've allowed Montaron to handle the issue of collection though he seems to relish the task with a bloodlust that I find.....unnerving.
When we arrived in Nashkel I was approached by a half-elf woman who was in quite a bit of a panic. Her name is Neera and she was being pursued by low ranking members of the Red Wizards of Thay. We managed to kill the wizards but I can sense the wild magics emanating from Neera's person and I do not wish to harbor such unpredicatable forces. Perhaps she shall find her way one day but I have no intention of allowing such chaos into my group.
Raising my traveling companions at the local temple proved to be an expensive venture, however the Morninglord Keldath Ormlyr tells us that a necromancer named Bassilus has been spotted terrorizing the area. If I can stop him than I can both eradicate a vile force that pervades nature as well as I acquire a 5,000 gold bounty to aid in acquiring better supplies for our journey to Nashkel. Yes, I believe this shall satisfy everyone involved.
Choosing to rest for the night in the simplest tavern Beregost had to offer, we entered the Red Sheaf and found ourselves targeted by a bounty once again, a bounty that seemed to have increased! My head is now worth 350 gold as opposed to 200 just a few short hours ago. This is very concerning. I might have had my head split open with an axe were it not for the timely intervention of a dwarven woman named Moidre.
Moidre seems to be a woman of few words but an honorable warrior nonetheless and one I shall happily allow into my company.
From what I was able to gather from the locals, the troubles in Nashkel seem to be linked to the corruption of iron coming from their mines. Many locals have anti-Amnish sentiment and seem to believe that Amn is somehow doing this on purpose. Doubtful: Why would one of the region's foremost producers of metal intentionally sabotage their own product and profits? No, something much deeper and unnatural must be going on.
With a spellbook in hand and a sling in the other, Imoen seems deadset on learning the tools of the arcane magic trade, so for the forseeable future Montaron will be taking over the role of party Rogue. I am uncertain how long I can control the Zhent after our dealings in Nashkel are over but I shall continue to consider all of my options.
AN: Montaron returns alone to the Burning Wizard to kill Zhurlong and take his boots after the party turned in the quest. Eow has his suspicions that such a move was made, but since Montaron wasn't caught he cares very little.
Recognizing Jaheria, Khalid and Montaron; the mayor of Nashkel approached us with mostly information we had already gleamed on our way into town. The ore within the local mines is somehow being corrupted and bandits continue to steal any shipments that attempt to leave town. There is little that the six of us can do to stop an entire organized force of bandits but perhaps investigating the mines will shed at least a little light on a solution to the region's problems.
More assassins! Despite being equip with magic, this woman who called herself Neira fell to our combined might relatively quickly. Despite this, it would appear the situation has grown graver still, as the bounty on my head grows to 680 gold. I caught Montaron making a passing glance towards me and I reminded him that the bounty includes *his* head as well. Imoen took this moment to mock the halfling telling him that he's stuck with us if he doesn't want an arrow between his eyes. I wonder if I should be concerned with this twinge of a violent outburst from Imoen? Nay, it is likely simply a morbid joke to relieve the tension of the situation; yes, that must be it.
The local carnival (must I be subjected to every misguided experiment of society?) proved to provide little clues though an enslaved Ogre broke lose and killed his captors before turning on us. Would that I had the resources to simply let him go I would have done so, a shame that such a life had to end in chains.
More abominations in this carnival! (Had I the power I would cleanse the whole lot of them in fire) a charlatan was keeping a Priestess of Tempus named Branwen encased in stone as some sort of exhibit! We freed her but I have no space for anyone else at my side for the moment, perhaps we shall return later when she has fully recovered from her ordeal.
While beautiful, Nature may always hide truly monstrous things within. Traveling west to rescue a mage named Dynaheir from captivity (I was approached by her mad caretaker last evening and whilst I have no intention of allowing him into my company, the others apart from Montaron insisted that we at the very least rescue his charge) we encountered a pack of Werebadgers. Khalid and Moidre were able to kill one with some great difficulty but the other three proved to be far too great of a challenge so we fled.
AN: This is purely a screenshot from a failed battle. I took it assuming I would survive and simply need to replace Montaron but the entire party soon suffered the same fate, so Montaron is spared for now via technicality. Will he survive the entire campaign? I certainly hope so, Eow is quite content with this party
How strange dreams can be. Making camp about a days journey from the Gnoll Stronghold that Dynaheir was mostly likely taken to, I had a dream in which Gorion's spirit attempted to lead me down a path that my intuition told me would be unwise. I fought against some dark force pulling me in that direction and Gorion's spirit seemed pleased at my efforts. A strange voice told me that I would "Learn" before I awoke. The others seemed concerned but I shrugged them off, it was just a dream.
One of the gnolls in the area confirmed my suspicions. Not only is Dynaheir imprisoned in the nearby stronghold but she has been kept alive for some mysterious reason. Perhaps we should make haste before the other gnolls change their minds.[/Spoiler]