Lately I've been focusing my gaming time on Sacred 1 and 2, which are Diablo-style action rpg's. There's no ending to them until you decide to stop playing your character in favor of another one. I just spent my whole winter break playing the heck out of Sacred 2 with four different characters. I got 2 out of 6 large regional maps completely uncovered on one of them; all of them have either completely uncovered or 3/4 uncovered the first regional map.
A bit off-topic, is it the first time you've been playing Sacred 1&2? A friend has gifted me Sacred Gold for New Year, can you compare it to Diablo 2 and explain what you prefer more and why? I missed on this series entirely in the past.
For example one of the major gripes I've had with WoTR was that the game is... too long (which speaks highly of the game, if this is my major gripe).
Yeah, a lot of reviewers have had this problem with WoTR - not having enough time means not being able to actually review the game and vote for it as the best game/RPG of the year.
For example, this part from the PC Gamer
review of the game (they at least managed to review the game): "This is a huge game, easily 100+ hours, in which you take a meticulously crafted hero, throw them into a meatgrinder of war, politics, and interplanar travel, and see how they're reshaped by it. After the most complicated character creation system I can think of, it tricks you into thinking you're done when in fact the entire game is about making a character.
That size is both its strength and weakness, because it's got room for half-baked areas of story and systems that feel like you've wandered off into unmapped wilderness. But when you find the right path and are solving the world's problems while jogging across fields with your gang of colorful pals, it's like Baldur's Gate 2 never ended."