m7600
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While I was looking at the different win rates for certain decks that are usually played in Magic: The Gathering Arena, I noticed that most of them have a win rate between 54-60%. In other words, even if you have really good cards, your chance of winning a game is just a little bit better than winning the flip of a coin.
It might seem like a rather low percentage, and it is. But it makes sense, if you think about it. If two players have exactly the same cards, and if both players are equally skilled, then the winner will be decided by luck: specifically, by the order of the cards in each deck.
The antithesis of this would be a deterministic game like chess. If both players are equally skilled, then the game should theoretically end in a draw.
RPGs typically have a bit of a luck factor built into them. And in a tabletop scenario you can usually turn unlucky rolls into memorable situations, especially if they are hilarious in some way. In computer RPGs, though, an unlucky roll of the dice could be rather disappointing, for example if your solo run through the Baldur's Gate saga ends because some unremarkable enemy just happened to land a critical hit.
Do you like the luck factor in RPGs? Or would you like to see more deterministically-oriented games in this genre?
It might seem like a rather low percentage, and it is. But it makes sense, if you think about it. If two players have exactly the same cards, and if both players are equally skilled, then the winner will be decided by luck: specifically, by the order of the cards in each deck.
The antithesis of this would be a deterministic game like chess. If both players are equally skilled, then the game should theoretically end in a draw.
RPGs typically have a bit of a luck factor built into them. And in a tabletop scenario you can usually turn unlucky rolls into memorable situations, especially if they are hilarious in some way. In computer RPGs, though, an unlucky roll of the dice could be rather disappointing, for example if your solo run through the Baldur's Gate saga ends because some unremarkable enemy just happened to land a critical hit.
Do you like the luck factor in RPGs? Or would you like to see more deterministically-oriented games in this genre?